This is a solo adventure - I don't want to see any doubling up!
This time, anchorm4n wants to make sure every class has the chance to go duplicate free - without relying on Zephrys and Reno, that is!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
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She always has an ace under her sleeve... Or the whole deck sometimes.
Not sure if this has synergies that make it broken.
Quote From WailorNot sure if this has synergies that make it broken.
Seems pretty neat, although it potentially does a lot more than Elise the Enlightened does for 1 less mana. Conversely, your deck would now have duplicates, disabling other Highlander cards like Zephrys the Great and kind of undermining the deck's "flavor".
Ultimately not sure how to grade it. Love the art and the name, though.
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This is my first idea. I was directly inspired by @Nirast's usage of Thunderfury in our mod Discord channel, so if they disapprove of the similarity I will back down.
It originally Invoked Galakrond, the Tempest but I removed it to save on words (and make the weapon more universal). I did however keep the watermark as Galakrond's Awakening; we'll pretend The Fist of Ra-den isn't there too lol.
Gameplay-wise, this works very well with the aforementioned Galakrond and his enablers. You can also combine Thunderfury with Speaker Gidra, Walking Fountain, Runic Carvings, and the dreaded Crabrider. Any Rush minions will do, but these are probably the best targets.
Ok, first ideas.
Caria Felsoul was given the Aldrachi Warblades by Kil'jaeden in lore, so why not have her teach your hero its ability? In a highlander deck, there isn't enough consistency to be very aggressive or to use combos, so the focus is on survivability to help outvalue the opponent.
Anduin Lothar can help warrior close out a game and find tools that they need to compsensate for the lack of card consistency.
First idea, I hope it's not too close to grumpymonk's.
This is meant to support the Big Demon Hunter archetype that never really took off. Alandien is one of the three Demon Hunter teachers in charge of training new adepts in WoW. She was the first known female Demon Hunter in-game. [I had initially used Kor'vas Bloodthorn for this card, but Blizzard has made her a real card in the meantime.]
I notice I am confused. Something I believe isn't true. How do I know what I think I know?Harry James Potter-Evans-Verres, hpmor.com
Quote From linkblade91Quote From WailorNot sure if this has synergies that make it broken.Seems pretty neat, although it potentially does a lot more than Elise the Enlightened does for 1 less mana. Conversely, your deck would now have duplicates, disabling other Highlander cards like Zephrys the Great and kind of undermining the deck's "flavor".Ultimately not sure how to grade it. Love the art and the name, though.
The main disadvantage I see over Elise the Enlightened is that Elise is pseudo-draw, giving you a card advantage of 5-4 if you use her properly. Meanwhile, Kon'na "doesn't do anything" right away.
Maybe I overvalued card advantage, which might not be all that relevant in this case.
Looks like a slow start into the week... I'm sorry if I suggested a difficult theme again. I thought designing OP cards would be fun :(
Very much a flavor-focused card, but you get to ROCK ON!!!!!!
Reminder of what the Power Chords are:
Quote From anchorm4nLooks like a slow start into the week... I'm sorry if I suggested a difficult theme again. I thought designing OP cards would be fun :(Feedback:
Again, I hope you don't mind my own Demon Hunter card. Please tell me if you'd feel better if I went with something else. That said, what makes both our cards dangerous is the combo potential with Il'gynoth. While mine is somewhat limited because the cost of the Demons would still have to be paid, your card allows preparation via Weapons and is way cheaper. I do have to conceed that your card has much better flavor thanks to your great choice of its character. If we're lucky, Il'gynoth will get nerfed this week. Anduin is a nice and flavorful card as well. I do think it might end up too slow, though. Would it be possible to give him Taunt?
Ooof, this is super hard to evaluate. The idea is certainly very strong, but I can understand grumymonk's reasoning that the card is too expensive. It reminds me of Luna's Pocket Galaxy that needed several attempts to find the right cost. I would advocate for making it cost 5.
Very creative approach, super flavorful! I do like grumymonk's suggestion for the card text. Regarding the strength of the card, I'd compare it to Archbishop Benedictus. You're pretty much immune against fatigue which makes for great Control decks. I'd see this in Mill or Deathrattle builds, maybe Shuffle Rogue could also abuse it. Cool idea!
Nah, not your fault. The comps this season have consistently been getting a lower and lower turnout than the comps from the first two seasons. I'm not exactly sure why though
That said, the card right now is a bit weak, I believe. I'd either give her an aura effect (likeFrost Lich Jaina's) or give her vanilla stats.
What if I go a completely different direction with Thunderfury?
Now it's a Barrens card, and ties directly into what Bru'kan wants to do: reap enemies with blasts of lightning! Intended to be paired with cards like Chain Lightning (Rank 1), Tidal Surge, and Stormstrike; also has synergy with Evolve and its ilk in Wild, which are all Nature spells for whatever reason. There are a lot of Shaman Nature spells, to be honest.
Also gained significantly more flavor, for two reasons: the obvious one (a weapon called "Thunderfury" boosts your lightning spells), and the less obvious one (it's a callback to Barrens chat in WoW, where people spammed stuff like "Did someone say Thunderfury, Blessed Blade of the Windseeker?" to be annoying).
Edit: I also have a third iteration, which is more of an "APM OTK" card. Potentially better than Doomhammer, but you have to chain Nature spells to really have a go at it. Thunderfury -> Stormstrike -> Lightning Bolt -> Lightning Bloom -> Serpentshrine Portal = 33 damage, if my math is right. Sounds decent enough, but you must be Highlander so it balances out I think.
Demonxz95 - As I noted in Discord, not a fan of the name "Riffy". I am however a fan of reusing Power Chords, and can only hope that such an expansion would introduce new ones as well (because the existing ones…well…they kind of suck lol).
anchorm4n - I like her: goes well with Big Demons, obviously, and synergizes indirectly with the DH's major ability to accumulate cards in-hand. Felosophy and Netherwalker, for example, would naturally find a home in such a deck.
grumpymonk - Caria is scary, given how readily the DH can acquire Hero attack power. And she's so cheap, meaning you can get started really early. Would be more difficult in a Highlander deck, though, so maybe it's okay? I think I like Anduin Lothar more.
Brand new idea. Lots of people seem to be trying Legendary weapons, so I figured I would try. Only problem is that balancing it is not the easiest thing in the world. Two separate versions.
The version that is stronger is paradoxically easier to balance due to the fact that it's effectively a 0-mana weapon when played with the ability, so the stats can be low without making the card extremely weak to play in mana value. The version that draws is obviously not as strong on base value, but it also has a harder sweet spot to find.
Got a few ideas, but I like this one the best. Not 100% on the flavou, and might make the Overload cost 3. Also, a rare sight for my cards: a custom watermark :P
Twice version: Not as overpowered as one might think, since making a Highlander Combo deck is easier said than done. Though I wouldn't make it a Battlecry, but a passive effect.
Attack version: My least favorite, personally.
Anduin: Kinda boring, though I wouldn't say it's overpowered.
“He never uses the same trick twice… but sometimes he will, just to keep you on your toes.”
Make The Cow King an alternate Warrior skin plz
@DestroyerR Neat idea, but what about if you draw a card during your opponent's turn? You're not allowed to make decisions while it is not your turn.
The thing I enjoy the most about them is that, yes, they allow you to run a dreaded 29-card deck, but since you have to go Highlander, you don't get the efficiency this kinds of decks usually allow you.
Between both versions, I'd say the one that costs 1 mana is the most balanced. If you go with that version, I think either 1/2 or 1/3 would be ideal.
A little quick note because 50% of the entries so far use the Classic watermark, and that percentage was even bigger a few days ago.
Don't use it. Highlander deckbuilding is not a Classic mechanic. It did not exist until League of Explorers, so cards for this prompt should realistically not exist any earlier than that.
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