Goodwills Orchestra - A Hearthstone Custom Expansion

  • LarryMoments's Avatar Design Finalist 295 68 Posts Joined 05/28/2019
    Posted 4 months, 2 weeks ago

    After the catastrophic and dooming events of my previous expansion, The Dawning Cataclysms, I feel that we all need a detour from the tense atmosphere, and instead of cries and screams, its cheers and ovations.

    Let's clear the curtains, and welcome to the Goodwills Orchestra!

    This expansion marks the second one in my still in progress hearthstone year, the Year of the Angler. Such charming notes that lure whoever listens to them into the maw of the act...




    Instrumental to Go!


    Goodwills Orchestra features the new keyword, Score. Music isn't always the same tone or intensity, and not all songs are played the same way, and thus you oughta keep the beat up to gain all of their perks. When someone goes off-sync or off-chord, unfortunately for most musicians it means starting all over again.

    Examples of a triggered Score and an ongoing Score, respectively.

    Scores don’t have to be completed in one turn, they keep the progress, however their progress will reset if the cards are not played in order, keep it all in sync!

    Elusive will also be keyworded, as it should be, a good number of cards in this expansion contain this keyword, and I needed the space.





    Never-Forever Songs

    The beat may not last forever, but its impact will always remain remembered by the people.

    Some cards in this expansion will feature “temporary cards” which will be discarded at the end of your turn if they haven’t been used; sometimes replenishable, these musicians are under your directions, so lead them appropriately.



    Moving Inspirations

    Oh marvelous minds have arrived, of great variety and types!

    Each class will get their own musician associated to their respective theme, inspired by people or things in the music industry throghout its entire existance, these will be represented by their own Hero Cards.

    Without further ado, let the show begin!


     

    Cards


    Death Knight (9/13)
    Music Theme: Blues

    Show Spoiler



    Freeform Interpreter Effects

    Blood: Lifesteal
    Unholy: Reborn
    Frost: Spell Damage +1


    Demon Hunter  (5/10)
    Music Theme: Metal

    Show Spoiler




    Druid (7/10)
    Music Theme: Carnival

    Show Spoiler


    Tokens:


    Hunter (5/10)
    Music Theme: Latin American

    Show Spoiler


    Mage (5/10)
    Music Theme: Horror

    Show Spoiler


    Tokens:



    Paladin (6/10)
    Music Theme: Middle Eastern

    Show Spoiler


    Tokens:




    Priest (8/10)
    Music Theme: Rap

    Show Spoiler




    Rogue (8/10)
    Music Theme: Jazz

    Show Spoiler


    Tokens:



    Shaman (5/10)
    Music Theme: Synth/Electro

    Show Spoiler


    Tokens:



    Warlock (9/10)
    Music Theme: Classical

    Show Spoiler


    Tokens:



    Warrior (4/10)
    Music Theme: Country

    Show Spoiler


    Neutrals (26/35)

    Show Spoiler


    • The critic Pierre Von Tres will split mana rounded down, for example your opponent has 6 Mana Crystals and you play Pierre, they'll only be able to use 3 mana for one type of card, and 3 for another, it'll always be rounded down if the mana is an odd number. This also applies to you. Meaning that for example, in the same situation, you'd only be able to spend 3 mana on minions and 3 mana on spells, or 3 mana on minions and 3 mana on weapons. When you play Pierre, it'll count towards your minion-assigned mana, if you spent more than what what Pierre can split, it'll count towards the mana of your other type of cards.
    • Remy will offer you one of two random remixes with your classes' remixes having three times chance of appearing.
      Demon Hunter:
      Fan Appeal: Give all your minions +1 Attack and your Hero +2 Attack this turn only.
      Rusted Strings: Summon three 1/1 Demons with Rush.
      Druid:
      Backup Dancers: Give the friendly minion with the lowest Attack +3/+2 and Rush.
      Popular Hit: Restore 6 Health to all friendly characters.
      Hunter:
      Aggressive Steps: Give two friendly minions +2 Attack.
      Voiceover: Can choose an additional target (if able).
      Mage:
      Brief Tension: Reduce its cost by (2) and reduce all numbers in its text by 1.
      Lingering Chorus: Cast an original copy of the spell in 3 turns with random targets.
      Paladin:
      Mysticism: Lifesteal. Give anything it creates or summons Lifesteal.
      Long-Winded: Give your left and right-most minions Divine Shield.
      Priest:
      Extended Version: Add two temporary copies of the original spell to your hand.
      Stronger Lyrics: Give all minions -1 Attack until next turn, then destroy all minions with 1 or less Attack.
      Rogue:
      Sudden Pause: Destroy the last minion your opponent summoned.
      Improv: Discover a temporary Combo card. It costs (3) less.
      Shaman:
      Single Key Touch: Reduce the cost of a random card in your hand by (2).
      Tune it Further: Deal 5 damage split amongst enemies.
      Warlock:
      Mighty Instruments: Increase its cost by (1) and increase all numbers in its text by (3)
      Deeper Connection: Draw two cards and increase their cost by (1).
      Warrior:
      Inspiring Guitar: Your minions can't go below 1 Health this turn. They attack random enemy minions.
      Welcoming Intro: Deal 1 damage to all minions. Then 1 damage to all enemy minions.

    Tokens:





    Hope you enjoy this expansion! I did a lot more research than I expected to keep this as flavorful as possible.

    "From break and ruin, the most beautiful performance begins"

    1
  • Crusader2010's Avatar Garrosh 615 178 Posts Joined 05/30/2019
    Posted 4 months, 2 weeks ago

    Does the "score" stack? Like with the Upbeat Shrooms card. If you play 3 nature cards in the same turn, will the end of turn effect summon 3 more shrooms?

    Nice inspirational theme btw! :)

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  • LarryMoments's Avatar Design Finalist 295 68 Posts Joined 05/28/2019
    Posted 4 months, 2 weeks ago

    Nope, it will only summon an additional one. But it will keep itself "active" until the end of your next turn, and will check if you played another Nature spell by the end of it, if you did, it will summon a Mushroom and keep itself active, meaning that it will remain active until there's a turn where you can't play a Nature spell, in which case it'll go away and you'll have to cast Upbeat Mushrooms again.

    But Score does technically stack in triggered ones, since it resets upon completion, like Snapping Stranger since its effect goes off and voila.

    "From break and ruin, the most beautiful performance begins"

    0
  • LarryMoments's Avatar Design Finalist 295 68 Posts Joined 05/28/2019
    Posted 4 months, 2 weeks ago

    8 new cards have been added, I still cant fix the formatting to make the cards be right in the middle in spoilers so it still looks bad.

    "From break and ruin, the most beautiful performance begins"

    0
  • LarryMoments's Avatar Design Finalist 295 68 Posts Joined 05/28/2019
    Posted 2 months, 1 week ago

    ...whopeee, apologies for the lack of updates, I actually updated this a while ago in the discord but forgor to update here
    ill update with the new cards later, but here we go, a whooping 26 cards, wohooo

    college has been a mixed bag this semester, which is surprisingly better than i expected.





    progress in the set has been slow for obvious reasons (another college joke, im so original xd), but to be transparent about how its going, right now standing at 97 cards, neutral cards almost finished, Rogue and Warlock are done, Mage only needs the legendaries, Priest needs one rare and the leggies, and the rest are halfways done, Paladin is being somewhat of a struggle, so I expect that to be the last class to be finished before working on the mini-set

    but yea whew this is kinda exhausting

    EDIT: Sorry I forgot about 1pic

    "From break and ruin, the most beautiful performance begins"

    0
  • LarryMoments's Avatar Design Finalist 295 68 Posts Joined 05/28/2019
    Posted 1 month, 3 weeks ago

    new update, 14 new cards, dont have much to mention but here is new update!
    includes a change to Brass Walker, going from a 6/6 to a 4/4 with Taunt and Divine Shield



    Next I'll focus on the class legendaries, which have been surprisingly lacking in numbers.

    "From break and ruin, the most beautiful performance begins"

    0
  • LarryMoments's Avatar Design Finalist 295 68 Posts Joined 05/28/2019
    Posted 3 weeks, 5 days ago

    new update new cards that I should've posted a while ago
    however there's also an important update because of the March of the Lich King, new class meaning that there will be more cards as im making a hearthstone year for it

    these were made before its reveal (about a month ago) so i'll have to change shrieking chord's art for something else



    an an explanation for Kinryu



    And like with Cataclysms, behold a work in progress, these are not final but compose the main idea(s) that I want to make for this set, with the Death Knight beign assigned the Blues as a music theme, tragedy and death can only be properly enunciated by those who live through it.

    "From break and ruin, the most beautiful performance begins"

    0
  • LarryMoments's Avatar Design Finalist 295 68 Posts Joined 05/28/2019
    Posted 2 weeks, 2 days ago

    update moment, with half of death knight here
    had to use another emblem for the class because runes dont work in the old version

    "From break and ruin, the most beautiful performance begins"

    0
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