Time to see if you can nurture some nature!
Link wants us to really flourish this week, so start digging for those ideas!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
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Welcome to the site!
This competition will naturally be a bit tricky, but I'm excited to see what you guys do.
I chose to make it a Shaman card because I feel that Mage could probably abuse it too easily, and they seem to be pushing SD Shaman so this seems like a natural fit.
Here's my first idea:
I put it in Scholomance as a reference to the Harry Potter tree. FYI: when it goes back to Dormancy, it retains any damage it took.
Probably sucks, but this is my first idea:
I designed it with Hack the System in mind: Armored Goon and the Quest provide payoffs for attacking with your hero, but you need to incorporate ways to...you know...attack. You can drop this, get the Thorn, then use it after you play Armored Goon the next turn.
If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D
If anyone is curious where the idea for the prompt came from, it's my Alraune class: a plant/nature class that is separate from the Druid.
That's also why we did the "Weapons with 1-Durability" prompt last Season: they're a major part of the class :) Just want to see what people can do with the themes...and maybe steal what artwork you find lol. I thought about straight-up supplanting one of my ideas from there for this competition, but decided against it.
Very interesting theme for this one, especially with the banning of Druid cards. Thought I'd go for the most adorable Demon Hunter, Sklibb!
First idea so far.
This would exist instead of Vilespine Slayer, since hacing both of them in the same set would be kinda redundant.
I'll give some feedback tomorrow.
Thoughts? Thief Priest looking into the mists of Ardenwald to obtain your knowledge, and cards.
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
Do mushrooms/fungus count?
Link said yes on Discord.
Not so easy to find art this week, but I'm happy with my idea:
Any thoughts? I'm a bit worried about the Cost because this can become very nasty late in the game, but at least the player on the receiving end can see it coming once the Squashlings start rolling.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?Harry James Potter-Evans-Verres, hpmor.com
anchorm4n: Interesting idea, but Hearthstone has usually steered clear of cards that need other cards to work, unless they were part of the same adventure (Stalagg and amd Feugen) or build-arounds given for free (C'Thun, the Galakronds).
Pokeniner: Now this I like! Do you get the value now, or do you wait and greed it out? Love it! Balance seems fair, as well.
Wailor: Nice buff to Razorpetals. Maybe a little too nice. Not sure about the balance level of this card, it seems too strong. But on the other hand, you need to generate a lot of cards and your opponent needs a board for this to be worth it. Really hard for me to judge. If anything, this should probably be a Legendary.
cydonianknight: This looks like a fun guy! *ba dum tss* Pretty good synergy with the Illidary, but can pretty much break the game if you manage to copy Sklibb, becasue then you'll have an infinite army of 1/1s that just clear the board. And why is a mushroom person summoning Illidari?
linkblade91: Already touched on it in the Discord, I feel the attack is too small for the card.
Demonxz95: Still don't like the idea of permanent +1 Spell Damage. Especially since Shaman has Diligent Notetaker and Krag'wa, the Frog
Thanks Nirast. You're right, the card would be a 7 Mana whiff if you don't draw, play and kill your Squashlings in time. I think I have a solution for that, but now I'm really at a loss which Cost is appropriate. On the one hand, the card kills only enemy minions, which makes it better than Psychic Scream and Plague of Death. On the other hand, it's quite bad if you can't manage to kill the Squashlings and there's Lesser Onyx Spellstone which only costs 5 to kill 3, but has a harder (?) condition. Hmmmmm.
One of the first plant you can gather in wow.
Papa Nurgle wants to share his gifts.
I definitely figured that Magic Bloom wouldn't be that interesting, but flavor comps by nature are quite tricky to manage especially with added restrictions.
Nonetheless, I do have two more cards I made.
Rosa is a woman who lives in a rose able to control the entire plant system of her forest, hiding in her giant rose until ready to strike.
When you do something that nature doesn't like however, sometimes it'll strike you back and entangle you in its roots, leaving you weak and helpless until someone can get you out.
EDIT: Noticed a mistake with Entanglement after Grumpymonk pointed it out. Corrected.
Clearly this is an Alraune card in disguise. *wink, wink* (When are you going to keep going with that class by the way?)
This seems like a pretty fair card, though I feel like it could probably have one additional stat-point.
Thought Hunter could use plants to help in the hunting :)
Thank you for feedback on my Sklibb card, it seems that while there are some balance issues with the card, the main problem seems to be the flavour.
I must admit, not a lot of thought went into the card last night, I came back with fresh eyes this morning and decided to go for a different card altogether which hopefully fares a little better in terms of flavour and balance.
I'm not planning to participate in this, but here is a great piece of art you guys can use:
Hearthcards is down for me, so I can't share any cards, but I'll give feedback right now.
cydonianknight - The card looks interesting at first, but the deathrattle ends up being a very conditional form of poisonous. It only works when your opponent decides to attack into it, and only if its kills the minion. A 3 mana 1/4 taunt poisonous minion would just be okay in terms of power level, and this is quite a bit weaker than that. I would try to make the card more impactful.
KanzakiGin - Devouring in the title should be capitalized, and the deathrattle should start on a separate line from the other two keywords. Mana Crystal should be captialized, the word that should be taken out, the word has should not be in italics, and there is a missing period at the end. I also think that card is too powerful. Worst case scenario, its 6/6 worth of stats at 3 mana with extra abilities.
Demonxz95 - I don't think Rosa the Thorn works well because minions lose stealth when they attack before they deal damage, making the second ability useless.
Entanglement is interesting, but the effect should last longer. As soon as your opponent activates the secret, they could just pass the turn and their minion returns to normal. As far I can see, it only stops rush minions and certain combos. That being, said, I like the card otherwise.
Fedrion - You submitted your card already, but I believe that the "until your next turn" part isn't necessary. Falling asleep only lasts 1 turn anyway, and forcing it to end on your next turn means that it wouldn't affect your minions at all. Your minions could attack before playing this spell, and they could attack again next turn.
anchorm4n - Not really a big fan of either design, sorry. The flavor is there, but the effect seems too forced in my opinion. It's too much of a dead card if you didn't draw your squashlings early enough.
Pokeniner - I like the card a lot! Should probably say add instead of gain though, as you 'add' cards to your hand, not 'gain' them.
Wailor - This is a very cool design. Since it is quite narrow, as it works with 2 cards in the entire game, I believe that it could be buffed to premium stats and still be balanced.
linkblade91 - Looks good, but I would make it have 3 attack.
Nirast - I like the boldness and the flavor, but I agree with anchorm4n that its hard to remove or play against.
Quote From grumpymonkHearthcards is down for me, so I can't share any cards, but I'll give feedback right now.
Demonxz95 - I don't think Rosa the Thorn works well because minions lose stealth when they attack before they deal damage, making the second ability useless.Entanglement is interesting, but the effect should last longer. As soon as your opponent activates the secret, they could just pass the turn and their minion returns to normal. As far I can see, it only stops rush minions and certain combos. That being, said, I like the card otherwise.
Wait, really? Well shit.
Entanglement is supposed to be until their next turn. I made a mistake with the card text, and I didn't even notice it until you pointed it out, so thank you for that.
Do also note that it triggers "when" the minion attacks and not "after" it attacks. If a minion tries to trade, it'll become a 0/2 before the damage connects resulting in your minion not taking any damage, and their minion most likely dying.
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