Fight The Power - Card Design Competition Discussion Thread

  • ShadowsOfSense's Avatar
    Senior Moderator Buried Alive 1470 1076 Posts Joined 10/23/2018
    Posted 1 month, 3 weeks ago


    Competition Theme: Fight The Power

    We're all about keeping our opponent's Power in check this time - stay on target!

    • You must create a card which refers to your opponent's Hero Power
      • While most cards will likely hinder your opponent, you could help them if you were feeling generous
    • Your card cannot have a symmetrical effect

    Jhamel said they were struggling for a theme, as they were feeling pretty... uninspired. The pun was all they needed.

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Nov 29 17:00 EST (GMT -0500). Runs until Sat, Dec 4 17:00 EST (GMT -0500)
    • Voting Phase: Starts on Sat, Dec 4 17:00 EST (GMT -0500). Runs until Sun, Dec 5 16:00 EST (GMT -0500)
    • Finalist Phase: Starts on Sun, Dec 5 17:00 EST (GMT -0500). Runs until Mon, Dec 6 17:00 EST (GMT -0500)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

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  • linkblade91's Avatar
    Global Moderator Lissandra 1485 1753 Posts Joined 02/09/2019
    Posted 1 month, 3 weeks ago

    Phrasing comes from Dart Trap. The left card is a callback to A. F. Kay and her Idle Hero Power, while the right card is a callback to Mindbreaker. The first version is definitely more impactful, which is good because not all decks care about their Hero Power, but it could also be hard-countering certain decks, so I made a second one just in case.

    Then again, how many would be upset if Nap Time reined in Questline Warlock, Questline Hunter, and/or Shadow Priest?

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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  • Wailor's Avatar
    Design Champion 490 433 Posts Joined 05/28/2019
    Posted 1 month, 3 weeks ago

    Basically, you have two Hero Powers: yours and your opponent's. Not sure, because this kind of cards that try to be too clever don't usually do well, but I'd like to know your opinion nevertheless.

    Edit: Reduced the cost to 3. Just realized the effect isn't all that impactful, despite being active through the whole game.

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  • Demonxz95's Avatar
    Content Squad Little Devil Teemo 1885 1966 Posts Joined 03/19/2019
    Posted 1 month, 3 weeks ago

    Something I ended up realizing to myself while making this design is that we may be potentially at the point where class cards could possibly be 1 mana 1/4s with very tiny upsides. Frazzled Freshman has existed in the game for almost a year and a half and hasn't broken the game. The upside here is also worth very close to nothing in most situations, which made me realize that this may actually be fine.

    It is a bit of a weird design though honestly every class card in this comp will likely be a weird design since they will all border on being a tech card. This one does also play into Demon Hunter's small theme of messing with your opponent in some way (as found on cards like Mana Burn and Taintheart Tormenter).

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  • BloodMefist's Avatar
    Content Squad Old God Fanatic 770 690 Posts Joined 05/28/2019
    Posted 1 month, 3 weeks ago

    Not super keen on the wording, but the idea is that she possesses the enemy Hero Power and returns when they use it. Cost and statline are also a bit wonky to work out. An 'infinite' summon shouldn't have too large stats, but the low tempo and reliance on the enemy using their hero power might make it fine for now.

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  • MenacingBagel's Avatar
    805 691 Posts Joined 09/24/2019
    Posted 1 month, 3 weeks ago

    Second card but with the same art as the first one

    Show Spoiler

    "Takes fighting the power to a whole nother level"

    As usual I am bad at card text but basically if this has 4 attack it's disabled for four turns

    I also had another maybe more balanced idea after 5 mins.

    Reject meta return TO WHIZBANG BABY

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  • Wailor's Avatar
    Design Champion 490 433 Posts Joined 05/28/2019
    Posted 1 month, 3 weeks ago

    Some early feedback:

    linkblade91
    Overall, my favorite card of the bunch. I think I prefer the "Do nothing" version, because the "disable" one seems a bit weak for 2 Mana.

    Demonxz95
    I'd probably go with a 2/2 statline, since that would be way less controversial. If Battlefiend were a 2/2 like it used to be, it would severly outclass this, but it's not the case anymore. I also agree with you about the class identity thing.

    BloodMefist
    I like it! The effect is original and flavorful. I don't know much about balancing, but I'd say -1/-1 stats for potentially being around forever is pretty fair.

    MenacingBagel
    The artwork doesn't really fit Hearthstone's style, so I'd go with a different one.

    Comparing the two versions, I'd say I prefer the Rush one. Being able to essentially trade a minion's action for a different effect is very cool.

    If you decide to go with the Battlecry version, though, I'd probably put it in a class/expansion with lots of handbuffs and reword the text to "Disable your opponent's Hero Power a number of turns equal to this minion's Attack". And probably make it 1 mana.

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  • Neoguli's Avatar
    Duskrider 805 465 Posts Joined 06/25/2019
    Posted 1 month, 3 weeks ago

    I seem to be plagued by Marin the Fox/Heistbaron Togwaggle syndrome, for I always seem to gravitate towards the Fantastic Treasure idea.

    "Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me

    "If other people shared traits of those considered naive, the world would've become a better place." - Also me

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  • DestroyerR's Avatar
    Design Champion 625 529 Posts Joined 05/28/2019
    Posted 1 month, 3 weeks ago

    Simple card.

    Feedback (so far includes: @linkblade91, @Wailor):

    Show Spoiler

    @linkblade91
    Show Spoiler

    It does seem a little polarizing, too punishing for decks that rely on their HPs while not very useful against decks that don’t. One thing that could help is if the requirement itself didn’t have to do with the HP: that way HP decks could at least try to play around the secret while non-HP decks would be penalized for something they do more often. Also, I think the "do nothing" part shouldn’t have a period inside the hyphens? Not sure.

    @Wailor

    Show Spoiler

    Interesting. It seems to escape a bit from the original intent of the prompt as something that affects the opponent in some way, but intriguing idea nonetheless. Does using the opponent’s HP count as them using it? (For Inspire effects, Jan’alai etc.)

     

    Make The Cow King an alternate Warrior skin plz 

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  • AeroJulwin's Avatar
    Fan Creator 230 56 Posts Joined 07/08/2021
    Posted 1 month, 3 weeks ago

    Already submitted my idea, but here's some feedback nonetheless.

    Show Spoiler

    linkblade91
    I think I like the first version better. I do believe it would be better if it had an immediate effect. Currently it triggers after they use their Hero Power. Perhaps replace 'after' with 'when'.

    Wailor
    I believe the cards are suppose to hinder/help your opponent. Unless using your opponents Hero Power disables it during their turn, this doesn't exactly match. I still think it's a good card, but I have previously had a card be disqualified because it only counted on a technicality, so you've been warned.

    Demonxc95
    Great card! I think you're spot-on with the value and class identity. I think the 1/4 is fitting.

    BloodMefist
    The effect has good potential, but I'm a concerned about its value. A 3/2 is considerably better than any Hero Power (although ping still holds it's value), so playing this simply means your opponent won't want to use their Hero Power for the rest of the game, which seems pretty boring. And then there's the exceptions like Hunter and Mage, against which this is a hard-counter.

    MenacingBagel
    Definitely go with the second art. Based on the name I assume it's a reference to something else, which is fine, but the first art just doesn't fit in with Hearthstone.

    The 'attacking' effect is quite unconventional without introducing an entirely new keyword. Therefore, it might be best if you made it a Battlecry and use the phrasing Wailor suggested.

    Neoguli
    It's not that big of a deal for your opponent to stop using their Hero Power. This effect doesn't work well if your opponent is aware of it. It only really works against Hunter/Mage decks that use their Hero Power a lot, because for them the trade is worth it.

    DestroyerR
    Simple, but effective. That's what makes this a great card! Not sure the effect needs to be a class card, but since the art fits Paladin, I think you're set.

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  • Wailor's Avatar
    Design Champion 490 433 Posts Joined 05/28/2019
    Posted 1 month, 3 weeks ago
    Quote From AeroJulwin

    I believe the cards are suppose to hinder/help your opponent. Unless using your opponents Hero Power disables it during their turn, this doesn't exactly match. I still think it's a good card, but I have previously had a card be disqualified because it only counted on a technicality, so you've been warned.

    I don't think that was implied, but I guess it's open to interpretation.

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  • Arkasaur's Avatar
    Design Champion 250 42 Posts Joined 09/12/2020
    Posted 1 month, 3 weeks ago

    Hey Everyone,

    I've gone with a fairly simple design this time, making a fairly efficient defensive minion that has some additional upside against mage, hunter Shadow Priest and mixed effects against Warlock (it can be argued whether taking less HP damage is good or bad). It would also be relevant against some of the upcoming Hero Cards as Warrior, Shaman & Priest hero powers also start dealing damage.

    Shield of Karabor

    There's also some Taunt synergies that exist in warrior (Glory Chaser, Bulk Up), and high-health synergies in priest (Bless) that could make use of this minion while disrupting the opponent.

     

    Feedback:

    Show Spoiler

    linkblade91 - I prefer the "disable it for  3 turns" version, its cleaner wording.

    Wailor - a really interesting effect. If they use their Hero Power on their turn, would you still be able to use it? or would it only be available if they hadn't used it?

    Demonxz95 - A nice design fitting for DH. I think its already in a good spot to submit.

    BloodMefist - A cool idea. I could see this being fine with its statline as is. Low tempo, but still relevant in matchups where the Hero Power is strong. AS for wording "Your opponent's next Hero Power also summons Fiona Lorn for you." could work.

    MenacingBagel - Also think the rush version is better, but I think this is still a bit weak. It could probably disable the opponent's Hero Power whenever it attacks instead of having to sacrifice its attack to do so.

    Neoguli - cool idea to bring the treasure chest back. I think the balance is good at the moment, though it might be a bit unimpactful. But as a fun-oriented card, it looks excellent!

    DestroyerR - I really like this one. I think the downside is large enough (most upgraded Hero Powers will either outright kill this, or be able to ignore it), that it could reasonably have 3 health.

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  • anchorm4n's Avatar
    1640 1786 Posts Joined 03/13/2019
    Posted 1 month, 3 weeks ago

    Bit late to the party this week. I'm following Arkasaur's example and go with a simple approach. Let me know what you think! Will add feedback later today myself.

     

    Sidenote: I'm struggling with the textbox a bit. If I make the font smaller than -2, the text gets split into 4 lines. I tried adding an empty line at the bottom, but that looks weird as well. Guess I'll just go with -2 and accept the overlap with the Attack and Health symbols.

    Funnyly enough, the textbox works out well if I give the card the Highlander treatment, so that's defintely an option if you people think the card's too powerful.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • BasilAnguis's Avatar
    Dragon Scholar 720 298 Posts Joined 05/29/2019
    Posted 1 month, 3 weeks ago

    All out shootout!

    The effect basically bounces between players, buffing each one up turn by turn. It can also sometimes act as a soft lock for the enemy hero power if they don't want you to deal more damage to them, they can't use it.

    Edit: Not sure if this counts as a symmetrical effect or not, in my head it didn't but now i'm thinking it might.

    I'll boop you 

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  • anchorm4n's Avatar
    1640 1786 Posts Joined 03/13/2019
    Posted 1 month, 3 weeks ago

    Feedback:

    BasilAnguis
    I'm really torn in this case. It's a very cool card overall - disruptive, strong, great flavor, fitting art. But as you've said yourself, the effect is pretty much symmetrical so might not make the cut for this comp. You should send Shadows a DM to clarify things quickly.

    Arkasaur
    I'm not completely sold on the statline, but everything else looks cool. I'm a big fan of simple designs so you'll get a good rating from me ;-)

    DestroyerR
    I like the flavor of the card (name/art/idea for the effect), but the card needs to be even stronger to work for me. Giving it Charge looks like the most obvious solution to me.

    Neoguli
    Now this one confuses me. If I just look at this card without much thought, it doesn't appear very attractive, I wouldn't be happy to pull this from a pack. When I take a closer look though, it offers a nice body, HP disruption and a high chance of getting a Treasure. Maybe you can make it a bit more attractive at first glance by lowering the cost to 4 and adjusting the stats accordingly.

    MenacingBagel
    I'd definitely go with the Rush version if you really are sold on the idea of attacking the Hero Power, but honestly, I'm not. It's not so much the fact that the mechanic isn't in the game yet, but that it doesn't make sense from a flavor point of view. Hero Powers are abilities so you can't really attack them, just like spells. I know that affecting them with spells and battlecries is a thing, but an attacking minion is a very physical thing in my mind and therefore doesn't work out in this case. Maybe other folks don't consider this an issue, just my 2 cents.

    BloodMefist
    Awesome idea, my favorite card so far! Balance seems just fine for me.

    Demonxz95
    Quite hard to judge as a whole… I'll start with the simple part: Your reasoning for putting it in DH is solid, it fits the classes flavor very nicely. Your statement about the 1/1/4 statline makes sense for me as well, but the upside of this card is just to big in this case. I'd go with 1/1/3 or 2/1/4. It's also too strong and too complicated for a common, I'd prefer it being a rare. The effect itself might be stronger than it looks since Hero Powers are especially useful in the early stages of the game and DH can very easily attack face each turn due to their 1 Mana HP, so it shouldn't be too hard to remove. All that said, it's a nice idea but my advice would be making it a 1/1/3 rare.

    Wailor
    Quite creative idea, nice one!

    linkblade91
    I'd go with 2 turns but use the "disable" wording. The idea is nice overall, but maybe you should look for different art and a new name since the current flavor is a bit too nice for Rogue imho.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • Demonxz95's Avatar
    Content Squad Little Devil Teemo 1885 1966 Posts Joined 03/19/2019
    Posted 1 month, 3 weeks ago

    Wow, this competition is moving slow. I was going to wait for feedback until there were enough cards to make a good post and that took quite a while, but I'm glad to finally be able to get there.

    Wailor
    Nice overall. The effect isn't too intrusive, but it can still disrupt your opponent badly when used at the right time. I like it.

    BloodMefist
    Great idea. Balance I'm not too sure about, though it does rely on your opponent needing to use their Hero Power and ideally against a deck that wants to use it a lot which I think works well for it.

    MenacingBagel
    I'm gonna have to agree with everybody else here and say that this does nothing for me. The art for the first version does not fit Hearthstone at all and the effect in general just seems way too weird to work.

    Neoguli
    I'm not exactly the biggest fan of "Marin the Fox but different". At least Toggwaggle was a bit different in that he just skipped the Treasure Chest entirely and let you choose a Treasure. The card otherwise is fine though.

    DestroyerR
    I think the effect is a neat idea, but it doesn't really feel like a Paladin card to me other than the artwork. I feel like it could very well just be a Neutral card.

    Arkasaur
    I do think the card design is a bit too narrow since it, on baseline anyway, only affects Mage and Hunter. Use as a tech card for Hero Powers from hero cards and such is fine, but then it should exist in a set where those cards actually exist. It is a little bit weird to have both this and Overconfident Orc in the same set when the latter has the same stats, cost, Taunt, and is generally just a better card most of the time.

    Anchorm4n

    A simple, but fine idea. I think you could possible phrase it as "Battlecry: Your opponent's Hero Power costs (1) more this game" to avoid the overlapping problem.

    I do see the 1/1/4 statline as slightly controversial which is why I thought about changing it anyway.

    BasilAnguis
    A funky idea, but I do agree that it's too risky to use for the comp.

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  • Wailor's Avatar
    Design Champion 490 433 Posts Joined 05/28/2019
    Posted 1 month, 3 weeks ago

    About my card. My original intent was that the Hero Power affected by the effect was refreshed every turn, as it's both yours and your opponent's. The same goes for Inspire-like effects: the person using the HP was the one benefited by such effects.

    However, I see that people like the disruption it can provide if it's not refreshed every turn, so I might go with that interpretation.

    Feedback:

    Neoguli
    Not sure about this card. The effect seems too strong, so it's almost as if you destroyed your opponent's HP right away.

    DestroyerR
    Very cool card with a solid chance of winning. I agree with other people that it could use 1 more Health.

    Arkasaur
    I don't like it that much, mostly because it only hinders two classes.

    anchorm4n
    Nice card, although not very flashy. I think it's quite balanced too.

    BasilAnguis
    The flavor is strong, but I don't like how match dependant this is. Basically, its effect only has a "drawback" against Mages and other Hunters.

    1
  • linkblade91's Avatar
    Global Moderator Lissandra 1485 1753 Posts Joined 02/09/2019
    Posted 1 month, 2 weeks ago

    Good luck to the other finalists. Apologies for no-feedback this time around: ended up not doing much beyond my initial post, and didn't even update my Secret. Work has been crazy-busy lately, and I spend most of my off-time sleeping lol :/

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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  • linkblade91's Avatar
    Global Moderator Lissandra 1485 1753 Posts Joined 02/09/2019
    Posted 1 month, 2 weeks ago

    Congratulations to DestroyerR! My score was the same in both phases: 3.44 :/

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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  • Wailor's Avatar
    Design Champion 490 433 Posts Joined 05/28/2019
    Posted 1 month, 2 weeks ago

    Congrats, Destroyer!

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