'Tis But A Scratch - Card Design Competition Discussion Thread

  • ShadowsOfSense's Avatar Community Manager Buried Alive 1225 768 Posts Joined 10/23/2018
    Posted 2 weeks, 4 days ago


    Competition Theme: 'Tis But A Scratch

    It's time to weather the storm! Show us some cards that really know how to take a beating.

    • You must create a card which uses the Frenzy keyword
      • It doesn't have to have Frenzy itself, it just needs to feature the Keyword in its card text

    ChickyChick is finally taking us on our long overdue tour of the Barrens. Hey, what's that mechanic over there?

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, Apr 26 17:00 EDT (GMT -0400). Runs until Sat, May 1 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, May 1 17:00 EDT (GMT -0400). Runs until Sun, May 2 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, May 2 17:00 EDT (GMT -0400). Runs until Mon, May 3 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

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  • Demonxz95's Avatar Content Squad Crossroads Historian 1740 1788 Posts Joined 03/19/2019
    Posted 2 weeks, 3 days ago

    I did quite enjoy the last comp, but it does feel nice to go back to something Hearthstone.

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  • Wailor's Avatar Design Champion 370 321 Posts Joined 05/28/2019
    Posted 2 weeks, 3 days ago

    His bark is worse than his bite.

    The effect is probably a bit too boring, so I'll try something else tomorrow.

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  • linkblade91's Avatar Global Moderator Lissandra 1300 1296 Posts Joined 02/09/2019
    Posted 2 weeks, 3 days ago

    I figure most people will do a minion, so I went another way:

    It costs the same as Gather Your Party, but I think I can get away with it because they have different uses. Frenzy minions are not "Big"-archetype minions, so you're not necessarily cheating mana; it might even be for a loss, if you're not counting the Frenzy-proc in the total cost.

    Edit: I also made this Hero card, keeping the effect as a Battlecry to be more unique than just "Gather Your Party+". Minions pulled from the Battlecry are still at full Health, meaning they can trigger their Frenzy again after they take damage like normal. Like, say, from the Hero Power :D Unfortunately I couldn't think of a more creative HP, but it goes so well with the overall Frenzy playstyle that I think it should be fine.

    Oh and Gargok is a real NPC from the Barrens, and is a wolf-rider like in the art I chose.

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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  • cydonianknight's Avatar 375 64 Posts Joined 06/06/2019
    Posted 2 weeks, 3 days ago

    I wanted to bring Demon Hunters back to the Demon Hunter class for FitB, instead of the pretty strange use of the Quillboar. This acts as like a Stormstrike for Demon Hunters, being pretty decent midgame removal/face damage/board presence.

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  • KANSAS's Avatar Old God Fanatic 1715 2735 Posts Joined 03/25/2019
    Posted 2 weeks, 3 days ago

    Hopefully this week I can actually give feedback and submit my card on time.

    Flavor wise he is a wannabe adventurer, but chickens out and runs away when things get scary. I was looking for art with someone cowering behind their shield, but I couldn't find anything. If anyone has any art like that I would love to see it. 

    Carrion, my wayward grub.

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  • grumpymonk's Avatar 335 117 Posts Joined 04/02/2020
    Posted 2 weeks, 3 days ago

    I kinda wish we had the mini-set watermark, as that what's I'm imaging these cards to be in. Also, frenzy seems narrower than spellburst, as I'm finding it more difficult to come up with compelling designs.

    The numbers might need some adjusting, but I'm happy with the effect at least. Which art do you think is better?

    Early feedback:

    KANSAS
    I think the word "this" is missing in the frenzy effect. Anyways, I like it. If your opponent has a bunch of small minions, they can get through for a turn, but then this can come right back. Nice flavor!

    Could this work? He might be big for a 1/4.

    cydonianknight
    I like this. Seems like a solid card. I don't mave much to add.

    linkblade91
    Most frenzy minions aren't big, so I don't know how much being able to potentially trigger frenzy twice on a minion is worth getting a smaller one. That being said, I like the flavor of both cards. The hero power works well with frenzy and gives warrior access to Inner Rage effects now that it has rotated out of standard.

    Wailor
    I actually think this design is clever, even if it doesn't seem all that exciting at first glance, kind of like of a Lotus Assassin type of effect.

    Demonxz95
    Definitely innovative. The only concern I have is that the word "cards" don't refer to minions or weapons already on the battlefield, as far as I know. But then again, team 5 likes to play fast and loose with their wording “¯\_ (ツ)_/¯“

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  • anchorm4n's Avatar 1470 1423 Posts Joined 03/13/2019
    Posted 2 weeks, 3 days ago

    Here's my idea, it's about a big mama bear protecting her cub when danger arises. I'll add feedback later today.

     

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • anchorm4n's Avatar 1470 1423 Posts Joined 03/13/2019
    Posted 2 weeks, 3 days ago

    Feedback:

    grumpymonk
    In general, it's a cool idea, I really like the Unlock mechanic. The problem with your card is that the Frenzy effect will most of the time negate the Overload. Hard removal on turn 3/4 is rare, as are minions with 5+ attack. So in the end, you will most likely end up playing a 3 Mana 5/5 with no drawback and that's a bit too powerful for my taste. Regarding the art, I'd prefer the water elemental in a vacuum, but the air elemental is a better fit for Barrens.

    KANSAS
    Nice idea, I like it. It would be a cool support card for Quest Warrior in Wild, but other than that, I see no reason why this could not be a Neutral card. Just a thing to keep in mind in case you end up with art that isn't especially Warrior-like. I have something in mind that might fit, but couldn't find it yet. Big shield on a battlefield, arrows sticking out of it, you can't really see much of the character behind it. It has been used quite frequently in our competitions if I remember correctly.

    cydonianknight
    Very solid card, I'd say this is a safe finalist. The one thing I'd like to see changed is the text: "this turn" should be placed at the end.

    linkblade
    I really like how you thought out of the box. Out of your two cards, I prefer the spell. The name is worth a star for itself, the only thing that might be worth a brush over is the art which looks quite dark. I'm not a big fan of the Hero card because it lacks breathing room. The Hero Power can be used on all kinds of minions or even as removal but is clearly aiming at the enrage archetype. That would be okay, if a little boring. The Battlecry on the other hand is restricted to cards from Forged in the Barrens since I don't expect we'll see more Frenzy cards after the mini set. I can't remember a Hero card with such a harsh restriction so I wouldn't advice going with this Battlecry. Finally, I don't like the art very much although I do like the fact that you've used an existing and fitting character.

    Wailor
    I don't really get the flavor, sorry. Why should a Wolf go Stealth if you hit it? I'd expect it to ferociously fight back.

    Demon
    Nice card. Nothing to criticize from my side.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • Cheese's Avatar 245 125 Posts Joined 05/30/2019
    Posted 2 weeks, 3 days ago
    Quote From Demonxz95

    I did quite enjoy the last comp, but it does feel nice to go back to something Hearthstone.

    But what if the source of damage is mage hero power?

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  • Demonxz95's Avatar Content Squad Crossroads Historian 1740 1788 Posts Joined 03/19/2019
    Posted 2 weeks, 3 days ago
    Quote From Cheese
    Quote From Demonxz95

    I did quite enjoy the last comp, but it does feel nice to go back to something Hearthstone.

    But what if the source of damage is mage hero power?

    Then you get nothing

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  • KANSAS's Avatar Old God Fanatic 1715 2735 Posts Joined 03/25/2019
    Posted 2 weeks, 3 days ago

    Feedback:

    Demonxz95:

    Show Spoiler
    Honestly this card feels pretty weak. It is very easy for your opponent to just ping it with something useless, making this a slower, worse version of Mind Vision. And triggering this yourself feels kind of pointless unless the card you are triggering it with also has another effect you want to copy. Also it has an infinite combo with Overlord Saurfang which probably wouldn't be fun to fight against.

    Wailor:

    Show Spoiler
    If you changed the name/art you could make this into a very flavorful card. As it is though I don't see how this makes sense with a wolf since wolves are a wild animal. You could change it to "Intimidating Guard Dog" or something and it would work better.

    Linkblade:

    Show Spoiler
    I would change it to only summon frenzy minions rather than any minion. That way there is less of a deckbuilding restriction and you can still use cards like Acolyte of Pain and Armor Vendor, which fit into the same build but don't have the frenzy keyword.

    cydonianknight:

    Show Spoiler
    It seems fine, but maybe a little bland. It is well balanced, but it isn't all that interesting and flavor wise it feels the same as every other demon hunter card.

    grumpymonk:

    Show Spoiler
    This is very powerful. You can't really deal 5 damage at once on turn 3, so the frenzy is practically guaranteed to trigger, making the overload obsolete. I would increase the cost and stats to make this is more of a mid/late game beater so that there is a bit more dynamic in trying to get the frenzy to trigger.

    anchorm4n:

    Show Spoiler
    I really, really like the idea, but I think you could have executed it better. I would make it a cub that has a frenzy to summon a mama bear with taunt, rather than a mama bear that has a frenzy to gain taunt. Then you could make it cheaper which would make it a powerful tool in aggro decks. And also have a nice story of a baby bear getting in trouble, then having the mama bear swoop into protect it.

    Carrion, my wayward grub.

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  • Demonxz95's Avatar Content Squad Crossroads Historian 1740 1788 Posts Joined 03/19/2019
    Posted 2 weeks, 3 days ago

    I'm really surprised by the fact that 4 out of 5 entries so far aren't Frenzy minions, but instead give a Frenzy effect to other things. But anyways, feedback.

    Wailor
    It's a perfectly fine "filler" card (if a bit out of flavor), but these types of cards usually don't do that well in comps.

    Linkblade91
    I did already mention my feedback on Discord, but I still stand by everything I mentioned. I prefer Gargok since he's more interesting than No Pain No Gain.

    Cydonianknight
    Pretty solid card all around.

    KANSAS
    I really like the idea of the card, but I'm not sure how playable it would be in practice, specifically as you need to pay the full Cost every time you want to play it (ala Coliseum Manager). I do also agree with Anchorm4n in that it could probably just be a Neutral card.

    I will admit that I also did not consider the possibility of infinitely combo-ing with Saurfang. I'm not so sure that it would even be broken, but it does make me want to think of a new card.

    Grumpymonk
    Really like the idea, but I do agree with the other feedback in regards to the Frenzy negating the Overload. Tweak it yourself and you could have a pretty solid card. I have the same opinion as Anchorm4n regarding the art.

    Anchorm4n
    I quite like the idea, but I feel the card is currently a little bit clunky in terms of translating the gameplay and the flavor. I'm not quite sure how to fix this and the card is otherwise solid.

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  • anchorm4n's Avatar 1470 1423 Posts Joined 03/13/2019
    Posted 2 weeks, 3 days ago

    This is genius, KANSAS! Thank you so much! 

     

    I felt like this version deserved to be epic because 6/6 over two bodies is borderline broken for 2 Mana. What makes me think I can get away with this is that everything above 1 Attack kills the Cub and denies the Frenzy. Just pray your opponent doesn't start with the coin and an Augmerchant or Wound Prey. What do you think? Is it too strong? I could just let it Summon Misha as well, but I don't want to mess up the Momma Bear rescues her cub flavor. Would it be okay to leave the text on the Cub as it is and use Misha as the token? 

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

    1
  • KANSAS's Avatar Old God Fanatic 1715 2735 Posts Joined 03/25/2019
    Posted 2 weeks, 3 days ago
    Quote From anchorm4n

    This is genius, KANSAS! Thank you so much! 

     

    I felt like this version deserved to be epic because 6/6 over two bodies is borderline broken for 2 Mana. What makes me think I can get away with this is that everything above 1 Attack kills the Cub and denies the Frenzy. Just pray your opponent doesn't start with the coin and an Augmerchant or Wound Prey. What do you think? Is it too strong? I could just let it Summon Misha as well, but I don't want to mess up the Momma Bear rescues her cub flavor. Would it be okay to leave the text on the Cub as it is and use Misha as the token? 

    If your concerned with it being too powerful you could make it a 3 mana 2/3. Or you could change the cub to a 1/3 and the mama bear to a 3/3 and keep it at 2 mana. This would make it trigger more consistently, but less impactful when it does

    Carrion, my wayward grub.

    1
  • anchorm4n's Avatar 1470 1423 Posts Joined 03/13/2019
    Posted 2 weeks, 3 days ago

    Thanks once more KANSAS. Half the credit for the card goes to you by now :) I feel most comfortable with the 2/1/3 into a 3/3 right now, but I'll decide tomorrow. While we're at it, I'm also a little tempted to go full Angry Chicken with this version:

    It needs some set-up, but Hunter certainly has the means to pull this off.

    That's it from the Bear family, thanks for bearing with me :P

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • linkblade91's Avatar Global Moderator Lissandra 1300 1296 Posts Joined 02/09/2019
    Posted 2 weeks, 3 days ago

    How's this for an updated spell?

    • It specifies only Frenzy minions can be summoned, allowing you to use other minions like Overlord Saurfang.
    • It costs 5 instead of the original 6 because Frenzy minions tend to be smaller than Gather Your Party's intended outcome...and GYP is kind of bad anyway. It's only possible to mana-cheat one minion (Taurajo Brave), and that's only by a single point of mana.
    • The art has been updated.

    Edit: Yolo, I'm submitting this :D

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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  • Nirast's Avatar Content Squad Snow-Covered 650 493 Posts Joined 04/01/2019
    Posted 2 weeks, 3 days ago

    Got 2 ideas for this week:

     

    I think the Wildkin is more interesting, but I'm not sure 8 Armor is worth the complexity for this. If the Crocolisk's Battlecry doesn't trigger, its Frenzy does nothing. 

    Feedback (newest to oldest):

    Show Spoiler

    anchorm4n: I like the first 2 versions of the cards flavour-wise, but I think the second one is more balanced. You should make the mama a 3/3, though.

    grumpymonk: It's no 4 mana 7/7, but it's still a really good minion. I don't really see a world where this doesn't trigger it's frenzy the following turn, except when your opponent has no minion. I'd stat it as a 4/4, or make it 4 mana. I prefer the first art.

    KANSAS: Great flavor on this one! I like it!

    cydonianknight: Pretty great with the Rush, and fairly balance, sing as you can't usually gain more than 4 Attack.

    linkblade91: I like the Hero. It has a place in both a Frenzy and Big archetype, making it very versatile. Edit: Your updated spell is also pretty good.

    Wailor: Love the flavor on this one! Card seems good, but I'm not sure how many know Stealth cancels Taunt.

    Demonxz95: Looks ok on paper, but there's a few interactions that may not be clear. I'm going to assume that cards that give your hero attack won't give you anything. And Hero Powers are still 'cards' in the eyes of the game. Some people might deduct points from it.

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  • linkblade91's Avatar Global Moderator Lissandra 1300 1296 Posts Joined 02/09/2019
    Posted 2 weeks, 3 days ago

    Feedback:

    Show Spoiler

    Nirast - I hope the misspelling of "Misterious Wildkin" is intentional :P I think the card is very interesting, but the payoff makes it one-dimensional: why would I ever choose the Frenzy, when the Deathrattle is guaranteed to net me 8 Armor? It would need to be something that benefits the Wildkin too, to warrant its survival. The Drake's flavor of coughing up the eaten minion is amusing, as is the flavor of the Crocolisk eating a minion, but both of them suffer from being kind of boring and/or obvious designs. Give the Wildkin a more nuanced payoff and you've got a strong contender (I think).

    anchorm4n - Please don't submit the Angry Chicken variant lol. It's silly, and you don't want meme jokes to be potentially viable (and this is, with Scavenger's Ingenuity) or they become annoying. The regular version (without Misha) is fine as is.

    grumpymonk - I'm not really a fan of either art, to be honest, but the one on the right is better IMO. I also agree with anchorm4n that this the stats as-is are too strong, because the Frenzy will negate the downside and just make for a flat 3/5/5.

    KANSAS - It should say "Return this to your hand", for maximum clarity, but beyond that I like it. It could maybe stand to be a 2/2/4 because Belligerent Gnome exists and this is a class card; just a thought.

    cydonianknight - It's perfectly fine from a mechanical perspective. It's just…kind of uninteresting, to me at least. The DH has so many tools in its arsenal for gaining Attack, as well as Rush minions, that adding the two together doesn't feel overly special. I could see this being a winner, so please don't be discouraged, but I'm not overly excited about the idea if I'm being frank :/

    Wailor - I've never cared for cards that attempt to purposefully play into the Taunt + Stealth interaction. It needs to exist to keep from being busted, but doing it on purpose just doesn't interest me *shrugs*

    Demonxz95 - I still wonder if your card is too strong with that high of Health, because you're practically guaranteed to pull something…but then cards like Psychic Conjurer exist that give you a card automatically so I don't know. I also don't like how there are so little ways to escape the situation within a reasonable cost for the effort.

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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  • grumpymonk's Avatar 335 117 Posts Joined 04/02/2020
    Posted 2 weeks, 2 days ago

    Is this more balanced? I made it a 4/4 but overload 1 so the frenzy effect is not so easily guaranteed in the early game.

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