Demon Hunters are preparing their Sigils, but it's time for other classes to get in on the action!
FenrirWulf continues the trend of delving into the Barrens for this week's theme. Are you prepared to get creative?
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
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I'll start by recycling an idea for a previous expansion. It might be a very obvious effect, however.
Edit: Added Smart Investment. Stonks.
So here's a first idea. Probably enables some insane OTK I didn't think of...but what do you think?
Not super happy with the art, but I otherwise like how this one looks.
Here's my idea: best used in a Big Paladin deck, but really could be useful in most situations (granted you can handle the temporary loss of tempo).
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Maybe a little overtuned, but where's what I have for now.
Won't be able to give feedback at the moment, but I've got the idea all here. I'm a little unsure about how much mana it should cost though.
I think I remember one of the devs said that a major trait of sigils is the symbol over your hero, just like secrets or quests. This is supposed to be important because they don't have an immediate effect and they wanted to keep a visual reminder on the battlefield that something is about to happen. Since sigils are DH only and secrets are out, I'll try to come up with an enchantment like Corrupting Mist. Here's my initial idea:
I think the delay of the effect allows me to give hard removal to Hunter. Very hard to tell how it compares to Deadly Shot, that very much depends upon the board state. I'm not too happy with the art yet, still looking for something like Hunter's Mark.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?Harry James Potter-Evans-Verres, hpmor.com
I'm curious if an effect like of this card could be eligible for this competition, even if I'm aware it's most likely on the verge of being disqualifiable. But it's also one of only ways a Rogue spell that summons minions can ever be designed without being useless or broken.
Hearthcards deck creating enthusiast. Also previously known on Hearthpwn as Cooler39140 and Huoyan.
Isn't this just a worse Corruption, but for hunter?
Whoops. Yes, it is. I wasn't happy with it anyway.
In general, I can only repeat what I think I have picked up from one of the devs: Spells that trigger next turn and don't affect the board in any visual way are a bit problematic because it's easy to forget about them. I can't think of an example that breaks this rule of thumb from the top of my head. This issue comes up with all the cards in this thread so far.
Support for thief Rogue. It's basically Azalina Soulthief, but cheaper and way slower. You opponent can also react to it.
Attempt number two. Now it only has an effect that is done at the start of your turn, but still further explores the potential design space for this competition and stays true to flavor. It can also still be played when in your mulligan, unless there is spaghetti code with Casts When Drawn.
Quote From WailorI'll start by recycling an idea for a previous expansion. It might be a very obvious effect, however.Edit: Added Smart Investment. Stonks.
Both are brutally OP lol.
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First ideas for shaman spells and some feedback (will add more later):
Since Smart Investment was the card almost everybody seemed to prefer, here's a more balanced version. I know I'm very bad at balancing, but that's mostly because I don't play Hearthstone since Uldum (funnily enough, most of the feedback I gave this week regards balance, so take it with a grain of salt).
All in all, it's a very cool idea, but very dangerous for normal mode. I'd love it as a card Treasure for Dungeon Run, Duels or a similar game mode.
I think it compares a bit too favorably to Gather Your Party. As I see it, your card has some upsides and downsides compared to the Warrior card:
All in all, I would say Gather Your Party has a stronger effect, but I don't know if this difference is worth 2 mana.
That said, the Combo version is quite underpowered. Summoning a 4/3 Stealth could be a card by itself without the combo requirement (see Jungle Panther or Druid of the Saber). I'd probably go with a 2 Mana summon a 3/3 Stealth.
Quote From NeoguliAttempt number two. Now it only has an effect that is done at the start of your turn, but still further explores the potential design space for this competition and stays true to flavor. It can also still be played when in your mulligan, unless there is spaghetti code with Casts When Drawn.
It would be really unfair to be able to include a "Cast When Drawn" card in your base 30 card deck. With 2x of these in your deck, you're basically running a 28 card deck, which is incredibly powerful on its own even before you get the free 3/2's. There's a reason in MTG that, despite no max deck size, no one ever runs more than 60 cards in a constructed deck; having fewer cards means you get to find your win conditions faster.
Fairly late first feedback, but here we go.
Grim Fortune is indeed way too obvious. I'm not being any bit hyperbolic when I say that the card I originally conceived in my head for the comp is literally a 100% carbon copy of this exact card. The card itself is perfectly fine, but I wouldn't submit it under the fact that a lot of people submit without looking at the Discussion Topic and the chance that someone else will make this exact same card seems pretty high to me.
Smart Investment I think is the better choice. It's more original and has really nice flavor.
Having not played the game since Uldum, I think the way you've continued to make your cards is impressive.
If I read Recurring Recruitment strictly as it's worded, then the card is non-functional since it's requiring a minion you summon to die before your next turn, but the problem is that the minion is summoned… on your next turn. See what I'm saying? I'm not exactly sure what the card is actually intended to do. I'm also not really sold on the usage of "cast this again" since that was a thing mainly in the previous expansion (from the card's perspective), Knights of the Frozen Throne.
Copy Homework is definitely a much "cleaner" card and for that reason, I prefer it. I think the flavor is also better here.
As pointed out, this is a simply a much weaker Corruption. Same exact text and costs 2 more mana. Corruption has never been a great card, which is not exactly a good sign for the card.
For what it's worth, I do think the flavor on this version is better and is really good overall, though I think you're better off just making a different card altogether.
There's a bit to unpack here.
As noted, the first version has quite a bit of ambiguity in terms of whether or not it's actually allowed for the competition. This means that even if it was allowed, it would likely get quite a few negative votes under the perception that it goes against what the comp is trying to do. Beyond that, the actual card itself doesn't seem to strong. You need to Combo with it before it becomes an okay card. I don't believe a 3 mana 4/3 that just had Stealth would be broken by any means. By itself without Combo-ing it, it is incredibly weak.
Meisterz39 pointed out the problems with a second version. As a Casts When Drawn card that you put into your deck, it allows you to basically run a 28 card deck, which in a huge majority of situations, is better than running a 30 card deck. In addition to that, it has an upside of summoning a 3/2 minion with Stealth. Granted, it only summons it at the start of your next turn, but even if the only effect it had was a downside, it would still see play simply as a way to get a free cycle with no effort required (unless the downside was REALLY bad). Free Casts When Drawn cards to put into your deck sounds like it would be a fun idea for some type of adventure mode, but not for Constructed.
The Coming Storm is pretty neat, and I wouldn't surprised to see this effect in the game. I do agree that you could also zoom in the artwork. My only concern is that the delayed aspect of the effect doesn't feel "needed" for the card (which I do predict will be a very recurring element of many card in this comp), although it is obviously needed for the comp.
Changing Winds I don't like as much since it's harder to use (when your opponent can easily play around it) and I feel like it robs Silas Darkmoon of his Legendary-ness. The fact that the direction is random also means that you can't really take advantage of it very well.
Third attempt. I guess I'll scrap that Sneak Attack, because as much as I would love to use it, I'm aware it's on the razor edge, and it's intentionally weak because of Preparation and now Efficient Octo-bot.
I also don't provide feedback on other cards, as I lack expertise and ability to give proper constructive criticism, but I'd give shoutout to @AnAngryBadger for your The Coming Storm as a very neat card that lets you control how much Overload you want to use to get a big payoff while not using the card itself on the turn with Overloaded mana crystals. @Nirast's card also seems fine, definitely flavorful.
Life has got me busy right now, but I've found some time to think about a new design. Here's what I'd like to do:
I've contacted Shadows to inquire of "Spend all your Mana" is a DQ because we're not allowed to use effects that trigger on the turn the card is played. I argue that it is a flexible cost and no "real" effect. We'll see. I'll definitely go with a meditation-flavored card since that's a good reason to make the effect trigger one turn later. Too sad we don't have a Monk class in HS (yet?). What do you think?
I'll add more feedback soonish.
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