A Comp Of Frost And Flame - Card Design Competition Discussion Thread

  • ShadowsOfSense's Avatar Senior Moderator Buried Alive 1490 1094 Posts Joined 10/23/2018
    Posted 1 week, 1 day ago


    Competition Theme: A Comp Of Frost And Flame

    Winterveil is coming! Well, not really at all actually, but I don't know enough to make any better references than that.

    • You must create a Frost spell that cannot Freeze or interact with Frozen minions, or a Fire spell that cannot deal damage or destroy minions
    • Your spell cannot be a Mage or Shaman spell
      • We want to see how other classes might utilise these spell types in interesting ways!

    It's time to delve into a world of frigid winds and burning breath - though linkblade91 is making sure we won't be too damaged in the end!

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Jun 20 17:00 EDT (GMT -0400). Runs until Sat, Jun 25 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, Jun 25 17:00 EDT (GMT -0400). Runs until Sun, Jun 26 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, Jun 26 17:00 EDT (GMT -0400). Runs until Mon, Jun 27 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

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  • Wailor's Avatar Design Champion 530 531 Posts Joined 05/28/2019
    Posted 1 week, 1 day ago

    This effect is pretty difficult to balance, so I might go with a stat buff instead (maybe +2/+2 for 2 Mana)

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  • Demonxz95's Avatar Content Squad Little Devil Teemo 2110 2108 Posts Joined 03/19/2019
    Posted 1 week, 1 day ago

    Heh, my recent expansion comes perfectly here. There are quite a few Fire spells for other classes, and ones that don't deal damage or destroy minions.

    I've always wanted there to be extra Fire support for Warlock. Deep Burn is a dual-class card in the set with Mage, but I can make it a Warlock-only card for the competition. I just didn't feel like making a new card right away since I didn't think it was needed (work smarter, not harder).

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  • linkblade91's Avatar Global Moderator Lissandra 1560 1910 Posts Joined 02/09/2019
    Posted 1 week, 1 day ago

    I'm worried that Crashing Snowball needs the Taunt to make it appealing, 'cause otherwise you could be killing yourself.

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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  • BasilAnguis's Avatar Dragon Scholar 730 346 Posts Joined 05/29/2019
    Posted 1 week, 1 day ago

    Not sure if Buried in Ice is allowed. It does freeze, but i'm certain it's not the kind of freezing the rules forbid.

    I'll boop you 

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  • Demonxz95's Avatar Content Squad Little Devil Teemo 2110 2108 Posts Joined 03/19/2019
    Posted 1 week, 1 day ago
    Quote From BasilAnguis

    Not sure if Buried in Ice is allowed. It does freeze, but i'm certain it's not the kind of freezing the rules forbid.

    Unfortunately neither of these cards are allowed. Heartpiercer is a Fire spell that destroys a minion (which is not allowed), and your other 2 cards are Mage cards (which is also not allowed).

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  • AeroJulwin's Avatar Fan Creator 260 95 Posts Joined 07/08/2021
    Posted 1 week, 1 day ago

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  • Nirast's Avatar Content Admin Snow-Covered 810 739 Posts Joined 04/01/2019
    Posted 1 week, 1 day ago

    Been a while since I took part in a comp! Here's my first idea:

     

    A way for Weapon Warrior to have better consistency and survivability, while also giving Rogue some 'healing'. There's a normal version a Studies version.

    Feedback:

    Show Spoiler

    Wailor: Not 100% on the flavor. Is the campfire in your hand?

    Demonxz95: Enchantment is pretty scary, Rogue can play a lot of cards in a turn. Tame the Flame and Deep Burn are interesting, I think I like the former better.

    linkblade91: I think I like the Snowball better. Don't think it needs Taunt, since it has immediate impact with Rush as is. The wording on the first version is better either way.

    BasilAnguis: I think I like Heating Up! the most out of the bunch. Makes cards like Fireball more control-centric instead of smorcers. Too bad it's forbidden, sorry.

    AeroJulwin: Neat card, great flavor.

     

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  • AeroJulwin's Avatar Fan Creator 260 95 Posts Joined 07/08/2021
    Posted 1 week, 1 day ago

    Feedback

    Wailor
    I like it. I think the flavor works well. I agree using a buff works better, although +2/+2 for 2 Mana is a little high on value. I advice increasing the cost (rather than reducing the buff) to set it apart from Daring Escape.

    Demonxz95
    I think Tame The Flame is a little boring. Flame Enchantment is a nice card, but seems like it can get pretty powerful at 1 Mana. I like Deep Burn's effect the best.

    linkblade91
    I like Crashing Snowball best. I think it works without Taunt, although the flavor isn't the most Druid-y. And don't forget the Token. Not sure about balance on Icicle Armor, but it'll probably also do well.

    Nirast
    Although dual-class cards are loved, they are always difficult to get right. I feel like this card fits Warrior better. It also doesn't specify the card pool, so you'd expect it to discover from your own class, but since Rogue doesn't have any armor cards it makes sense to discover from any class. That does give it a Rogue effect, but it should probably be made a little clearer. Personally, I would like it better as a Warrior card.

    As far as versions go, I like Blacksmithing Class best. The Epic might be more valuable, but the card's strength lies with its flexibility and the text gets a little crowded.

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  • Wailor's Avatar Design Champion 530 531 Posts Joined 05/28/2019
    Posted 1 week, 1 day ago

    New version based on feedback. Since Nirast asked, the flavor is that your minions take some time to rest and become more invigorated as a result.


    Now, some feedback:

    Demonxz95
    Deep Burn is my favorite, but I wonder if it's a bit weak. I made a similar card a while ago and gave it a draw to make it more worthwhile (my card only worked for the current turn, but still)

    Besides that, since you have to redo the card, I'd recommend centering the artwork around the person being affected by the spell, even if that means cutting off the sorcerer entirely.

    linkblade91
    Both are cool (no pun intended), but Crashing Snowball is my favorite. I prefer the version with Taunt, but I'd suggest the wording "Destroy your Armor to summon an Elemental with stats equal to it, Taunt and Rush." Not sure if this is better or worse than the transform approach, though.

    BasilAnguis
    The safest bet is probably to convert Heating Up! to a Warlock card, since Mage cannot participate.

    I like Buried in Ice too, but I struggle to find a class in which it would make sense thematically. If you manage to find it, just word it without the word Freeze, since it's forbidden for this comp.

    AeroJulwin
    Very cool card. The flavor is supperb, but I'd try to find a better artwork.

    Nirast
    Pretty good flavor here. I'd suggest making it a pure Warrior card, as it totally feels like one. Also, neither "spell" nor "weapon" should be written with caps.

    Finally, between the two versions, I'd go with the one without the cost reduction, as it overcomplicates the card.

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  • R's Avatar Design Champion 975 690 Posts Joined 04/23/2020
    Posted 1 week, 1 day ago

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  • BasilAnguis's Avatar Dragon Scholar 730 346 Posts Joined 05/29/2019
    Posted 1 week ago

    Well, never make cards at 2 in the morning folks! Here's some ideas that actually respect the rules xD

    Cauterize works just like old Alexstrasza does, meaning it's 20 "injured" health.

    I'll boop you 

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  • linkblade91's Avatar Global Moderator Lissandra 1560 1910 Posts Joined 02/09/2019
    Posted 1 week ago

    Alrighty, here's an update to Crashing Tumbling Snowball:

    Golems seem more in line with the Druid than a nameless Elemental (see: Jade Golems, Ironwood Golem). Like Jades, I made three tokens for the various sizes one might produce; I thought that might be cool (no pun intended).

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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  • linkblade91's Avatar Global Moderator Lissandra 1560 1910 Posts Joined 02/09/2019
    Posted 1 week ago

    Feedback:

    Show Spoiler

    BasilAnguis - I think Icy Hell is trying too hard to get around using the word "Freeze". I like Cauterize the most: simple, effective, and feels Warlock-y enough.

    R - While we're allowing the whole "double damage" thing to slide, I personally - as the comp's creator - feel like it defeats the point of the prompt. The idea was that the Fire spells should not be damage-related at all; I wanted to see something completely different than the tried-and-true "Fire = Destruction" concepts. With that in mind, I prefer Tea Time by default.

    Wailor - Now that it costs 3 and has that stat-buff attached, I think it's pretty cool. You're not necessarily bouncing Battlecry minions (although you can), but maybe Rush minions instead to best exploit the stat buff. Charge always makes that scary, of course, but it shouldn't be a big deal.

    Nirast - I agree with the others in-that you should drop the cost-reduction bonus; there's too much going on already. I also agree that you have a problem with the Rogue Discovering Armor cards: it has none, so it can't Discover anything :/ Make it Warrior-only, undo the capitalizations that are not necessary, and you should be good.

    AeroJulwin - This seems absolutely insane in Druid decks that run very few (if any) minions. We know they exist, so a 1-mana draw-2 with no downsides is a big problem in my opinion. Flavor is great; just concerned about that archetype breaking this card.

    Demonxz95 - See R's feedback for my opinion of Deep Burn. I think Flame Enchantment is the most interesting, but maybe up the Cost given how easy it can be to chain cards in Rogue.

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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  • Demonxz95's Avatar Content Squad Little Devil Teemo 2110 2108 Posts Joined 03/19/2019
    Posted 1 week ago

    My first wave of feedback.

    Wailor
    I like both versions of the card. I think the first version is fine in terms of design, but I've made that exact same card at 2 mana and honestly I think you can do the same thing. The second version is pretty cool, though a part of me is tempted to say that it can be 2 mana.

    Linkblade91

    I do prefer Tumbling Snowball myself, though I think the tokens should be Elementals.

    Also, I'm not sure who R is supposed to be when you say "R's feedback for my opinion on Deep Burn". R hasn't given me any feedback at all.

    BasilAnguis
    I do like Cauterize the best. Icy Hell is perfectly fine (though it doesn't feel like a Classic card), and I think Blazing Speed is just too weird and unwieldy.

    AeroJulwin
    Awesome flavor. I'm slightly worried about how strong this would be in Spell Druid decks since it's arguably even stronger than Fungal Fortunes in many ways.

    Nirast
    I will also agree in that it should drop the Cost reduction, mainly because the card feels too bloated with effects when it does have it. I realize that this is also just a problem with dual-class cards in general, but I do also think it leans quite heavily into the Warrior side both mechanically and flavorfully to the point where it'd probably make more sense for it to just be a Warrior card. If you want to keep it as a dual-class card, then I'd suggest to try changing the flavor of it a bit.

    R

    Tea Time is flavorful I suppose, but it doesn't feel like either a Warrior card or a Fire spell, and I think you should change the artwork. I love Uncle Iroh as much as the next person, but he doesn't belong on a Hearthstone card unless you're trying to make some sort of Hearthstone/ATLA crossover set (which come to think about it, actually sounds like it could work). It also feels really weird as a Common, as the "end your turn" effect in and of itself feels like an Epic on the cusp of being a Legendary.

    Overheat I think is better in terms of Fire spell flavor and simplicity for the rarity, but it screams OTK potential. Two of these in turn can quadruple a character's damage for 4 mana. It also doesn't feel like a VttSC card either.

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  • BloodMefist's Avatar Content Squad Old God Fanatic 825 712 Posts Joined 05/28/2019
    Posted 1 week ago

    A bit late to the party, but here are some initial ideas. Burn Bright is meant as a some much needed Disco-lock support with a new way to control what you discard. It also has a little pun, with 'Burn Bright' when you burn the right-most card in your hand. Magic Candle seeks to bridge the gap between the Big Spell and Elemental archetypes in Mage that were both somewhat present in Kobolds in Catacombs.  

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  • AeroJulwin's Avatar Fan Creator 260 95 Posts Joined 07/08/2021
    Posted 1 week ago

    More Feedback

    R
    I don't mind the use of a character that already exists in another fictional universe. Art is art. But I do think the art should show some actual fire. I do like its effect, most certainly for this comp. Although the draw 2 feels a little cheap, even if you can only use them next turn.

    Overheat is hard to balance. Perhaps making use of the term 'twice' prevents stacking multiple Overheats on the same character, but it still feels abusable at 2 Mana.

    BasilAnguis
    Cauterize is decent, but doesn't appeal to me personally. I like Icy Hell's effect, but it should really belong to FiAV. Blazing Speed would probably work better as a battlecry and is obviously intended for a different class.

    linkblade91
    Although the different art for Jade Golems was really cool, those cards were focused around growing your Golems. Tumbling Snowball is more like Miracle Growth and [Hearthstone Card (Arcane Overload) Not Found], so I think it should stick to one token.

    BloodMefist
    I think Burn Bright could be a 1-Cost, since the draw is equal to the amount of cards played/discarded. Magic Candle is a Mage card and thus disqualified. It also seems weird to use Rakanishu as a random magic candle.

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  • Nirast's Avatar Content Admin Snow-Covered 810 739 Posts Joined 04/01/2019
    Posted 6 days, 19 hours ago

    Redid the card according to feedback.

    Feedback:

    Show Spoiler

    Wailor: Ok, I can see the flavor. Balance seems good too, especially when compared to Grumble, Worldshaker.

    R: Love Tea Time. Not crazy about Overheat.

    BasilAnguis: Cauterize and Blazing Speed are my favorites, in that order, though I'm not sure if the latter breaks the rules. Probably not, since it doesn't destroy it itself.

    linkblade91: Looks good.

    BloodMefist: I like Discolock support, and Burn Bright is an interesting one. You pretty much need a good top-deck to make the use of discard synergies. Magic Candle is illegal, no Mage or Shaman cards.

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  • Wailor's Avatar Design Champion 530 531 Posts Joined 05/28/2019
    Posted 6 days, 18 hours ago

    I'm glad to see more people around this week :)

    More feedback:

    R
    I like Tea Time, but I agree with other people in that the art doesn't fit Hearthstone style and Warrior isn't the most appropriate class (because they'd rather gain Armor than heal). As an alternate class, I suggest either Paladin or Priest. Priest fits more I'd say, but I've found this art that would fit Paladin very well.

    BasilAnguis
    I don't like Blazing Speed, but the other two are fine.

    Cauterize is fine as it is, but I'd change the wording of Icy Hell to "Cards can't be played the same turn they're drawn".

    linkblade91
    I like this version more than the previous one. According to WoW lore, I think they're right not being Elementals. Not sure, though.

    BloodMefist
    Magic Candle can't participate because it's a Mage card, and I don't see it fitting another class.

    Burn Bright is cool, but a bit too similar to Backfire for my taste. It gives you control over what you discard, though, which is cool.

    Nirast
    I think you're good to go!

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  • Demonxz95's Avatar Content Squad Little Devil Teemo 2110 2108 Posts Joined 03/19/2019
    Posted 6 days, 18 hours ago

    Off of feedback, Flame Enchantment has its mana cost increased by 1, and Deep Burn has its cost decreased by 1 (they started 2 mana apart and now they're 0 mana apart, and it's weird how that worked out), now Warlock only and its art is now centered on the burning character and doesn't have the caster. Tame the Flame is of course, still another option.

    As for extra stuff.

    BloodMefist

    I love Burn Bright. Simple, yet elegant.

    Other people have already said that Magic Candle isn't allowed since it's a Mage card, and… well, that. Pretty cool card though (although the textbox looks really weird), so at least you've got that going for it.

    Nirast
    Looks pretty good!

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