Next: Make a card featuring the owl.
Next: Make a class minion that will work with completing the quest for that class (either Uldum or Un'goro quest)
I didn't know which quest to pick so I did both.
Next up, a Boomsday minion.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Next: A Hunter weapon.
Here's my take on the art. Really want this to have the center is the best spot feel like Explosive Shot.
Here's my art for you guys.
Make a Shaman spell from this art. Make it high seas themed (if possible).
Apparently my my ideas from Murlocs in Gadgetzan was enough for a full mini-expansion. Rise of the Murlocs was a mini-expansion released in my year of the Hunt as Noggenfogger bumps into a slew of them while on the run. Hope you guys enjoy it. http://www.hearthcards.net/setsandclasses/#4739
Next: A Pirate.
Pirates aren't traditionally Paladins, but to be honest I came up with the name first and thought it worked pretty well, plus Paladin is already a Weapon class, so a splash of piracy couldn't hurt!
The card itself takes inspiration from Sharkfin Fan, with the effect happening on attack, requiring a weapon for Paladin's to trigger this helps reinforce the pirate archetype, even if there are no other Paladin specific Pirates...
... BONUS CARD!
I just couldn't resist.
It was a real challenge to fit the effect I wanted into the small space of a Hearthstone card, I spent a while fiddling with my wording before settling on this.
It's not perfect, but essentially I'm trying to convey a card similar to Libram of Wisdom or Explorer's Hat, where Pepe will, upon the death of whatever minion he is currently atop, fly to another. Essentially a +1/+1 buff that stays on the board until there is no minion to jump to, or it is silenced.
Next, a Scholomance dual class Priest/Warlock Spell.
Make something with these guys. Preferably not a spell.
I couldn't fit both of them into the minion portrait, so I just went with the big softy here.
Next up, chicken mech? Chicken mech.
I did my best at simulating an escort quest in Hearthstone form, the longer the minion survives the bigger the payoff (something explosive seemed fitting!)
I based the wording off cards that are improved by Spell Damage, like Unexpected Results. Though it sounds admittedly awkward, I had to specify "your turns" because otherwise the wording implies each players turn causes an improvement, which would cause the power to spiral out of control fast.
Next, a minion for the Pure Paladin archetype.
Her attitude looked more like a Shadow Priest than like a Paladin, so I tried to merge both classes.
Next: A Demon for the Battlegrounds.
@Michael: Not that it matters, but maybe "Improved by +1 at the start/end of your turn", depending on when you wanted the effect to take place. Maybe start makes more sense, but end gives it Drakkari Enchanter synergy, which may or may not be a good thing.
Edit: forgot the word "synergy", and this was supposed to be a reply to Michael, and it isn't appearing properly on my browser.
Quote From madcat@Michael: Not that it matters, but maybe "Improved by +1 at the start/end of your turn", depending on when you wanted the effect to take place. Maybe start makes more sense, but end gives it Drakkari Enchanter synergy, which may or may not be a good thing.Edit: forgot the word "synergy", and this was supposed to be a reply to Michael, and it isn't appearing properly on my browser.
That's actually a really elegant solution! I think I was tunnel visioned on the idea of specifying that the minion "survive" turns in the text, since that was what my original iteration looked like.
I guess sometimes you just need a fresh pair of eyes. ^^
Edit: Now that I'm actually thinking about it I could've just used the Upgrade mechanic from the Scheme cards like Hagatha's Scheme, I just feel all sorts of silly right now.
Next - warrior spell.
Make a Michael Jackson Legendary with a Reno Jackson type of effect lol
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