@Iskar: Does that mean that Murlocs can magnetize to each other, or just to Mechs? Because if it's the latter, I can't see this having too much use outside of combos.
@linkblade: Both are good cards, but I think Forge Elemental is the more interesting and flavorful of the two.
Here are two ideas I've had, although I have an idea for another if I can find fitting artwork for it.
@linkblade: Both are good cards, but I think Forge Elemental is the more interesting and flavorful of the two.
Alright, I'll go with that one for now. I spruced it up a bit with some light editing; giving it a better name for starters:
As for your cards, I like the Bronze Mechadrake more. I was thinking of using that Curator image myself, but it doesn't fit the beasts in the image-slot very well and the card overall feels forced to me. Bronze Mechadrake on the other hand fuses Dragon Paladin with Mech Paladin to make an appealing late-game minion. Hopefully people see that it's different enough from Sleepy Dragon to warrant existing.
@linkblade: Both are good cards, but I think Forge Elemental is the more interesting and flavorful of the two.
Alright, I'll go with that one for now. I spruced it up a bit with some light editing; giving it a better name for starters:
I would've said the exact opposite than Hordaki :D I guess I'm too scarred and scared of aggro Mech decks, giving Windfury and attack buffs to a tribe that can be sticky and go wide fast could be problematic. Not to mention magnetic buffs. The "Blizzard balancing" of Wildfire Dragon was way more appealing to me. Honestly, since there's not much synergy between the tribes right now, you could easily add +2 Attack or Health or +1/+1 and it would still feel fair to me.
@Iskar: I assume this means Murlocs will be able to stick to Mechs, not each other? It's an interesting effect with limited use.
@linkblade91: Living Forge reeks of flavour, which is fantastic. Regardless of potential power, I can absolutely see this being an Epic printed in a real Hearthstone set. That said, some Mechs have Rush/Charge, which is where the power of this card lies. I can already see the Wild highlights with a lucky Finicky Cloakfield.
@Hordaki: Bronze Mechadrake for the win. This is no doubt, a very strong Paladin card with the potential to be a beast in Arena. I was thinking about whether to raise the cost to (10) but decided against because if don't fulfil the condition it's obviously just a plain 4/12. Food for thought perhaps?
@Xarkkal: Slight issue with the fact that this a named character but only a Rare. Aside from that, it's a useful card for synergy in Murloc decks. There are many situations where you wouldn't want a Murloc to die. Perhaps it having Rush is too strong? Instead it could be a (4)-mana 4/3 or not give the +1/+1 bonus.
Here's my card idea this week:
"Blood of demon, scale of murloc, wood of totem and... hat of pirate?"
He really wants to resurrect your Demons but just isn't that good at reanimating. An interesting tool for boards filled with Imps. Thoughts everyone? I wonder if it should read 'After a friendly Demon dies...' rater than 'Whenever...'
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Thinking of jumping on the new Demon Hunter hype and do something with this.
Feedback:
Show Spoiler
Iskar: I feel the effect of giving non-Mech tribes Magnetic is a bit overdone and hard to do thematically, although the effect doesn't seem broken. The art doesn't seem Mechy though. It just looks like a Murloc in a suit. Also, the Classic watermark doesn't belong where Magnetic is used.
Linkblade: I like these cards. Wildfire Dragon has the cooler thematics of the two, although it contradicts the normal Elemental plan of saving them for future turns. As a result, I do think that Living Forge makes more sense as a card overall.
Hordaki: That Curator is surely an interesting way to go about this prompt. I like it. Bronze Mechadrake is neat, although I'm not sure if it would actually be playable (in Constructed that is, because it's pretty good in Arena).
Xarkkal: Feels fine. I like the flavor, although it appears to be a non-Legendary card with a specific name.
Dermostatic: This is simultaneously a hilarious and also very clever way to tackle the prompt. 2 tribes? Nah, ALL THE TRIBES!!! I'm concerned that all of the token spawning Warlocks like to do might make it too powerful since the upgrade is pretty big.
Wailor: I'd say Guardian of the Tides is my favorite of the three. Dragonfang Totem is cool, but it's a bit weak when it only buffs Dragons. And Magnetite Shard has the whole "non-Mech Magnetic" problem of being overdone and hard to make work flavor-wise (although it's actually handled better here than most other cases of this).
Not sold on your card… The effect isn't too original, IMO.
If you go with it, change the Watermark to Boombsday, doesn't fit at all as a Classic card.
@linkblade91
Show Spoiler
I like the Wildfire Dragon. The connection between Dragons and Elementals is quite cool and hasn't been explored yet.
@Hordaki
Show Spoiler
Both cards are cool. I think I'd go with Bronze Mechadrake, mostly because I'm not a fan of super RNG cards like Curator, Overclocked, despite it's nice to see a second version of him (her? it?)
@Xarkkal
Show Spoiler
I didn't realise how similar my Guardian of the Tides is to your Gnaw. I guess I'll go with another idea.
About your card, I think it has a few things to polish:
You should focus more on the Shark, it seems like the Murloc is the minion right now.
Rush didn't exist back in Un'goro. I'd change the expansion to Rastakhan or a custom watermark (the Trident one would fit).
The name Gnaw sounds like a legendary. I'd change it to something more "generic".
@Dermostatic
Show Spoiler
Very nice flavor. I like it a lot, albeit it looks more like a Rare or Epic.
@Demonx95
Show Spoiler
Very funny art! The effect is a bit bland, though. I'd try some effect that connects with Illidan as a character.
@anchorm4n
Show Spoiler
Both arts are amazing. Flavor-wise, I prefer Darktide Conjurer, but it's too swingy for my taste. Therefore, I think I'd go with Mech Rider (despite the name is too bland)
Thanks for the feedback! I also prefer Darktide Conjurer. I could make it cost 7 (stats like... 5/4?) to balance the swing potential... what do you other guys think?
I notice I am confused. Something I believe isn't true. How do I know what I think I know? Harry James Potter-Evans-Verres, hpmor.com
Feedback seems to be 50/50 split between preferring Living Forge or Wildfire Dragon. Not helpful lol :P
Here's some feedback of my own:
Show Spoiler
Iskar - I'm not a fan of the card. You would need to attach the Murlocs to Mechs, but Murlocs don't have anything exciting to give to their host other than minor stats. I also don't think the card itself should be a Mech (he's a Murloc), thus defeating the point of the prompt.
Xarkkal - "Gnaws" is a formal name, suggesting the card is a Legendary. You also picked Un'Goro for the watermark, which is wrong (Rush did not exist yet at that time). It's an amusing edit for the art, though, and the effect seems fine.
Dermostatic - "Whenever" is fine. The art is great, and fits the Warlock/Demon synergy perfectly. I like the card, all-in-all.
Wailor - I prefer Dragonfang Totem the most: it helps create a new archetype (Handbuff Shaman), and fits well in a Dragon deck as an early minion (which they usually lack). I think the other two cards are a little forced.
Demonxz95 - *shrugs* I don't know, I feel like using Outcast before the expansion releases is cheating. We know how it works already, so there is that, but it seems like a grab for attention. If we look beyond that, I like the effect.
anchorm4n - Darktide Conjurer is definitely the better of the two. That said, the stats of the Conjurer are basically irrelevant, because you didn't specify that it would transform the "other" Murlocs on your board. Therefore, the Conjurer will be included and become a Demon immediately. I think he should cost more, to be a later swing for Murloc games that don't end early.
KANSAS - I believe someone created a Murlocs -> Pirates idea already among the submissions. Beyond that, I just don't find the effect that interesting.
@Wailor: All three of these cards are well designed. It's difficult to say how 'well' any of them would function because Dragon Shaman / Elemurloc / Elemech decks have never truly existed. Personally however, I think Magnetite Shard is the best. Even if the condition is… weird, a 5/1 Divine Shield buff for any Mech is nothing to laugh at. Guardian of the Tides seems powerful, but you're not often in a situation where you want to use your big board of Murlocs to clear the opponent's big board when you could go face.
@Demonxz95: Fun name. The effect isn't bad either, considering it targets ALL Demons. I know the Outcast effect is shiny and new but this could also work as a Start of Game effect for (1) mana more. All in all, a cool split-tribe card with funky art and flavour to boot!
@anchorm4n: If you want to go (7) mana then I think a 4/4 statline is appropriate. Personally, a (6)-cost 3/3 would also be playable, or even a (5)-cost 2/2 if you want to keep it cheap. However, the earlier played, the bigger the potential swing (try the (6)-cost version, see how you feel).
@KANSAS: This effect might as well be a meme considering how many people have mentioned/tried it over the years in custom card design. Someone has already designed a similar one for this comp (theirs buffs as well, but I think it's too wordy). I think you'd be better off trying something more original.
@linkblade91: Reiterating my support for Living Forge. Windfury effects are far and few between and this one is both interesting and not overpowered IMO.
I've reworked the terrible wee warlock slightly...
I've made it Rare (Murlocs for Warlock aren't exactly common), reduced the attack to 1 (it shouldn't be able to value trade and I don't think evil books hit very hard) and have added the stats of the Nightmare Amalgam to the effect text after checking a few other "similar" IRL cards. Was it fine as a 2/2? Anyone viscerally despise seeing a Murloc in a cloak?
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Iksar: Good card, but a bit tad overdone. Murlocs have more flavor on being Magnetic to Mechs, I'll give you that.
linkblade: Both look pretty great, but Living Forge does have a more unique effect, you don't see Windfury used much nowadays. It does look balanced in retrospect, specially shines on Mech Hunter decks, which did need a little bit more omph.
Hordaki: Go with Mechadrake on this one. Curator does seem a bit forced imo, and highrolly in that regard. Say, wonder if 8 mana would be pushing it too much? Just has 2 more attack and 2 less Health in comparision to Mosh'Ogg Enforcer
Xarkkal: Stronk, but not dat strong. Looks fine, but the art should be more focused on the Beast instead of 50/50.
Dermonstatic: Love it!! I'm not sure balance is on-point but its a neaty pretty idea. Goes a little nuts in Wild but I think it's fine, it does not really have much place in lategame but it does in Tempo and mid-game.
Wailor: Dragonfang Totem is my favorite, Tides is also great, but I feel you should go for the Totem.
Demonxz95: Looks cute, but other than that its not really impressive, maybe a more Legendary-worthy effect?
KANSAS: Again, I like it, but effect's been overdone too unfortunately.
Got a few ideas under my belt for this competition and finally i made them in a healthy amount of time
"From break and ruin, the most beautiful performance begins"
Iksar: Good card, but a bit tad overdone. Murlocs have more flavor on being Magnetic to Mechs, I'll give you that.
linkblade: Both look pretty great, but Living Forge does have a more unique effect, you don't see Windfury used much nowadays. It does look balanced in retrospect, specially shines on Mech Hunter decks, which did need a little bit more omph.
Hordaki: Go with Mechadrake on this one. Curator does seem a bit forced imo, and highrolly in that regard. Say, wonder if 8 mana would be pushing it too much? Just has 2 more attack and 2 less Health in comparision to Mosh'Ogg Enforcer
Xarkkal: Stronk, but not dat strong. Looks fine, but the art should be more focused on the Beast instead of 50/50.
Dermonstatic: Love it!! I'm not sure balance is on-point but its a neaty pretty idea. Goes a little nuts in Wild but I think it's fine, it does not really have much place in lategame but it does in Tempo and mid-game.
Wailor: Dragonfang Totem is my favorite, Tides is also great, but I feel you should go for the Totem.
Demonxz95: Looks cute, but other than that its not really impressive, maybe a more Legendary-worthy effect?
KANSAS: Again, I like it, but effect's been overdone too unfortunately.
Got a few ideas under my belt for this competition and finally i made them in a healthy amount of time
Really wish you posted that like... 15 minutes earlier than you posted it. :(
Out of these, I think Astral Spiritbreather is the most "finalized" of the bunch I feel. The other two feel a little bit more awkward in design.
Competition Theme: Ménagerie à Trois
For this competition, we want you to care about minion types (or tribes, or whatever you want to call them).
Welcome back to another competition, this time from shaveyou!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Good theme, @shaveyou. I would have picked a very similar one
I make bad custom Hearthstone cards sometimes.
Congrats to the winner. What do you guys think of this one (author of the image: Brayan Menchú, found here)?
Flavour: Sir Magnet-o-Mrgl's one-on-one classes: make your own Abomi-mrgl-nation!
No vanilla stats since the effect allows for a pretty swingy turn.
These are my early ideas; the effects feel plain, but hopefully the flavor is on-point. I'll keep brainstorming.
Forge Elemental crafts better Mechs from its own body, making them extra sharp (like swords and stuff).
Wildfire Dragon is fueled by the presence of Elementals, blasting enemies with the excess energy.
If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D
@Iskar: Does that mean that Murlocs can magnetize to each other, or just to Mechs? Because if it's the latter, I can't see this having too much use outside of combos.
@linkblade: Both are good cards, but I think Forge Elemental is the more interesting and flavorful of the two.
Here are two ideas I've had, although I have an idea for another if I can find fitting artwork for it.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Alright, I'll go with that one for now. I spruced it up a bit with some light editing; giving it a better name for starters:
As for your cards, I like the Bronze Mechadrake more. I was thinking of using that Curator image myself, but it doesn't fit the beasts in the image-slot very well and the card overall feels forced to me. Bronze Mechadrake on the other hand fuses Dragon Paladin with Mech Paladin to make an appealing late-game minion. Hopefully people see that it's different enough from Sleepy Dragon to warrant existing.
If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D
Going to put this here and sleep on it. See how I feel about it in the morning.
I would've said the exact opposite than Hordaki :D I guess I'm too scarred and scared of aggro Mech decks, giving Windfury and attack buffs to a tribe that can be sticky and go wide fast could be problematic. Not to mention magnetic buffs. The "Blizzard balancing" of Wildfire Dragon was way more appealing to me. Honestly, since there's not much synergy between the tribes right now, you could easily add +2 Attack or Health or +1/+1 and it would still feel fair to me.
Feedback in the spoiler below.
@linkblade91: Living Forge reeks of flavour, which is fantastic. Regardless of potential power, I can absolutely see this being an Epic printed in a real Hearthstone set. That said, some Mechs have Rush/Charge, which is where the power of this card lies. I can already see the Wild highlights with a lucky Finicky Cloakfield.
@Hordaki: Bronze Mechadrake for the win. This is no doubt, a very strong Paladin card with the potential to be a beast in Arena. I was thinking about whether to raise the cost to (10) but decided against because if don't fulfil the condition it's obviously just a plain 4/12. Food for thought perhaps?
@Xarkkal: Slight issue with the fact that this a named character but only a Rare. Aside from that, it's a useful card for synergy in Murloc decks. There are many situations where you wouldn't want a Murloc to die. Perhaps it having Rush is too strong? Instead it could be a (4)-mana 4/3 or not give the +1/+1 bonus.
Here's my card idea this week:
"Blood of demon, scale of murloc, wood of totem and... hat of pirate?"
He really wants to resurrect your Demons but just isn't that good at reanimating. An interesting tool for boards filled with Imps. Thoughts everyone? I wonder if it should read 'After a friendly Demon dies...' rater than 'Whenever...'
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
I'm gonna start participating in these Discussions again now that I have more time lol
Here are my two cards. I've already used Magnetite Shard in a couple comps in Heathpwn.
I'll give some feedback later.
Thinking of jumping on the new Demon Hunter hype and do something with this.
Feedback:
Iskar: I feel the effect of giving non-Mech tribes Magnetic is a bit overdone and hard to do thematically, although the effect doesn't seem broken. The art doesn't seem Mechy though. It just looks like a Murloc in a suit. Also, the Classic watermark doesn't belong where Magnetic is used.
Linkblade: I like these cards. Wildfire Dragon has the cooler thematics of the two, although it contradicts the normal Elemental plan of saving them for future turns. As a result, I do think that Living Forge makes more sense as a card overall.
Hordaki: That Curator is surely an interesting way to go about this prompt. I like it. Bronze Mechadrake is neat, although I'm not sure if it would actually be playable (in Constructed that is, because it's pretty good in Arena).
Xarkkal: Feels fine. I like the flavor, although it appears to be a non-Legendary card with a specific name.
Dermostatic: This is simultaneously a hilarious and also very clever way to tackle the prompt. 2 tribes? Nah, ALL THE TRIBES!!! I'm concerned that all of the token spawning Warlocks like to do might make it too powerful since the upgrade is pretty big.
Wailor: I'd say Guardian of the Tides is my favorite of the three. Dragonfang Totem is cool, but it's a bit weak when it only buffs Dragons. And Magnetite Shard has the whole "non-Mech Magnetic" problem of being overdone and hard to make work flavor-wise (although it's actually handled better here than most other cases of this).
Two ideas this week, will add feedback tonight or tomorrow. What do you think?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Feedback time!
@Iskar
If you go with it, change the Watermark to Boombsday, doesn't fit at all as a Classic card.
@linkblade91
@Hordaki
@Xarkkal
About your card, I think it has a few things to polish:
@Dermostatic
@Demonx95
@anchorm4n
Here is the first thing that I thought of
I wouldn't be surprised if someone else had the same idea as me. I will check in the submissions later to see if I need to change my card.
Carrion, my wayward grub.
Thanks for the feedback! I also prefer Darktide Conjurer. I could make it cost 7 (stats like... 5/4?) to balance the swing potential... what do you other guys think?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Feedback seems to be 50/50 split between preferring Living Forge or Wildfire Dragon. Not helpful lol :P
Here's some feedback of my own:
Iskar - I'm not a fan of the card. You would need to attach the Murlocs to Mechs, but Murlocs don't have anything exciting to give to their host other than minor stats. I also don't think the card itself should be a Mech (he's a Murloc), thus defeating the point of the prompt.
Xarkkal - "Gnaws" is a formal name, suggesting the card is a Legendary. You also picked Un'Goro for the watermark, which is wrong (Rush did not exist yet at that time). It's an amusing edit for the art, though, and the effect seems fine.
Dermostatic - "Whenever" is fine. The art is great, and fits the Warlock/Demon synergy perfectly. I like the card, all-in-all.
Wailor - I prefer Dragonfang Totem the most: it helps create a new archetype (Handbuff Shaman), and fits well in a Dragon deck as an early minion (which they usually lack). I think the other two cards are a little forced.
Demonxz95 - *shrugs* I don't know, I feel like using Outcast before the expansion releases is cheating. We know how it works already, so there is that, but it seems like a grab for attention. If we look beyond that, I like the effect.
anchorm4n - Darktide Conjurer is definitely the better of the two. That said, the stats of the Conjurer are basically irrelevant, because you didn't specify that it would transform the "other" Murlocs on your board. Therefore, the Conjurer will be included and become a Demon immediately. I think he should cost more, to be a later swing for Murloc games that don't end early.
KANSAS - I believe someone created a Murlocs -> Pirates idea already among the submissions. Beyond that, I just don't find the effect that interesting.
If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D
Some more feedback...
@Wailor: All three of these cards are well designed. It's difficult to say how 'well' any of them would function because Dragon Shaman / Elemurloc / Elemech decks have never truly existed. Personally however, I think Magnetite Shard is the best. Even if the condition is… weird, a 5/1 Divine Shield buff for any Mech is nothing to laugh at. Guardian of the Tides seems powerful, but you're not often in a situation where you want to use your big board of Murlocs to clear the opponent's big board when you could go face.
@Demonxz95: Fun name. The effect isn't bad either, considering it targets ALL Demons. I know the Outcast effect is shiny and new but this could also work as a Start of Game effect for (1) mana more. All in all, a cool split-tribe card with funky art and flavour to boot!
@anchorm4n: If you want to go (7) mana then I think a 4/4 statline is appropriate. Personally, a (6)-cost 3/3 would also be playable, or even a (5)-cost 2/2 if you want to keep it cheap. However, the earlier played, the bigger the potential swing (try the (6)-cost version, see how you feel).
@KANSAS: This effect might as well be a meme considering how many people have mentioned/tried it over the years in custom card design. Someone has already designed a similar one for this comp (theirs buffs as well, but I think it's too wordy). I think you'd be better off trying something more original.
@linkblade91: Reiterating my support for Living Forge. Windfury effects are far and few between and this one is both interesting and not overpowered IMO.
I've reworked the terrible wee warlock slightly...
I've made it Rare (Murlocs for Warlock aren't exactly common), reduced the attack to 1 (it shouldn't be able to value trade and I don't think evil books hit very hard) and have added the stats of the Nightmare Amalgam to the effect text after checking a few other "similar" IRL cards. Was it fine as a 2/2? Anyone viscerally despise seeing a Murloc in a cloak?
Started playing HS in May, 2015. The bad news: I missed the excitement of 'Naxx out?' and GvG. The good news: I never met an Undertaker.
Bois it F E E D B A C C T I M E
linkblade: Both look pretty great, but Living Forge does have a more unique effect, you don't see Windfury used much nowadays. It does look balanced in retrospect, specially shines on Mech Hunter decks, which did need a little bit more omph.
Hordaki: Go with Mechadrake on this one. Curator does seem a bit forced imo, and highrolly in that regard. Say, wonder if 8 mana would be pushing it too much? Just has 2 more attack and 2 less Health in comparision to Mosh'Ogg Enforcer
Xarkkal: Stronk, but not dat strong. Looks fine, but the art should be more focused on the Beast instead of 50/50.
Dermonstatic: Love it!! I'm not sure balance is on-point but its a neaty pretty idea. Goes a little nuts in Wild but I think it's fine, it does not really have much place in lategame but it does in Tempo and mid-game.
Wailor: Dragonfang Totem is my favorite, Tides is also great, but I feel you should go for the Totem.
Demonxz95: Looks cute, but other than that its not really impressive, maybe a more Legendary-worthy effect?
KANSAS: Again, I like it, but effect's been overdone too unfortunately.
Got a few ideas under my belt for this competition and finally i made them in a healthy amount of time
"From break and ruin, the most beautiful performance begins"
Really wish you posted that like... 15 minutes earlier than you posted it. :(
Out of these, I think Astral Spiritbreather is the most "finalized" of the bunch I feel. The other two feel a little bit more awkward in design.
There’s some cool submissions so far. I’m hoping to give some feedback later today or tomorrow. Also, who do I talk to about next week’s theme?
Anyway, my first idea.
I make bad custom Hearthstone cards sometimes.