Rune Scape - Card Design Competition Discussion Thread

  • ShadowsOfSense's Avatar Community Manager Buried Alive 1225 768 Posts Joined 10/23/2018
    Posted 1 week, 3 days ago


    Competition Theme: Rune Scape

    Demon Hunters are preparing their Sigils, but it's time for other classes to get in on the action!

    • You must create a spell which does something only at the start of your next turn
      • Just like the Sigils, your spell shouldn't have any other effect but one that happens at the start of your next turn
    • Your spell cannot be a Demon Hunter card
      • We've seen what Demon Hunters are doing with this effect - let's get creative!
    • Your spell cannot be a Secret
      • Cards like Competitive Spirit kind of work like this, but we want straight up spells for this competition

    FenrirWulf continues the trend of delving into the Barrens for this week's theme. Are you prepared to get creative?

    As always, I can be reached through Discord or here on the site via PM if you have any issues to report.


    Competition Phases

    Here are the phases of this card design competition

    • Submission Phase: Starts on Mon, May 3 17:00 EDT (GMT -0400). Runs until Sat, May 8 17:00 EDT (GMT -0400)
    • Voting Phase: Starts on Sat, May 8 17:00 EDT (GMT -0400). Runs until Sun, May 9 16:00 EDT (GMT -0400)
    • Finalist Phase: Starts on Sun, May 9 17:00 EDT (GMT -0400). Runs until Mon, May 10 17:00 EDT (GMT -0400)
    • Winner Selected: After finalist voting concludes and we validate votes.

    Discussion Thread Rules

    No thread rules were added to this season. Please populate and manually edit this thread with them.

    Welcome to the site!

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  • Wailor's Avatar Design Champion 370 321 Posts Joined 05/28/2019
    Posted 1 week, 3 days ago

    I'll start by recycling an idea for a previous expansion. It might be a very obvious effect, however.

    Edit: Added Smart Investment. Stonks.

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  • TheHoax91's Avatar Eldritch Horror 165 44 Posts Joined 05/29/2019
    Posted 1 week, 3 days ago

    So here's a first idea. Probably enables some insane OTK I didn't think of...but what do you think?

     

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  • Nirast's Avatar Content Squad Snow-Covered 650 493 Posts Joined 04/01/2019
    Posted 1 week, 3 days ago

    First idea: 

    Not super happy with the art, but I otherwise like how this one looks.

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  • linkblade91's Avatar Global Moderator Lissandra 1300 1296 Posts Joined 02/09/2019
    Posted 1 week, 3 days ago

    Here's my idea: best used in a Big Paladin deck, but really could be useful in most situations (granted you can handle the temporary loss of tempo).

    If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D

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  • grumpymonk's Avatar 335 117 Posts Joined 04/02/2020
    Posted 1 week, 3 days ago

    Maybe a little overtuned, but where's what I have for now.

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  • Demonxz95's Avatar Content Squad Crossroads Historian 1740 1788 Posts Joined 03/19/2019
    Posted 1 week, 3 days ago

    Won't be able to give feedback at the moment, but I've got the idea all here. I'm a little unsure about how much mana it should cost though.

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  • anchorm4n's Avatar 1470 1423 Posts Joined 03/13/2019
    Posted 1 week, 3 days ago

    I think I remember one of the devs said that a major trait of sigils is the symbol over your hero, just like secrets or quests. This is supposed to be important because they don't have an immediate effect and they wanted to keep a visual reminder on the battlefield that something is about to happen. Since sigils are DH only and secrets are out, I'll try to come up with an enchantment like Corrupting Mist. Here's my initial idea:

    I think the delay of the effect allows me to give hard removal to Hunter. Very hard to tell how it compares to Deadly Shot, that very much depends upon the board state. I'm not too happy with the art yet, still looking for something like Hunter's Mark.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • Neoguli's Avatar Duskrider 685 312 Posts Joined 06/25/2019
    Posted 1 week, 3 days ago

    I'm curious if an effect like of this card could be eligible for this competition, even if I'm aware it's most likely on the verge of being disqualifiable. But it's also one of only ways a Rogue spell that summons minions can ever be designed without being useless or broken.

    Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.

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  • ChickyChick's Avatar 370 105 Posts Joined 06/18/2019
    Posted 1 week, 3 days ago

    @anchorm4n

    Isn't this just a worse Corruption, but for hunter?

    Ok

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  • anchorm4n's Avatar 1470 1423 Posts Joined 03/13/2019
    Posted 1 week, 3 days ago

    Whoops. Yes, it is. I wasn't happy with it anyway.

    Feedback time!

    In general, I can only repeat what I think I have picked up from one of the devs: Spells that trigger next turn and don't affect the board in any visual way are a bit problematic because it's easy to forget about them. I can't think of an example that breaks this rule of thumb from the top of my head. This issue comes up with all the cards in this thread so far.

    Neoguli
    I do think it wouldn't qualify because the prompt specifically states "your spell shouldn't have any other effect but one that happens at the start of your next turn". That said, I like the flavor of the card.

    Demon
    Really hard to determine the cost… I think I'd draw the line at 4 Mana which prevents Spellstone shenanigans and make this a stronger Vargoth in Wild's Big Priest. Other than that, cool card!

    grumpymonk
    Cool card, I like it!

    linkblade
    Nice idea, I like that kind of card. The one thing that is a bit off is that the "Charge" in the name doesn't work out with "Rush" in the effect. But maybe that even happened on purpose?

    Nirast
    Nice idea, but I agree, the art isn't great. The text box looks a bit crowded as well. The effect looks strong but fun.

    TheHoax91
    I'm sorry but I don't like these time turner effects. The tiny bit of useful feedback I can give is that the comma in the third line should be removed.

    Wailor
    Grim Fortune is quite flavorful and strong at the same time. Maybe it's even too good at 4 Mana if you compare it to other AOE cards in Priest. It would defintely powercreep Mass Hysteria since that one doesn't guarantee a board clear. Out of your two ideas I think I prefer Smart Investment anyways. Evaluating the power level is hard, but I'm leaning towards making it cost 2 Mana. It would still be better than Conjure Mana Biscuit in a class that is better at utilizing the potential of both the Mana gain and the Combo potential.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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  • Nirast's Avatar Content Squad Snow-Covered 650 493 Posts Joined 04/01/2019
    Posted 1 week, 3 days ago

    New idea:

    Support for thief Rogue. It's basically Azalina Soulthief, but cheaper and way slower. You opponent can also react to it.

    Feedback:

    Wailor
    I think Grim Fortune is a lot stronger than at first glance, since it leave you start with a clean slate, which is VERY strong. I like Smart Investment a lot more, card looks good.

    TheHoax91
    Hmm, don't like this one. It's either really broken, or absolutely useless.

    linkblade91
    Delayed Commencement with Rush instead of Taunt. I'd say it's pretty good.

    grumpymonk
    Shrink Ray was an ok card as far as I recall, so a delayed version that prevents your opponent from playing it would probably also see play.

    Demonxz95
    The wording implies that you replay all the cards you play the turn it activates, which is… none. If you meant 'that you played last turn', this is probably a bit strong, even if you only have 7 mana to work with. I'd say it should probably cost 4 or 5. Rez Priest would absolutely love this.

    Neoguli
    Love the effect, but not sure it's legal for the comp.

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  • Neoguli's Avatar Duskrider 685 312 Posts Joined 06/25/2019
    Posted 1 week, 3 days ago

    Attempt number two. Now it only has an effect that is done at the start of your turn, but still further explores the potential design space for this competition and stays true to flavor. It can also still be played when in your mulligan, unless there is spaghetti code with Casts When Drawn.

    Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.

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  • sinti's Avatar Global Moderator Barrens Sleuth 1830 2292 Posts Joined 10/20/2018
    Posted 1 week, 3 days ago
    Quote From Wailor

    I'll start by recycling an idea for a previous expansion. It might be a very obvious effect, however.

    Edit: Added Smart Investment. Stonks.

    Both are brutally OP lol.

    Forged in the Barrens GuideCore Set 2021 - Year of the GryphonHearthstone Mercenaries
    ~ Have an idea? Found a bug? Let us know! ~
    ~ Join us on Discord ~

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  • AnAngryBadger's Avatar Mankrik's Wife 635 194 Posts Joined 05/29/2019
    Posted 1 week, 3 days ago

    First ideas for shaman spells and some feedback (will add more later):

    Neoguli

    Show Spoiler
    Having a cast when drawn spell that can be put in the deck with no downside seems super strong as it'll automatically cycle itself as well as summon a minion next turn. Even though it broke the rules I think I preferred the original version

    Wailor

    Show Spoiler
    I prefer smart investment, but 3 mana that can be spent whenever in return for 1 mana seems a bit strong. I'd probably tune it down to 2 coins if you go with it

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  • Wailor's Avatar Design Champion 370 321 Posts Joined 05/28/2019
    Posted 1 week, 3 days ago

    Since Smart Investment was the card almost everybody seemed to prefer, here's a more balanced version. I know I'm very bad at balancing, but that's mostly because I don't play Hearthstone since Uldum (funnily enough, most of the feedback I gave this week regards balance, so take it with a grain of salt).

    Feedback

    TheHoax91

    Show Spoiler
    The main issue I see with it is its heavy win-more nature. If you already have tempo, you just go face, play this and guarantee going face again next turn, while your opponent can't do anything to improve his board, clear yours or play some Taunts.

    All in all, it's a very cool idea, but very dangerous for normal mode. I'd love it as a card Treasure for Dungeon Run, Duels or a similar game mode.

    Nirast

    Show Spoiler
    Copy Homework is a much more elegant card, since the first one had an overly complicated effect. The way your opponent can counterplay this card is very cool and original, so I'd give it extra points for interactive gameplay.

    linkblade91

    Show Spoiler
    I like the effect and the flavor pretty much.

    I think it compares a bit too favorably to Gather Your Party. As I see it, your card has some upsides and downsides compared to the Warrior card:

    • Upsides: Divine Shield, the minion can't be attack until it is summoned.
    • Downsides: doesn't allow you to make use of End of Turn effects or Taunts as soon as you use it. It doesn't allow you to go face in the turn after using the card.

    All in all, I would say Gather Your Party has a stronger effect, but I don't know if this difference is worth 2 mana.

    Demonxz95

    Show Spoiler
    Nice card. I like how the fact you have to play it the same turn makes the card balanced, since you are capped to 7 Mana max.

    anchorm4n

    Show Spoiler
    As Chicky told you, Corruption exists :/

    Neoguli

    Show Spoiler
    I think I prefer the Combo version, since Casts When Drawn is weird as a collectible card. I don't dislike the fact that it allows you to skip the wait one turn, but that might just be me.

    That said, the Combo version is quite underpowered. Summoning a 4/3 Stealth could be a card by itself without the combo requirement (see Jungle Panther or Druid of the Saber). I'd probably go with a 2 Mana summon a 3/3 Stealth.

    AnAngryBadger

    Show Spoiler
    Coming Storm is very cool. The fact that it synergizes with Overload, which is a keyword that also comes into play in your next turn is very well thought and elegant, IMO. That said, I think your card would benefit from zooming in the artwork.

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  • meisterz39's Avatar 740 950 Posts Joined 06/03/2019
    Posted 1 week, 2 days ago
    Quote From Neoguli

    Attempt number two. Now it only has an effect that is done at the start of your turn, but still further explores the potential design space for this competition and stays true to flavor. It can also still be played when in your mulligan, unless there is spaghetti code with Casts When Drawn.

    It would be really unfair to be able to include a "Cast When Drawn" card in your base 30 card deck. With 2x of these in your deck, you're basically running a 28 card deck, which is incredibly powerful on its own even before you get the free 3/2's. There's a reason in MTG that, despite no max deck size, no one ever runs more than 60 cards in a constructed deck; having fewer cards means you get to find your win conditions faster.

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  • Demonxz95's Avatar Content Squad Crossroads Historian 1740 1788 Posts Joined 03/19/2019
    Posted 1 week, 2 days ago

    Fairly late first feedback, but here we go.

    Wailor

    Grim Fortune is indeed way too obvious. I'm not being any bit hyperbolic when I say that the card I originally conceived in my head for the comp is literally a 100% carbon copy of this exact card. The card itself is perfectly fine, but I wouldn't submit it under the fact that a lot of people submit without looking at the Discussion Topic and the chance that someone else will make this exact same card seems pretty high to me.

    Smart Investment I think is the better choice. It's more original and has really nice flavor.

    Having not played the game since Uldum, I think the way you've continued to make your cards is impressive.

    TheHoax91
    Extremely flavorful and I love effects that mess with time (and this is where I plug my Time Traveler class), but it seems that a lot of people here already don't love it and I would probably agree that this specific version of it is probably not the best interpretation of making some type of time-warping effect.

    Nirast

    If I read Recurring Recruitment strictly as it's worded, then the card is non-functional since it's requiring a minion you summon to die before your next turn, but the problem is that the minion is summoned… on your next turn. See what I'm saying? I'm not exactly sure what the card is actually intended to do. I'm also not really sold on the usage of "cast this again" since that was a thing mainly in the previous expansion (from the card's perspective), Knights of the Frozen Throne.

    Copy Homework is definitely a much "cleaner" card and for that reason, I prefer it. I think the flavor is also better here.

    Linkblade91
    I like this card. Big Paladin is a deck that has been supported by a few singular expansion cards, but has never been a sole focus for any set, so I think it's cool to have something like this.

    Grumpymonk
    As far as I can tell, this is fairly solid.

    Anchorm4n

    As pointed out, this is a simply a much weaker Corruption. Same exact text and costs 2 more mana. Corruption has never been a great card, which is not exactly a good sign for the card.

    For what it's worth, I do think the flavor on this version is better and is really good overall, though I think you're better off just making a different card altogether.

    Neoguli

    There's a bit to unpack here.

    As noted, the first version has quite a bit of ambiguity in terms of whether or not it's actually allowed for the competition. This means that even if it was allowed, it would likely get quite a few negative votes under the perception that it goes against what the comp is trying to do. Beyond that, the actual card itself doesn't seem to strong. You need to Combo with it before it becomes an okay card. I don't believe a 3 mana 4/3 that just had Stealth would be broken by any means. By itself without Combo-ing it, it is incredibly weak.

    Meisterz39 pointed out the problems with a second version. As a Casts When Drawn card that you put into your deck, it allows you to basically run a 28 card deck, which in a huge majority of situations, is better than running a 30 card deck. In addition to that, it has an upside of summoning a 3/2 minion with Stealth. Granted, it only summons it at the start of your next turn, but even if the only effect it had was a downside, it would still see play simply as a way to get a free cycle with no effort required (unless the downside was REALLY bad). Free Casts When Drawn cards to put into your deck sounds like it would be a fun idea for some type of adventure mode, but not for Constructed.

    AnAngryBadger

    The Coming Storm is pretty neat, and I wouldn't surprised to see this effect in the game. I do agree that you could also zoom in the artwork. My only concern is that the delayed aspect of the effect doesn't feel "needed" for the card (which I do predict will be a very recurring element of many card in this comp), although it is obviously needed for the comp.

    Changing Winds I don't like as much since it's harder to use (when your opponent can easily play around it) and I feel like it robs Silas Darkmoon of his Legendary-ness. The fact that the direction is random also means that you can't really take advantage of it very well.

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  • Neoguli's Avatar Duskrider 685 312 Posts Joined 06/25/2019
    Posted 1 week, 2 days ago

    Third attempt. I guess I'll scrap that Sneak Attack, because as much as I would love to use it, I'm aware it's on the razor edge, and it's intentionally weak because of Preparation and now Efficient Octo-bot.

    I also don't provide feedback on other cards, as I lack expertise and ability to give proper constructive criticism, but I'd give shoutout to @AnAngryBadger for your The Coming Storm as a very neat card that lets you control how much Overload you want to use to get a big payoff while not using the card itself on the turn with Overloaded mana crystals. @Nirast's card also seems fine, definitely flavorful.

    Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.

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  • anchorm4n's Avatar 1470 1423 Posts Joined 03/13/2019
    Posted 1 week, 2 days ago

    Life has got me busy right now, but I've found some time to think about a new design. Here's what I'd like to do:

    I've contacted Shadows to inquire of "Spend all your Mana" is a DQ because we're not allowed to use effects that trigger on the turn the card is played. I argue that it is a flexible cost and no "real" effect. We'll see. I'll definitely go with a meditation-flavored card since that's a good reason to make the effect trigger one turn later. Too sad we don't have a Monk class in HS (yet?). What do you think?

    I'll add more feedback soonish.

    I notice I am confused. Something I believe isn't true. How do I know what I think I know?
    Harry James Potter-Evans-Verres, hpmor.com

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