It's time to alter the depths in a different way - instead of taking, we'll give instead!
BloodMefist has asked us to complement last week's theme - so start throwing some treasures into the depths of your decks!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
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Heh, I had a new Time Traveler card I could retool for the competition. My first inclination is to say either Paladin or Warrior (and adjust the art and flavor accordingly).
I prefer That's Bait, but I'm not sure if it qualifies. You could say that, if your bottom card isn't a minion, it summons the "deepest" minion, but always puts the deceased one at the bottom... Maybe a bit convoluted, dunno.
Exploratory Mission is a Secret that provides more fuel for a deck, giving you a big Mech you can Dredge up or use in combination with Radar Detector. The idea of the flavor is that you spot an interesting looking minion, and send the sub to investigate.
It's The Big One! also provides fuel, but you have only 3 turns to catch the Beast before it escapes from your deck :D
If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D
Solve the puzzle and it will lead you to treasure! Ancient Relics are such a cool addition, it's a shame there's only one card that generates them.
I originally wanted to make it a Mage card, but some Ancient Relics are quite spell-oriented and since Mage's only Dredge card is for Mechs, I decided Priest works better.
(Still trying to find a better art, it's hard.)Someone will definitely have to go to the main room to activate the shield mechanisms. Not him though, he's the one piloting.It's mainly spired by Frozen Buckler, though with a few elements that I still feel that need some refining. It's "Drawn on Dredge" Mechanic means that you need someone to forcefully find it when you most need it without requiring to draw a card since... you have found it on the sinking submarine, what takes so long to push it anyways to save tens of lives? (yours, mainly)If I can't find better art I'll just use a submarine, probably.
"From break and ruin, the most beautiful performance begins"
Been a while since I've entered a comp but I'm back! I've got two ideas at the moment:
Shadow Word: Drown - I'm not sure if this will count for the competition since it puts something on the bottom of your opponent's deck. I figured Bootstrap Sunkeneer was atleast in the spirit of the competition. Balance-wise its sort of a Star Student Stelina without the body, and x2 copies in a deck and would give priest a reliable way to delay other deck's strong turns.
Vengeful Retreat - A mix between Shadowstep and Grimoire of Sacrifice. Would let Demon hunter try to re-use some strong battlecries like Talented Arcanist or Coilskar Commander, but require a little bit of work (dredging, shuffling or tutoring) to do so.
Demonxz95 - I think shaman would be a good fit, obviously for the elemental tag but also they previously had Bog Slosher with a similar idea.
Wailor - I also prefer 'That's Bait' but you're right that it could be a bit confusing. Maybe uncoupling the effect would work? eg. "… Put it on the bottom of your deck and summon a Beast that costs more".
linkblade91 - I like It's the Big One, creates an interesting gameplay decision for the player - "can i afford to dredge for the minion this/next turn?".
AeroJulwin - This is a bit weird being a Priest weapon with an attack value. Maybe this would be better as a minion? or possibly 0-attack with some trigger to use durability.
LarryMoments - Emergency Defenses might be too swingy. Can range between nearly useless and 1 mana cloak of shadows. Making it a decent static value but cost a little more might make it a less polarized effect.
Some loose ideas. Recycler gives Spare Parts a payoff (I kind of wish HS was not restricted heavily towards 4 lines of text, though - would make for a spicier effect), while Kolrax makes Azari, the Devourer viable in modern HS.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Here's my ideas for this week:
Sunken Fortune is self explanatory I think, I was thinking about making it shuffle the Coins in your opponent's deck and give you the coins when drawn instead, but I'm really not sure about it.
And Pressure Exchan'ge is supose to illustrate the idea of a sudden water pressure exchange which makes the minion "pop up", represented by the Deathrattle triggering.
Back feeding time:
Demon: I agree with Arkasaur, that card the way it is now screams Shaman for some reason, maybe the blue frame is influencing me a bit, thought I can see it fitting in a lot of others classes with the right adjustments, I don't think its necessary, but it is something to think about. And about the card itself, it's pretty neat!
Wailor: Dude, That's Bait is AMAZING! I really hope it qualifies the way it now, but if it somehow doesn't, you should make some adjustments until it fits.
Linkblade: Not a fan of Exploratory Mission TBH, but It's the Big One! is pretty cool! The text can be a bit consufusing thought, I think it's better to sacrifice flavour in order to make text easier to understand.
AeroJulwin: Flavour wise your card is a 5/5, but mechanic wise it is quite weird. Ancient Relics weren't that good even when them came out, and nowadays days they manage to be worse. Also, not a fan by the fact you're ment to attack with it to solve the puzzle, it just feels wrong, specially as a Priest card. My suggestion is to change the condition to break the durability and reduce the Ancient Relics costs, something like "Whenever you cast a spell, lose a durability. Deathrattle: Put a random Ancient Relic on the bottom of your deck, they costs (3) less." or something along these lines.
LarryMoments: That's a neat card, but I think the Emergency Defences should be simplified somehow, it seens to be trying to hard to be innovative the way it is now. And about the artwork, I searched for some fitting art for you, see if you like any of them. Just click in the Spoilers to see them.
Arkasaur: Vengeful Retreat is nice but Shadow Word: Drown is Awesome! It could use some balance changes problably, but it is still a 5/5.
Neoguli: Spare Recycler is weird, but Kolrax the Voidseal is pretty cool! I'm problably biased by my Warlock "fanboyism", but still, that's my honest opinion. And if you choose to go with Kolrax, you should clarify what "The First Seal" is in the description, not everyone will remember Rin was a card. And also, I think you should remove the Kobolds watermark since that set already has Rin.
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
About the card itself, it's fine, but maybe a bit too bland. However, you can make up for it if you find a good flavor for it.
Regarding It's The Big One, it has a very cool flavor (even better than the other card), but I don't think it's as interesting from a gameplay perspective. Also, I don't know if I'm very dim today, but I had to read its text several times before understanting how it works.
Vengeful Retreat isn't bad, but it's two effects seem a bit too disconnected.
Spare Recycler has the issue of being a better version of Spider Tank, which is also from GvG. This could be fixed by making this minion a 2 mana 2/3. Even then, Spare Parts were too weak for this to have a major impact (although it's probably fine because the design philosophy back then was very different).
Kolrax, on the other hand, seems to be a replacement for Rin, the First Disciple, but seems weaker than her. Sure, he has vanilla stats and can be played two turns earlier, but the card going to the bottom of your deck instead of your hand is a major downgrade (especially during the 4 years this would've existed until Sunken City was released).
Making Ancient Puzzle a Shaman card is a good idea. MrRhapsody's phrasing is also nice, but I think casting X spells as a requirement makes it too similar to Queen Azshara. (I think you confused it with some other treasures, so I'll make sure to explain it in the submission description).
This is the only solution I could find that feels right. It even supports a currently unused archetype. Of course, Sidequests and Ancient Relics being from different expansions is a problem. Honestly, I'm quite happy with it, so it's worth it to me.
I've got some versions for Shaman and Warrior. The blue border and Elemental probably screamed Shaman.
Now for some feedback.
Lady Vude'ja has an effect that I think is a groundwork for a pretty good idea, but under its current execution, it seems too slow. It is reliant on Dredging a lot and then waiting.
That's Bait is pretty funny, though one think I sorta don't like is the unpredictable nature of it. The bottom-most minion in your deck could be a little 2/2, or it could be something like King Krush or some other large Beast. Granted, I do think you'd probably build a deck around it only cheating out large Beasts where the speed in which the effect activates would be more manageable and the unpredictability aspect of it is lessened. I'd say I probably prefer it over Vude'ja.
Exploratory Mission is a cool Secret (don't tell Sinti I said that) that makes a cool use of design space that I haven't seen used on Secrets before. The Subpurrsible is probably too weak as a 7 mana 7/7. I would say to reduce the Cost, but the actual amount would be unintuitive if you can't explain it on the card.
I admire how creative you got with the flavor wording of It's The Big One! The problem though is that I literally cannot figure out what the card does because of it.
A non-Legendary way to generate the Relics is also a bit off-putting to me.
Shadow Word: Drown sort of shows a perspective of how bad Star Student Stelina was. It's a cool piece of disruption that's in the spirit of the set, although it being much more usable and impactful than Stelina does make me question its power level a bit.
Vengeful Retreat is fine. I'm not sure if this was intentional or not, but a part I do like is that you can cast it on a useless token that you don't care about, and the downside is pretty negligible. Seems like an equally valid method as using it on something you want and Dredging it again.
A criticism I do have about both cards though is that their artworks don't really feel like VttSC cards to me.
Spare Recycler is "cute", but it seems to be made up of a big stew of anachronism. It's a GvG card, but it uses a mechanic that didn't exist until K&C (keeping enchantments), and another that can't really be utilized well until VttSC (going to the bottom of the deck). It doesn't feel like a GvG card to me. As Wailor pointed out, it is also existing in the same set as Spider Tank, and just having a bunch of Spare Part enchantments doesn't make it an exciting card to get again since the upgrades are going to be incredibly minor, and it also requires you cast a shitload of Spare Parts on specifically it and nothing else to make it a threat.
I'm afraid I'm not really too big of Kol'rax the Voidseal either. Putting The First Seal on the bottom of the deck means that by the time you draw it, your opponent's deck will be either empty of almost empty, effectively rendering Azari, the Devourer worthless when there's no deck for him to destroy.
Sunken Fortune is extremely flavorful, but it doesn't seem particularly useful to me in a lot of cases. I feel like Coins are probably not things you want to Dredge most of the time, and being cast when drawn also means you're force to make use of it that turn or the effect is wasted. It's also not very good in the late-game since you can't have more than 10 Mana Crystals, making the effect wasted since you're also going to draw the card that you probably would've drawn anyway if there were no Coins there. If it was a token that added Coins to your hand that was cast when drawn, I think it'd be a lot better.
Pressure Exchange is sort of a cool Deathrattle Warlock support card. I think it's flavorful.
How's this for an updated version of It's The Big One!? Now the Beast is guaranteed to be Legendary - as it should be, in my opinion - and I've clarified the 3 turns thing a little better as-to what you need to do (draw it or summon it).
Not sure yet how to cut the Cost of Exploratory Mission's Sub to make it the 4/7/7 meme it dreams of being lol. Feedback will probably be tomorrow on my day off; pretty tired from work.
That's Bait is the more interesting option. It is clearly designed to cheat out Sunken Saber. But I think its effect is too strong.
It's The Big One is very fun flavor-wise, but functionally the extra effect feels a bit unnecessary. All it does is force you to play it the same turn you Dredge, or make sure you have the opportunity to the next few turns, which isn't a big deal for a 1-Cost.
Pressure Exchange has more potential. Being able to Dredge the minion back up is nice, although not very strong compared to Sunken cards. And I'm wondering whether there's a lot of minions that would be worth losing their body to trigger their Deathrattle early.
This was my idea. I liked the idea of a different type of rogue thieving. Cost might be low, but I felt 4 was too high so I added the increase of cost on the stolen card.
Quote From AeroJulwinMaking Ancient Puzzle a Shaman card is a good idea. MrRhapsody's phrasing is also nice, but I think casting X spells as a requirement makes it too similar to Queen Azshara. (I think you confused it with some other treasures, so I'll make sure to explain it in the submission description).
Bruuuuuh, I'm sorry, I had a brain fart and tought that Ancient Relics were the cards given by OG Rafaam, that art just screamed League of Explorers for me for some reason. Allow me to do another feedback them.
The card the way it is now is pretty awesome! However, mixing mechanics from different expansions when it is not asked from the competition has proven to be problematic in the past, so I don't recommend you to bring sidequests back. I think you should mix the original idea and the new one to make a new card, something like a 3/0/3 Shaman weapon with "Whenever you cast a spell from a different school, lose a Durability. Deathrattle: Put a random Ancient Relic on the bottom of your deck", or maybe " Whenever you cast a spell from a different school, put a random Ancient Relic on the bottom of your deck and lose a durability".
Alright, listened to feedback and made 3 different versions of Emergency Defenses just to see which version is the best for this. (And ig the other one on my post also counts)That, and new art for the Captain which I thank Rhap for,I'll do feedback once I get out of class or tomorrow, I'm somewhat busy with college.
Thanks to the feedback, I realised some issues with both my cards, so I made a new version of both of them.
Coiling Chronomancer's effect has less value than her previous version, but at the same time, is way less clunky. I think the best comparison would be Commander Sivara: it requires less setup, but it gives you only one card and you still have to draw it. Not sure if it's a bit too weak, though.
Marine Manipulator, on the other hand, isn't as cool as its previous Secret form, but it was way too dangerous as a 2 Mana card. I wonder if it would make more sense as a Neutral in its current form...
Anyway, more feedback:
Pressure Exchange would make more sense in a class with Deathrattles, so I'd probably make it Priest or Rogue (the flavor doesn't fit Hunter). Also, I'm afraid it's a bit too weak right now. Compared to Play Dead, the cost of sinking your minion seems a higher price to pay than 1 Mana. Finally, the name isn't very obvious at first glance, so something like Sudden Drowning might work better, at least for me.
All in all, I think I prefer Pressure Exchange, but I think it's not without flaws.
Wailor, I made a minion version of it like you suggested. This definitely feels more solid as a card.
Counter to Dredge and fatigue strategies.
(FYI I was the one to post it as a 3/3 on hcards a few days ago)
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