It's time to weather the storm! Show us some cards that really know how to take a beating.
ChickyChick is finally taking us on our long overdue tour of the Barrens. Hey, what's that mechanic over there?
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Here are the phases of this card design competition
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I did quite enjoy the last comp, but it does feel nice to go back to something Hearthstone.
His bark is worse than his bite.
The effect is probably a bit too boring, so I'll try something else tomorrow.
I figure most people will do a minion, so I went another way:
It costs the same as Gather Your Party, but I think I can get away with it because they have different uses. Frenzy minions are not "Big"-archetype minions, so you're not necessarily cheating mana; it might even be for a loss, if you're not counting the Frenzy-proc in the total cost.
Edit: I also made this Hero card, keeping the effect as a Battlecry to be more unique than just "Gather Your Party+". Minions pulled from the Battlecry are still at full Health, meaning they can trigger their Frenzy again after they take damage like normal. Like, say, from the Hero Power :D Unfortunately I couldn't think of a more creative HP, but it goes so well with the overall Frenzy playstyle that I think it should be fine.
Oh and Gargok is a real NPC from the Barrens, and is a wolf-rider like in the art I chose.
If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D
I wanted to bring Demon Hunters back to the Demon Hunter class for FitB, instead of the pretty strange use of the Quillboar. This acts as like a Stormstrike for Demon Hunters, being pretty decent midgame removal/face damage/board presence.
Hopefully this week I can actually give feedback and submit my card on time.
Flavor wise he is a wannabe adventurer, but chickens out and runs away when things get scary. I was looking for art with someone cowering behind their shield, but I couldn't find anything. If anyone has any art like that I would love to see it.
Carrion, my wayward grub.
I kinda wish we had the mini-set watermark, as that what's I'm imaging these cards to be in. Also, frenzy seems narrower than spellburst, as I'm finding it more difficult to come up with compelling designs.
The numbers might need some adjusting, but I'm happy with the effect at least. Which art do you think is better?
Could this work? He might be big for a 1/4.
Here's my idea, it's about a big mama bear protecting her cub when danger arises. I'll add feedback later today.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?Harry James Potter-Evans-Verres, hpmor.com
Quote From Demonxz95I did quite enjoy the last comp, but it does feel nice to go back to something Hearthstone.
But what if the source of damage is mage hero power?
Quote From CheeseQuote From Demonxz95I did quite enjoy the last comp, but it does feel nice to go back to something Hearthstone.But what if the source of damage is mage hero power?
Then you get nothing
I'm really surprised by the fact that 4 out of 5 entries so far aren't Frenzy minions, but instead give a Frenzy effect to other things. But anyways, feedback.
I will admit that I also did not consider the possibility of infinitely combo-ing with Saurfang. I'm not so sure that it would even be broken, but it does make me want to think of a new card.
This is genius, KANSAS! Thank you so much!
I felt like this version deserved to be epic because 6/6 over two bodies is borderline broken for 2 Mana. What makes me think I can get away with this is that everything above 1 Attack kills the Cub and denies the Frenzy. Just pray your opponent doesn't start with the coin and an Augmerchant or Wound Prey. What do you think? Is it too strong? I could just let it Summon Misha as well, but I don't want to mess up the Momma Bear rescues her cub flavor. Would it be okay to leave the text on the Cub as it is and use Misha as the token?
Quote From anchorm4nThis is genius, KANSAS! Thank you so much! I felt like this version deserved to be epic because 6/6 over two bodies is borderline broken for 2 Mana. What makes me think I can get away with this is that everything above 1 Attack kills the Cub and denies the Frenzy. Just pray your opponent doesn't start with the coin and an Augmerchant or Wound Prey. What do you think? Is it too strong? I could just let it Summon Misha as well, but I don't want to mess up the Momma Bear rescues her cub flavor. Would it be okay to leave the text on the Cub as it is and use Misha as the token?
If your concerned with it being too powerful you could make it a 3 mana 2/3. Or you could change the cub to a 1/3 and the mama bear to a 3/3 and keep it at 2 mana. This would make it trigger more consistently, but less impactful when it does
Thanks once more KANSAS. Half the credit for the card goes to you by now :) I feel most comfortable with the 2/1/3 into a 3/3 right now, but I'll decide tomorrow. While we're at it, I'm also a little tempted to go full Angry Chicken with this version:
It needs some set-up, but Hunter certainly has the means to pull this off.
That's it from the Bear family, thanks for bearing with me :P
How's this for an updated spell?
Edit: Yolo, I'm submitting this :D
Got 2 ideas for this week:
I think the Wildkin is more interesting, but I'm not sure 8 Armor is worth the complexity for this. If the Crocolisk's Battlecry doesn't trigger, its Frenzy does nothing.
Feedback (newest to oldest):
anchorm4n: I like the first 2 versions of the cards flavour-wise, but I think the second one is more balanced. You should make the mama a 3/3, though.
grumpymonk: It's no 4 mana 7/7, but it's still a really good minion. I don't really see a world where this doesn't trigger it's frenzy the following turn, except when your opponent has no minion. I'd stat it as a 4/4, or make it 4 mana. I prefer the first art.
KANSAS: Great flavor on this one! I like it!
cydonianknight: Pretty great with the Rush, and fairly balance, sing as you can't usually gain more than 4 Attack.
linkblade91: I like the Hero. It has a place in both a Frenzy and Big archetype, making it very versatile. Edit: Your updated spell is also pretty good.
Wailor: Love the flavor on this one! Card seems good, but I'm not sure how many know Stealth cancels Taunt.
Demonxz95: Looks ok on paper, but there's a few interactions that may not be clear. I'm going to assume that cards that give your hero attack won't give you anything. And Hero Powers are still 'cards' in the eyes of the game. Some people might deduct points from it.
Nirast - I hope the misspelling of "Misterious Wildkin" is intentional :P I think the card is very interesting, but the payoff makes it one-dimensional: why would I ever choose the Frenzy, when the Deathrattle is guaranteed to net me 8 Armor? It would need to be something that benefits the Wildkin too, to warrant its survival. The Drake's flavor of coughing up the eaten minion is amusing, as is the flavor of the Crocolisk eating a minion, but both of them suffer from being kind of boring and/or obvious designs. Give the Wildkin a more nuanced payoff and you've got a strong contender (I think).
anchorm4n - Please don't submit the Angry Chicken variant lol. It's silly, and you don't want meme jokes to be potentially viable (and this is, with Scavenger's Ingenuity) or they become annoying. The regular version (without Misha) is fine as is.
grumpymonk - I'm not really a fan of either art, to be honest, but the one on the right is better IMO. I also agree with anchorm4n that this the stats as-is are too strong, because the Frenzy will negate the downside and just make for a flat 3/5/5.
KANSAS - It should say "Return this to your hand", for maximum clarity, but beyond that I like it. It could maybe stand to be a 2/2/4 because Belligerent Gnome exists and this is a class card; just a thought.
cydonianknight - It's perfectly fine from a mechanical perspective. It's just…kind of uninteresting, to me at least. The DH has so many tools in its arsenal for gaining Attack, as well as Rush minions, that adding the two together doesn't feel overly special. I could see this being a winner, so please don't be discouraged, but I'm not overly excited about the idea if I'm being frank :/
Wailor - I've never cared for cards that attempt to purposefully play into the Taunt + Stealth interaction. It needs to exist to keep from being busted, but doing it on purpose just doesn't interest me *shrugs*
Demonxz95 - I still wonder if your card is too strong with that high of Health, because you're practically guaranteed to pull something…but then cards like Psychic Conjurer exist that give you a card automatically so I don't know. I also don't like how there are so little ways to escape the situation within a reasonable cost for the effort.
Is this more balanced? I made it a 4/4 but overload 1 so the frenzy effect is not so easily guaranteed in the early game.
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