I got an idea. Is this ok? Not sure about the Nature tag.
EDIT: I plan on giving the Murlocs Rush and remove the nature tag. Comparable spells (Swarm of Locusts and Murloc-related Shaman spells) typically don't have a type.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?Harry James Potter-Evans-Verres, hpmor.com
@anchorm4n - I did not create Copy Homework. Don't insert my name to stuff I do not own. Xd
"Truth is in the shadows, waiting to be revealed by the light. But light only disperses the shadow." - Me
"If other people shared traits of those considered naive, the world would've become a better place." - Also me
anchorm4n Uhm, I'm the one who made Copy Homework.
Sorry, I've corrected that.
First idea. It discourages the opponent from attacking you, else you get an army of taunts.
I'll boop you
The cost of this shouldn't probably be higher than 3, because for me it's strictly worse Frost Nova, as long as there are no ways you could force enemies to attack. You're giving your opponent choice, so if he decides to attack, that means it's worse than freezing his minion, he wouldn't attack it he wouldn't profit from it, as long as we don't take misplays/bad plays into consideration.
I've made a 4 mana version of The End Foretold. I don't really "feel" this one though since it seems to me that 3 mana is too strong but 4 mana is too weak.
I've also got a concept for another card, with some similarities to Sigil of FlamesBADCARDNAME. I have absolutely no idea what class to give it to or how much mana it should cost.
For additional feedback
I'm going to disagree with what Sinti said on Discord and tell you that this card is actually not overpowered. This is mostly for one reason: The delay. 5 mana to draw 5 cards with a free Binding Heal? OP. 5 mana to do nothing right now and THEN draw 5 cards with a free Binding Heal on your next turn? Not OP. If you want to make the most of it, you'll have to spend a ton of mana doing absolutely nothing and then getting a larger benefit later. Which is sorta what makes the Sigils balanced. For comparison sake, Nourish has always seen a lot of play in Druid to draw 3 cards immediately whereas Outrider's Axe is actually not performing as strongly as predicted and draws 3 cards with a 3/3 weapon, but the drawing is delayed.
Overall, I'm going to say that your card is actually pretty good in terms of balanced. I do agree however that there is a disconnect with using the Forbidden mechanic on a non-Forbidden card.
Anchorman & Demonxz95: Thanks for the feedback, I didn't consider that and I totally agree with the issue. Would it be better just to give the Murlocs Rush? Then it would basically be a delayed Swarm of Locusts but why not?
As Demon and Sinti suggested, I have given my Meditation card the Forbidden treatment and swapped the art for something darker accordingly. Sad to see that someone else picked up the Meditation theme in the meantime :(
Really hoping I can get feedback on this before time is up.
Which version do you guys prefer? Or do you guys just prefer The End Foretold?
EDIT: And I just realized that I forgot to put the spell schools on both of the cards.
Quote From Demonxz95Really hoping I can get feedback on this before time is up.Which version do you guys prefer? Or do you guys just prefer The End Foretold?EDIT: And I just realized that I forgot to put the spell schools on both of the cards.
I think I like the flavor of Living Bomb over Grasp of Darkness. I can imagine the minion exploding in a ball of flames :0
Hmmm. Quite hard to tell actually. I'll just walk you through my thought process.
First of all, the texts are different. I don't think it's a problem, but have you used the word "next" in the Mage card when you have left it out in the Priest one on purpose? If so, why? I personally prefer the Mage version but I guess both will work out. I'm just curious if there is something to learn here. Maybe Open the Waygate shenanigans?
Both art pieces are really great, the Mage one is a little better. Same goes for the names.
Both effects kinda make sense in the classes you've put them in.
Balance looks okay in the Priest card (that was pretty much my suggestion after all), the Mage card looks very strong at 2. You might get away with this because Flamestrike got buffed and the effect triggers only a turn later and under a condition.
So what decides this thing might be the flavor. I must admit that my brain beats my heart in this case because I see your Mage card as a sibling of Wildfire, one of my favorite cards in the game: both are at 2 Mana, epic and have gorgeous art works. Here comes the but: that art doesn't fit your effect very well. It looks like a fire spell that blows up an enemy, which is fine for the effect when it triggers, but it doesn't explain the delay. In your Priest card, there's no such explanation either, but that's okay, because it's a mind manipulation kind of thing and no explanation is better than a false one in this case if you get what I mean. So my heart is all in for the Mage card, but logic dictates to go with the Priest one. Good luck!
Update: this would be quite a challenge, but your effect might be very flavorful in Rogue. You could make it look like sneaking in a saboteur behind enemy lines who wreaks havoc if he isn't discovered soon enough. Problem is, Rogue is not meant to get AOE. :/
Maybe make it weaker, like 1 or 2 damage? If you find art for this, you might end up with a super flavorful 5 stars contender!
Only a little over 2 hours left to submit!
Good luck to the finalists :)
I...uhh...didn't get around to providing feedback :/ Was pretty laid up after my second Covid shot.
If you have the time, you should totally check out our weekly Hearthstone card design competitions! :D
Good luck to the finalists!
Prolonged Growth is just pre-nerfed 2-mana Wild Growth with extra steps. There is no difference, isn't it?
Edit: I write it before the results.
Congratulations to MathU!
Congrats to MathU!
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