My Time Traveler class was entered into "Deathwing Needs a Friendwing" (Class Creation Competition #4) in December 2017. I ended up 5th place in the competition out of 100 entries. This contest was won by McF4rtson's Sea Witch class. The class is still being updated.
As it should for all classes, the Basic Set introduces you to some of the most important cards of Time Traveler and displays some of its core themes.
The Classic Set expands upon the Basic set and introduces several themes of the class: Elementals, card shuffling, Quick-Time effects, etc. This along with the Basic set make up the core of the class it will stand on through set rotations. Expect some of these cards to be staples of most Time Traveler decks.
The one card from Curse of Naxxramas, plays with recent actions, a theme present in many cards in the class. Rapid Necromancy itself is a card with a skill cap, requiring you to time how you play it, but it can indeed be very powerful if you do so. AoE however might make it a bit unpredictable. I guess this also means Time Traveler technically had resurrection before Priest.
Going against the grain, Goblins vs Gnomes does not have much randomness for Time Traveler, as low amounts of RNG is intended to be a class theme. In this set, the class has a theme of interacting with your opponent. Unlike most of the other classes, Time Traveler does not have any Mech synergy and only has one Mech (Chicken Transmutator).
Blackrock Mountain introduces a bit of Dragons to the set although the class is not intended to be a Dragon class, like Priest for instance. Flashback Dragon utilizes card generation in an interesting way so your opponent may have to think twice about they use to kill it.
In The Grand Tournament, you win or you die, the Quick-Time and top of your deck mechanics are expanded a bit. It gives the class a new AoE, as well as having a counterplay mechanism that still feels fair to both players (Temporal Magician).
League of Explorers similarly uses the Discover mechanic and some of its class mechanics in a new way.
Whispers of the Old Gods adds some new mechanics to the mix as well as utilizing some old ones. The Quick-Time mechanic is expanded in a new way with Power of Yogg-Saron. Have you ever wanted to reduce C'Thun's Cost? There's now a specific support card for it!
The "if the top card of your deck is X" mechanic last used all the way back in the Classic Set returns in the form of Theatre Symphonist. Other than that, nothing too special goes on, but every Karazhan card copies something.
Not being a fan of the Grimy Goons tactics, not wanting to join the Jade Lotus because of a dislike for Jade Idols, and not being able to find other classes to create a new gang, Time Traveler joins The Kabal. Despite their allegiance, Thomas knows that Kazakus is a crime leader, and is very cautious about what could be thrown at him. Their allegiance however allows them to combine The Kabal's potion creation techniques with Thomas's time manipulation abilities.
Some sand elementals from the nearby deserts of Tanaris and Ulduam have wondered into Un'Goro. Do you suppose that's how the Tol'vir got there? Being an Elemental class since its creation, Time Traveler finally gains access to some Elemental synergy in several forms, and the craziest Quest to hit Hearthstone. Fan favorite card Eternos the Time Lord also appears in this set.
Thomas is dead! In this timeline at least, he'll be back to normal by the time K&C comes along. Card creation is a theme in this set, although it's not random like it is for Mages. Some one-off mechanics are also used in this set.
Frozen Soul is the boss card played by The Lich King at the start of his first turn. When he plays it, he limits your card playing abilities as for the rest of the game, you can only play one card on your turn. Doesn't matter how much mana you have, you play one and you can't play another. Time Traveler has lots of cards which draw and generate other cards which can be good to get more cards to play, but also stops you from playing them as you get them. Quick-Time effects become only possible to activate by top-decking those cards.
Upon reaching the Kobold's catacombs, Thomas discovers what resembles an Egyptian crypt. Time Traveler has an Egyptian theme in Kobolds & Catacombs with sphinxes as minions (and a humanoid canine resembling Anubis) and all sorts of pharoah magic. In terms of mechanics, Quick-Time is a big theme for Time Traveler in this expansion, with several cards that either have or interact with Quick-Time effects. Big Time Traveler is also given support with Guild Teleport.
Temporal Flux is the Arena-exclusive card for Time Traveler added in Patch 10.4 alongside cards like Crackling Doom, Polymorph: ???, and Blazing Longsword. Although it might seem weak at first glance, this card could be pretty strong in combination with several copying tools, which is why this is not a Constructed card.
Just as Thomas is about to approach Gilneas, it appears that Toki is already doing his job for him, so he has no worry. Like K&C, Quick-Time is a theme in this expansion. Some new mechanics are used, and the class obtains its first source of pseudo-healing: Reversion.
To join up with Flash Forward, Master of Realities, and Fatecleaver, Infinite Harbinger and Matter Split are Time Traveler's cards of choice for the Taverns of Time.
In the Boomsday Lab, Time Travelers study the field of portals and creation thereof, lead by head portal scientist, Sarax, Rift Creator. Rather bizarre however is that Time Travelers are not pushed into any one mechanic in this class, as opposed to what you'd normally see in a class's set in any expansion. Instead, Time Traveler gains a myriad of cards with different effects.
In Rastakhan's Rumble, you are in charge of a new team: Tharon'ja's Serpents, championed by Sul the Sandcrawler. When you have so much time control ability, you have many ways to win. Introduced in this set is something quite rare for Time Traveler: a proper win condition. Up until now, most Time Traveler decks have relied on simply out-valuing your opponent. In the Gurubashi Arena, you have a way to win in form of Tharon'ja the Serpent.
This set is very WoW based. This is very unusual for Time Traveler, which normally is mostly original to Hearthstone with tidbits of WoW sprinkled in.
As Rikkar steps into the Arena, he has pledged himself to Tharon'ja and his team. Who can blame him to be honest? All the cards and power you get seem really cool (*wink, wink*). Victory will overthrow Sul the Sandcrawler as his champion. It's up to you (playing as Rikkar) to win. After his own prophet murdered him behind his back, Tharon'ja has wanted someone new to take that spot for a while.
With 5 returning villains, and only 4 Dalaran defenders, Time Traveler joins the Dalaran defender to make an even 5 and 5, using their cosmic powers. With Year of the Mammoth rotated out, this expansion hopes to fill in some of the holes as a result of the rotation, and to support current archetypes. Tharon'ja decks notably have some support here.
"Slightly mischievous, yet exceptionally intelligent, she is not afraid to kick butt or take names."
Chrona Wilson represents the Time Traveler class in the Dalaran Heist. Whilst at first, she is normally only available during Dalaran Heist, completing Dalaran Heist on Heroic difficulty will unlock her as an alternate hero. Her emotes are the same in both modes.
Be sure to view this class's Dalaran Heist Guide.
Normally the "good" classes would be represented by one of the explorers of LoE. The problem is... there's no fifth explorer. Instead, Classic Legendary Kara Shellen makes a reappearance (as Kara the Fallen) in this set. Lorewise, Kara peeks into a future as to what happens should the League of EVIL succeed, and decides to help the explorers, as well as, you know, saving Uldum. It's kind of in the name. In this set, Time Traveler receives a whopping three new synergies for the first time, one based on reducing the Cost of your cards, one for shuffling cards, as well as the class's first Deathrattle support card (Mummify). Just like Mage, Time Traveler is also receiving Highlander support for the second time, after MSoG.
In the Tombs of Terror, you control Kara Shellen, allying wth the League of Explorer's. During her quest to stop the League of EVIL, she ended up falling under some corruption set out by Rafaam, however the corruption failed to manifest properly. Instead of turning her evil, it kept her good, but simply gave her much more aggressive means of attaining her goals. Due to this "half-corrupted" state she is now in, she is slightly more reckless, and also has some "dark" (though not necessarily evil) tactics to achieve (reflected by her use of Time Traveler and Warlock cards), and now balances and utilizes good and bad timelines to her benefit (which in gameplay is reflected by her first Hero Power, Staff of Chronos).
Instead of being corrupted from hero to villain, she was essentially corrupted from hero to anti-hero.
Completing all 4 main chapters will upgrade Jr. Sandmancer into Sr. Sandmancer.
You remember the Basic card, Sandmancer, right? Well, if you don't. Here it is:
With Doom in the Tomb, Cyber Punk and Murozond (from MSoG and WotOG respectively) come back to Standard for the event. Logically, the choice of Murozond could be viewed as foreshadowing Descent of Dragons.
In the new Battlegrounds mode, Chronecromancer from the KotFT set joins the fray.
As the conclusion of the Year of the Dragon trilogy reaches, Nebulon, the aspect of space and the Astral Dragonflight (an original dragonflight created by me) represnts the Time Traveler class and their alignment of "good" in this fight against the League of EVIL. Although this isn't the first time they've received Dragons or synergy (having a single synergy card in Blackrock Mountain, and none since), this is the first time it is embarked on as part of the set. Do we perhaps see Dragons becoming a more staple tribe for Time Travelers?
Join Nebulon in this set as you take on an epic journey. You'll take some Sidequests along the way, and find some Discover synergies.
Nebulon's Tokens - Upon activating Nebulon's Battlecry, you will choose one of these to put into the battlefield:
For the new adventure, Kara is once again here to help the League of Explorers with their draconic journey. 3 new Time Traveler cards will be found here to unlock and play.
In the Outlands as Time Traveler, you'll come across strange creatures and a whole bunch of weird things of the present and future around every corner, all trying to summon something it seems. Time Traveler in this set is more generic than most classes in most sets, but it sets up a plan for later sets.
July 21st 2019
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November 20th 2019:
I don't keep this updated, lol.
Thomas Temporison - Thomas is a master at chronomancy and time travel. In the future, Hearthstone is played on motorcycles.
Thomas, Eternally Ascended - After travelling across several dimensions, Thomas had become ascended with time manipulation. He also got a sweet hairdo. Obtained from winning 1000 Ranked or Arena games as a Time Traveler.
Chrona Wilson - Spunky. Mischievous. Friend of Thomas. Her favorite moves are Blink and Recall. Obtained by completing Heist of Dalaran on Heroic difficulty.
Future Sight - It's important to not spend too much time focusing on your Future Sight, or you'll lose your Present Sight.
Dust Typhoon - Pro-tip: Do not disenchant your good cards to make your Dust Typhoon bigger.
Accelerate Time - It's amazing how impatient some Time Travelers are when they can literally control time.
Sandmancer - Listen to the new Elite Tauren Chieftain song, "Enter Sandmancer".
Been There - "I was in the depths of the underworld one time. Never going there again."
Done That - "First go like this, spin around, stop! Double take three times."
Sand Attack - Never get into a sandcastle building contest with a Time Traveler.
Quicksand - Even worse than Slowsand.
Crossfire Bolts - Not to be confused with "X-fire Bolts".
Banish - I hereby banish you to the other player's hand.
Rift Elemental - Made of 100% organic rift.
Energy Blast - Time Travelers don't need energy drinks. They just get a blast of all the energy they need.
Rift Magician - Time Travelers are the best magicians. If they mess up a magic trick, they can just go back in time and try again.
Vault Keeper - Keeps a vault full of thousands of Krabby Patties.
Harness Time - "Harness Time" pretty much describes every Time Traveler spell.
Sandstorm - Darudest card you play.
Path to Nowhere - So, where are we? How did we get here again?
Parallel Dimensions - How do you figure out how dimensions are parallel to eachother? I don't know. Time manipulation and mathematics are not a good combination.
Cube of Memories - Easier to carry than a Sphere of Memories.
Timewalker - I'm walking on ti-ime. Whaaaaoooo!
Chrono Prophet - He sees you when you're sleeping. He knows when you're awake. He knows the top card of your deck, so he hopes you do for goodness sake.
Temporal Golem - The source of all of that flying sand couldn't possible be that giant sand elemental. Nope.
Mirror Match - You just played yourself.
Black Hole - Black Hole Sun, won't you come… and wash away the rain.
Kara Shellen - Credited with inventing the Supply Caravan.
Blast from the Future - By "the future", they mean October 21st 2015.
Goblin Slime Gunner - Slime is complimentary for the Azerodeon Kids' Choice Awards. This year's host: Ragnaros the Firelord.
Disturbed Flow - Go ahead. Try to cast that Pyroblast!
Chicken Transmutator - People who try to fight him are literally chickens.
Rift Blaster - Because gnomes were tired of fighting Rogues with Gadgetzan Auctioneer.
Timeline Shift - Everyone has an evil twin. Don't you know?
Mine Engineer - It's all mine.
Sally Fizzlespark - Screws up the mind.
Blackrock Chronomancer - It wasn't always like this you know, years ago, Blackrock was…
Flashback Dragon - When suddenly your vision starts wobbling and you see the past.
Turn Back Time - It's 12:03 and I was supposed to arrive at 12:02.
Bronze Guardian - She melted all of her third place bronze trophies into a bronze suit to become the Bronze Guardian.
Astral Storm - It was after the third consecutive meteor storm on the tournament grounds, that the manager started to get suspicious.
Argent Timekeeper - Even a nanosecond before the competition starts and she'll penalize you.
Temporal Magician - I hope you didn't need those cards.
Vision of the Third Eye - His third eye is on his hand.
Eternal Elemental - She just keeps coming back… and back… and back… and back.
Challenger's Portal - It's Deathwing versus Deathwing! This will be a match for the ages. Provided the whole crowd doesn't die during the match.
Justine Time - Think you can rely on perfectly top-decking a Fireball when your opponent has 6 Health? Think again.
Astral Discoveries - We still have yet to discover if the moon is made of cheese or not.
Sandkeeper - You have to wonder what he's doing with all of that sand.
Ancient Historian - If you think she has too many watches, she has a literal "watchdog" named Tock.
Seer of Darkness - Maybe he'd be happier if he didn't focus on the darkness so much.
Demented Lackey - He sets up C'Thun's alarm clock because C'Thun very rarely makes it to cult rituals on time.
Temporal Storm - No one truly knows when a Temporal Storm is over. Most people don't even remember when it began.
Time Twister - I'm not sure twisting time is a good idea.
Timekiller - You say that you're killing time, but in reality, time is killing you.
Hollow Knight - He doesn't have very think skin.
Dark Replication - How else do you think evil clones are made?
Power of Yogg-Saron - Wait. Yogg-Saron's power only deals 1 damage? I thought a big scary Old God would be stronger than that.
Murozond - He alters time and constantly changes his flavor text. He probably changed it while you were reading it.
Rift Bomb - When you get hit by a rift bomb, usually the only thing you remember is which hero you're fighting for.
Theatre Symphonist - Her favorite video game is Castlevania: Symphonist of the Night.
Child's Play - Wooden dolls are Medivh's biggest fear. Don't tell him I said that.
Double Potion - Two potions for the price of one!
Kabal Apprentice - When you're an apprentice for the Kabal, you usually just stick to making Kaza-Kola.
Cyber Punk - Her sister is the Steam Punk.
Rift Potion - Keeping a rift in a potion is harder than it looks. Okay?
Dimensioneer - In her universes, coin tosses have opposite outcomes.
Acid Potion - Don't do acid, kids.
Robbing Time - Where did the time go?
Astral Summoner - Just one of several dozen side effects of summoning from space.
Grand Chemist Nero - Legendary minions found in bottles are usually just cheap knock-offs of the real deal.
Dunebringer - Brings the dune everywhere it goes.
Timemage - He wanders and wanders all day long be he always finds his way back.
Boulder Elemental - The elemental everyone runs away from.
Aerial Skycutter - Skycutter helmets are found in P blocks and give you a hoverboard to flip gravity. This is not the same type of Skycutter.
Lost Timestone - Well clearly it's not lost because you had to have found it to take a picture of it for a card.
Vortex Elemental - Gives "sucked into a vortex" a new and rather disturbing meaning.
Element Energy - Time Travelers are not scientists.
Dimension Vortex - Essentially loading a new map without starting a new game.
Unlock the Rift - The password to unlock the rift is 1-2-3-4-5-6-7-8.
Eternos the Time Lord - When you're a time lord, 5 minute breaks often last a lot longer than 5 minutes.
Shackles of Time - Trapped in time, by time itself. Ironic, isn't it?
Time Continuum - Duro! Minion cardo!
Sapphire Maiden - It could be gold or platinum if you go a bit faster.
Grim Timebender - You know, because Timebending is such a friendly type of magic.
Chronecromancer - If you really think about it, Necromancy is just a darker subform of Chronomancy. Not as impressive when you think about it that way.
Frozen Reflections - Just give it 5000 years or so to thaw out and you'll have some new best friends.
Greased Lightning - I guess that's why it's called "fast food".
Prism Magician - You'd be surprised how well Time Travelers are at Geometry.
Thomas the Endbringer - "Stop being worried about life and learn to embrace death. The end of your life is the beginning of something better."
Nez, Dimension Warrior - Just hit the "Refresh" button on your deck page and viola!
Pharoah's Spirit - Somehow I'm not sure pharaohs with their mummies and curses bring good fortune.
Temple Watcher - Temple is his favorite TV show.
Astral Djinn - Has a lot of space up in space.
Lesser Opal Spellstone - A gemstone fused with power prime. To travel through both space and time. Inara soon found bound by soul. As the stone curse takes its toll.
Tomb Guardian - Guards the tombs from those crofty tomb raiders.
Guild Teleport - Because groups never seem to stick together very well.
Gorgon Archer - Currently gone 17 days so far without accidentally poking one of her snakes with an arrow. New record!
Sphinx of Fortune - She knows your fortune and will tell you as many times as she wants to.
Chronomancer Inara - Stop! Quick-Time!
Staff of Prophecy - Legend has it that activating Quick-Time effects gives you control of mummies to fight for you. It's just a legend though. I doubt it's true.
Gilnean Spherebinder - They often become Zenyatta mains.
Clairvoyant of Darkness - Maybe she would see a brighter future in everyone if she didn't focus on the darkness so much.
Dawn of Midnight - I thought dawn was supposed to be at 6 AM.
Hollow Cloak - You see a cloak, but I see… just a cloak.
Gilnean Timekeeper - Genn is too lazy to figure out when the next full moon is.
Rocket Dog - Hot dog!!!
Reversion - What last damage?
Crystal Phoenix - That must be a pretty expensive pet.
The Shadow Dealer - Always deals 22.
Infinite Toki - Let's get it wrong this time!
Temporal Project - Wait. When is this project due again?
Portalwraith - Someone forgot to close the portal machine again. Probably Sarax.
Portal Scientist - Blue portal here. Orange portal here. Voila!
Bullet Time - Dodge this!
Rift Blasters - When you shoot A1 and A7 at the same time.
Omega Leader - Omegas always lead over Alphas, Betas, and Gammas.
Wormhole Physics - They spin and they suck. That's about all I got.
Clockwork Soul - There was me, that is Sarax, and my three friends, that is Flark, Kangor, and Boom, and we sat in the Boomsday Lab trying to make up our rassoodocks what to do with the evening.
Sarax's Emergency Rift - "Only for emergencies" he says, yet he uses it to cheat at Hearthstone.
Sarax, Rift Creator - He always remembers to use Glimpse first.
Delayed Reaction - Amazingly, it's like they always have a Deathrattle to play next.
Zandalari Illusionist - You can fool all the people some of the time, and some of the people all the time, but you cannot use illusions in the arena, Zyluat.
Arch Rivals - My jaws that bite! My claws that ca- My jaws that bite! My claws that ca- My jaws that bite! My claws that ca-
Dark Troll Overseer - "That's a good win condition you have there, would be a shame if someone pushed it to the end of your deck."
Spirit of the Serpent - Ironically, it's usually the first one to die.
Chronoblast - The most shocking blast is how a Murloc can perform this spell!
Peerings of the Past - The hardest part is that you can only choose one.
Vortex Shift - Sometimes, you just have to visit different dimensions. It's a nice change of pace.
Sul the Sandcrawler - He's a bit sad, since he's only been used for card-drawing spells lately.
Tharon'ja, the Serpent - Death only brings more death. That's science.
Cosmic Portal - I feel like that's just called a wormhole.
Vapor Wave - "Hi vapor, I'm Thomas. Nice to meet you."
Rift Splitter - You call it "splitting" the rift. I call it "unlocking" the rift. Only 8 more to go.
Chronomantic Arrow - "This way! No, that way!"
Cosmic Sorcerer - What's better than one Future Sight? How about two? TWO FUTURE SIGHTS!!!
Cosmic Harpy - One small flap for a bird. One giant leap for harpykind.
Astrophysicist - She's currently studying a mounter found in the cosmos. One that's apparently made out of spaghetti.
Dalaran Crystal Keeper - I guess you could say, those crystals came from a dead man's hand.
Astros the Starsurger - He surges Azeroth's biggest stars away from the paparazzi. He can always tell when someone has a camera in their hand.
Chronos - You get better at playing cards the more you try it.
Manaweaver - Weaving mana. It's harder than it sounds.
Mystic Companion - You chose… poorly. Then again, your other two choices weren't any better.
Golden Amulet - All that glitters is not gold. But this does.
Mummify - After you give birth, you're said to have become mummified.
Cosmic Guardian - A space dog who learned to wield a wand, he baffles enemies with lightning-swift attacks.
Quick Strike - Rule number 1: Everything that is blue is fast. Doesn't matter if it's a car, an arrow, or a hedgehog. It's fast.
Student of Kara - Don't think you can just rewind time to attend every class without being late. Kara can tell.
Sense of Spirit - So this is that sixth sense everyone talks about.
The Eternity Chamber - I hope you like this chamber, because you'll be staying here. For an eternity.
Kara the Fallen - Why do Chronomancers even try to fight when they see that they will already lose?
Nick of Time - It's not like Jane of Time or Mark of Time.
Dragon Summoner - He getting ready to summon a white dragon with blue eyes.
Dimensional Explorer - He made the jump from 2 dimensions to 3 dimensions quite well.
Nebulon's Call - Just leave a text instead.
Astral Wyrm - Not to be confused with "Astral Worm".
Cosmic Breath - It does not taste milky.
Observe the Cosmos - "That one looks like a planet. That one looks like a star."
Hour of Twilight - Because "3,600,000 milliseconds of Twilight" doesn't have the same flow.
Dragonlord Rakuen - Sounds like a move in Street Fighter.
Nebulon, Aspect of Space - Do you like his style?
This thread is currently in its most primitive form, due to the lack of Spoilers. As such, features like Dungeon Run/Rumble Run/Dalaran Heist buckets were not added, but they are here.
Here is the HearthPwn thread which has that available.
In a similar vein to Chimera's Basic class guides, I've decided to do the same thing for my class. Just due to laziness, all of the Golden Copy requirements are the exact same as Mage.
Time Travelers are experts at the laws of chronomancy, being everywhere and nowhere at the same time, knowing the winner of the game before it even begins. These crafty chronomancers use several tactics to forward their game, being able to easily go through different dimensions, look and move into different periods of time, and generate things into the current world, all on a whim. They are also experts at rift magic and sand magic, being able to deal damage, summon minions, or even alter very time itself during the game. If all else fails, they are also experts at astral magic, forming black holes and astral storms galore.
Hello! There's a lot to learn when jumping in to Hearthstone, and the goal of this guide is to package it neatly for you. Additionally, you will find all available heroes for this class, some relevant lore, and the levels at which you unlock cards & their golden versions. Enjoy!
The Time Traveler class can be unlocked by defeating an opponent playing the class. Its identity involves drawing cards, copying cards, knowing the top of your deck, Quick-Time, and Elementals.
You begin with 5 of your class cards available, while the other 5 must be earned through playing that class. An overview of these cards can be found below:
Golden Copies - Levels 32 & 34
Future Sight is one of the most instrumental cards for the class, and at least one copy should be considered for every Time Traveler deck you make.
The card lets you look at the top 4 cards of your deck and rearrange them as you see fit. Although it has the same effect as Glimpse, Future Sight costs no mana allowing you to play it at any time, as well as looking at one extra card. The extra card may not seem like much at first, but it opens a lot of additional opportunities. This effect also has synergy with Quick-Time cards. In short, this is a one-time Glimpse with a huge power spike.
This card is best used:
Golden Copies - Levels 28 & 30
Accelerate Time draws a single card and reduces its Cost by (2) for that turn only, meaning that if you play the card on that turn, it's as if that card was in your hand. The only downside is that the Cost reduction effect is only on that turn. If the card is not played on the same turn you draw it, it will go back to its original Cost. As a result, this card should not be played willy-nilly in the early game, although the more Mana you have, the less risky this becomes. At 10 mana, the risk is nullified completely (except in the case of cards like Molten Giant)
Golden Copies - Levels 15 & 20
Been There adds 2 copies of a friendly minion to your hand. You must control a minion to play the card, and it cannot be played on an empty board (although you'd typically not want to do this anyway).
Golden Copies - Levels 44 & 46
Done That is much like Been There (both flavorfully and mechanically), but unlike the latter, Done That copies spells instead of minions and doesn't require board presence. The effect adds copies of the last 2 spells you cast over the course of the game to your hand. This effect lasts over the course of several turns.
Although not very mana efficient, you can potentially copy one spell infinitely, by going 'Done That -> spell -> Done That' this will add another Done That and the other spell to your hand and casting 'spell -> Done That' will repeat the process.
Golden Copies - Levels 47 & 48
Sand Attack combines damage with draw. It can be strong at removal or cycling, and if you plan your next draws properly, it can accomplish both at the same time very efficiently.
Additional cards are earned ever 2 levels, up to 10. Levels are earned through individual class experience, and that is a product of playing the game!
We will give an overview of these locked class cards, and at which level you can access them:
Unlocked - Level 2
Golden Copies - Levels 40 & 43
Dust Typhoon is a small AoE spell that will affect up to 3 minions. Although 1 damage is very minimal, it can be very effective against token decks. Your opponent may play around it by positioning their minions in a certain way, although this is not a large enough aspect of the game for most people to consider.
This card was created before Shooting Star.
Unlocked - Level 4
Golden Copies - Levels 36 & 38
Sandmancer is the only minion amongst Time Traveler's Basic set. As a 2/3 for 2, it presents acceptable value on curve that can survive your opponent's next turn to use the effect, or the card can be saved for later to optimize combo potential. Its effect reduces the Cost of a card by (1) when you receive it until the end of that turn.
Unlocked - Level 6
Golden Copies - Levels 23 & 26
Quicksand is an efficient removal tool. Because the minion is simply "moved" instead of destroyed, it will not trigger Deathrattles or effects that trigger on minion deaths. Despite this "moving", the minion will go back to its original state. Because the card is placed on top of their deck, your opponent will be guaranteed to draw that card next instead of possibly something more useful.
Quicksand can also target your own minions and move them on top of your deck. Although this is not very efficient in most cases, this can be useful for being able to reuse Battlecries or prevent fatigue damage.
Unlocked - Level 8
Golden Copies - Levels 49 & 50
Crossfire Bolts in contrast to most of Time Traveler, has an effect that revolves mostly around luck, although you can alter the odds in your favor. If your opponent only has 2 minions, the randomness will be negated completely. Similar to Multi-Shot or Cleave, the card cannot be used if your opponent only has 1 minion on the board.
Unlocked - Level 10
Golden Copies - Levels 51 & 52
Banish is an expensive hard removal effect, although it also has a useful effect to go along with it, by generating a copy of whatever you kill to your hand.
Isn't Sand Attack a better Hammer of Wrath?
Quote From happyIsn't Sand Attack a better Hammer of Wrath?
It is better but not strictly better since Hammer of Wrath can target face whereas Sand Attack cannot. Hammer of Wrath is not a very good card to begin with, so I thought making it 3 mana with the minions-only restriction was fair.
Just came to realisation you can make Malygos Chronomancer work. At first, play Malygos and Path To Nowhere. Wait until your next turn. Then, cast Chronomantic Arrows onto the enemy hero, play Done That after casting at least two Arrows and keep spamming until the enemy hero is dead.
Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.
Quote From NeoguliJust came to realisation you can make Malygos Chronomancer work. At first, play Malygos and Path To Nowhere. Wait until your next turn. Then, cast Chronomantic Arrows onto the enemy hero, play Done That after casting at least two Arrows and keep spamming until the enemy hero is dead.
Not gonna lie, that sounds really neat. The big problem I see with that is that Malygos + Path to Nowhere is a 10 mana combo that does nothing on the turn you play it, so you better hope you've got a clear board or some cost-reduction effects to make that work. If you DO get that to work though, oh boy is that fun. I'm not much of a deckbuilder, but I'm tempted to give it a try for this.
Something I wanted people to do was use their brain and think of some crazy combos to pull off, and you've got the right idea.
There's always a better way to do it in Wild. Play Omega Leader, then Malygos, then Time Twister. Still ensures safety for Maly while temporarily clearing the board.
I'm not going to lie this class is ridiculous OP haha.
Put Your Faith In The Light.
Now added with Saviors of Uldum. Prematurely, yes. Do I care, no.
Now just to hope that I don't another get Chronomantic Arrow situation.
Oh my top graphics. Great design. What a dedication. Love it :-). Migh have some balancing issues ;-) but it´s just gorgeous.
Since my last post, I have buffed Sense of Spirit from 7 mana to 6. Originally it was 6, but it was nerfed to 7 when people called it out as Ectomancy powercreep and it should be 7. After some chat on Discord though, I changed it back to 6.
The Quest Reward from Legend of the Obelisks has also now been changed, so it's not as complicated. People also mentioned that the Hero Power should be a new effect, and not just a strict upgrade of the base Hero Power.
Well, this is interesting.
Quote From Demonxz95Hmph.
Are you going to change Frozen Reflections? Btw, it's great that you still update this class with new content. Great work :)
Quote From SunnoxPLQuote From Demonxz95Hmph.Are you going to change Frozen Reflections? Btw, it's great that you still update this class with new content. Great work :)
No, probably not. I don't think I'll change cards I made based on cards revealed after I made them, unless I end up misjudging their power level to such a large degree. That's why Dust Typhoon, Parallel Dimensions, Timemage, and Chronomantic Arrow are still there. I may however need to change a card if it becomes broken with a future card, like what happened with Shadowboxer. The recently revealed Mogu Cultist seems to be significantly easier to activate here than all of the existing classes. Frozen Reflections also has better combo potential as well.
I would've gone with Harrison Jones fused with Back to the Future as the legendary explorer of Uldum, because 80s pastiches are always cool.
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