I'm sick of Pirate Warrior and Mech Mage - let's see a little more diversity in our decklists!
Demonxz95 wants us to get as many spell schools and minion types in our decks as we can - one for all, not all for one!
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Here are the phases of this card design competition
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Multiple type synergies, here we go!
I do realize Animal Caretaker doesn't have the perfect "3" theming with the +2/+2 bonus instead of a +3/+3 one, but balance comes first I say.
This week I have two common cards, which is quite unusual for me. Let me know if you like them or if you prefer more complex effects.
Edit: just realized Marine Biologist might not be qualified because it doesn't need you to run the specific minion types. I might rework it tomorrow because I really like the flavor.
Meanwhile, I added Mur'gul Servants, which references the fact that Mur'guls (a sort of twisted Murlocs) were the worker units for Nagas in Warcraft 3.
The Zealous Zoologist can be an early play to simply draw a minion, but in a deck with a few focused tribal minions, like Queen Azshara or Snowfall Guardian, she can be relied upon to tutor for them. The power of a 2/2/3 with a tutored-draw is balanced IMO by the fact that, later on in the game, the Battlecry might whiff completely.
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Might be too OP, but who knows. Realistically this would be a mage staple but it's a worse [Hearthstone Card (Wild Fire) Not Found] for them. It could give reason for other classes to use strange spells like Whirlpool in priest.
I'll boop you
Grim Incantations - A payoff for multi-school / hand warlock, that usually has a decent spread of fel, fire and shadow spells. Might give a boost to the agony-warlock deck that has some middling success, discovering extra curses and rewarding you for using control tools.
Gift of N'Zoth - I think this is more of a crowd-pleaser with the N'Zoth theme/mechanic, giving some support to the aggro-shadow priest but requiring it to turn into a menagerie deck. Could be a powerful way to close out games.
Demonxz95 - I like the concept of caretaker best. Rewarding paladins for going wide with minion types is something we havent seen much of. Some room i think to make it less restrictive - eg. give your minions +1/+1 for each of your minion types. might need number tweaking though.
Wailor - I like Erudite of Duality the most. Though I'm not sure I like an only +Attack buff in priest, even for shadow themes, thats a personal preference though.
linkblade91 - A nice clean design with interesting decisionmaking. I think its good to go.
BasilAnguis - The biggest issue I see here is Quest hunter. Otherwise, its probably too cheap for the effect as a neutral, and a bit weird to have a legendary without a proper name - making it an epic at a higher cost/statline should be fine as the 2nd copy would either do nothing or refresh your hero power.
AeroJulwin - This is a hard one to judge as it would likely be a tech card, but it is rather flexible. Useable in control decks like warrior that currently run 3-5 different types, or in tempo decks that might want to do the same - but sometimes a dead card based on matchup. I think overall the balance is probably ok.
Quote From Arkasaur
Turn one coin + Amalgam of the Deep, turn two Gift of N'Zoth to give it +10/+10? How it work with amalgams? Also warrior was corrupted with Y'Shaarj power and has menagerie support... a lot of flavor. Just saying.
A loose idea. It was pretty difficult to actually think of what effect to use to meet the criteria, but I think going for Spitelash Siren route went well enough.
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
Changed it to an epic with slightly bad stats. I also had a second idea which is more a meme but hell, why not? Axes and Swords we have plenty, hammers less so for warrior. But still enough to complete the requirement (The Unstoppable Force, Supercollider, Blacksmithing Hammer, Sulfuras, etc.)
Two new variations of the Marine Biologist. I really like the flavor, but I'm not sure if it's interesting enough from a gameplay perspective. Let me know if you prefer it over my other two cards.
Also, I'll try giving feedback later. This is a pretty busy week for me (I'm looking for a flat to rent, so I have very limited spare time)
I think one thing to keep in mind for balance reasons is not necessarily counting the amount of types of minions you've played this game; playing an amalgam on turn 3 shouldn't immediately buff all your "improved by types of minions you've played" to 10. Realistically, it should be worded "for each minion you've played of a different type this game" or "each unique minion type you've played this game"
Quote From DolphinslayerI think one thing to keep in mind for balance reasons is not necessarily counting the amount of types of minions you've played this game; playing an amalgam on turn 3 shouldn't immediately buff all your "improved by types of minions you've played" to 10. Realistically, it should be worded "for each minion you've played of a different type this game" or "each unique minion type you've played this game"
I believe All technically counts as its own type specifically for this purpose, just that it works to satisfy any different type condition in the game. In the case of caring about minion types, minions with the All type just fill-in for any one type rather than counting as each different one all at once.
Some examples of this interaction include:
So in the case of card effects like "for each minion type you've played this game", an All minion won't immediately count as every type but it just fills in for one type you don't have. We don't have any All spells in the game yet (though we probably will get one some day), but when we do, I think it's also safe to assume that it won't make Multicaster draw several cards alone, but just that your All spell will count as one type you haven't played yet.
Oh, interesting! Didn't realize it worked that way, I was kind of thinking about it from the perspective of how it would be treated in MTG. That's good info, and that makes sense.
Two initial ideas to support arhcetypes that never really panned out. Not 100% sold on the Bronzescale effect since it sort of anti-synergizes with Murloc battlecries, but its still a neat archetype that barely got explored. Darkmoon Menagerie Warrior saw some experimentation, but never really came to fruition. Stats on Security might be a bit too large atm considering you could reasonably play 2-3 different minion types by turn 4-5, so it might need to be tuned down.
I finally managed to write some feedback:
About Animal Caretaker, I think I'd move her to a class with more tribes in their core identity, like Shaman (which has Totems, Elementals and Murlocs). Finally, that name doesn't feel very appropriate for a Paladin card, but this isn't too important.
Class Trainer is fine, but I prefer the legendary version, because it's an effect you only need to trigger once. I'd make two changes to her, though:
- Give her vanilla stats. The effect is very strong, but has a pretty hard requirement even for classes like Mage or Shaman.
- Give her a name. I mean, instead of The Class Trainer, something like Class Trainer Mariah or Class Trainer Lana, for instance.
As a minor comment, I think you should change the name, as I believe Council implies several people (with a member of the council being a councilman or councilwoman). So I'd go with something like Moonforest Warden (or whichever title you prefer instead of Warden).
Fin-friendly Bronzescale, on the other hand, doesn't speak to me, but I don't know why.
For my first wave of feedback.
Erudite of Duality is a pretty competent Common card. The Holy/Shadow flavor doesn't seem too apparent on the artwork itself, but I think the card itself works pretty well enough.
Your first version of Marine Biologist I'm going to have to rule out unfortunately. Your second and third versions however fit the prompt quite nicely and are both pretty solid cards.
Mur'gul Servants is a pretty nice flavor blend of the "watery" minion types, although Warlock doesn't have access to a lot of Nagas so it would probably be too difficult to build something really good out of it.
I guess The Class Trainer is okay? I'm not really too sure how to evaluate it. The classes that seem to be able to cast 3 different spell schools the easiest similarly don't get that much of a benefit from actually upgrading their Hero Power. Mage for instance can just Wildfire and cut out the middle-man entirely. I do also agree with what others have said about the name.
Class Trainer I don't really like because there's not much benefit for a second copy of a card that upgrades your Hero Power outside of refreshing it or just being more likely to draw the card.
True Collector will be disqualified, so I would avoid it. Even if it weren't though, I don't like the fact that it's a spell card that only has a conditional effect since spells aren't designed this way.
Grim Incantations is pretty sweet.
Gift of N'Zoth is a cool effect, but I'm not sure how well it really works/fits in Priest since Priest is generally one of the least tribe-centric classes in the game. I do think it's a pretty solid idea and the art is really nice. Don't worry about R's comment because that's not how it would work. An Amalgam would just count as one tribe you haven't played yet (per my comment above).
Fin-Friendly Bronzescale is kinda hilarious. I do like the fact that the Battlecry plays into the Deathrattle, although I do worry that trying to fuse Murloc and Dragon gameplans together tends to not really work since both tribes tend to play in opposite ways. I think the name is also a bit weird.
Darkmoon Security is totally Berth, and I don't understand why they never made him into a Legendary card. I really like the effect, although I do think it's a bit weird to have both it and Barricade in the same set.
Well, I tryed hard to come up with something more creative, but my mind is kinda messy and loud this week. So, thoughts?
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Made the small adjustments that you guys suggested. Now it should be of better wording, and also she's now a Warden. Also to @MrRhapsody - don't submit Thermal Shocker, because I fully intent on submitting Moonforest Warden, and us having basically identical cards in terms of effect and even stats would sound suspicious.
Quote From NeoguliMade the small adjustments that you guys suggested. Now it should be of better wording, and also she's now a Warden. Also to @MrRhapsody - don't submit Thermal Shocker, because I fully intent on submitting Moonforest Warden, and us having basically identical cards in terms of effect and even stats would sound suspicious.
Thanks for the heads up, didn't took a look at the discussion before posting, my bad. So, ignore my previous cards, here's a new version a Thermal Shocker wich I think looks a lot better. Also, feedback tomorow on my day off.
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