Howdy again! I've got another champion attempt idea, this time for Sion. I've been tempted to try and do things like Renekton and Xerath but seeing as I have no idea what the mechanics they have in mind for the faction as a whole are, figuring out even a vague approximation of balance can be rather tricky. That said I might at least take a swing at it if they haven't already done the reveals for them by the point that I get around to it. In regards to Sion himself I tried my best to make him exactly what he is meant to be; a massive juggernaut that gives off a feeling of impending doom. That said I'm very much under the impression that he is rather weak. I got stuck in this awkward middle ground with him where I couldn't give him spellshield without feeling slightly off the brand for Noxus, but without it he feels like he would be too slow and awkward to get on the board. Whether I'm right though is hard to say so feel free to give me your view on the matter. On the more important theming end of things I think I did pretty alright.
Pretty good representation of his LOL abilities, tho i feel like he resembles Trynda a little too much, even tho they would play differently enough, I suppose.
~ Have an idea? Found a bug? Let us know! ~~ Join us on Discord ~
They do have some similarities, yes. I'm not entirely sure how to fix that while maintaining the feel I was going for though. The fact of the matter is that they both have a way to defy death, so if you use that mechanic they are bound to be a little similar in that sense. As for the keywords they both fit extremely well on both champions. Trynda being a person who cleaves through armies with a giant sword and Sion being a person who quite literally body slams his way through his enemies. In the end I think its tricky to avoid that comparison, I could've made a new keyword to try and make him stand out but I didn't want it to seem forced when Overwhelm and Fearsome are both so fitting already. I do think that Sion fills a different role in a way, almost encouraging the player to hold him back sometimes if you don't have immediate lethal so you can build up his health before trying to push for his level up. Trynda on the other hand levels up simply through being killed and so he is encouraged to apply pressure immediately.
Nice idea, I think you captured a lot of his LoL abilities in this design! My only issue with it is that it's essentially a worse Tryndamere and doesn't really do enough for a 9 Mana card (Ledros, Mina, and the Dreadway are examples of powerful and unique 9 Mana cards). What if his Level Up were changed to "I've struck the enemy Nexus once. When I Level Up, Rally." That way he would essentially be a powerful 9 Mana card with two conditional "Relentless Pursuit"s attached who threatens a lot of immediate damage, whereas Tryndamere is more about slow and unstoppable damage. Do you think that makes sense as a design for him?
It definitely could make sense actually. I think that hitting the nexus once might be a bit too easy but I could definitely see a world where making something along those lines makes sense. As I said I worry a lot that he is too weak so I entirely agree that something needs to be done to make him stronger. Having him get to rally upon leveling as well could help to do it. Perhaps with his leveling condition just being 'gain 6 health' or something along those lines so that he doesn't have to kill the units directly every time.
How strong would a level up on damaging nexus and Rally on level up be? Kinda insane damage potential, but it is 9 mana, so dunno.
You must be signed in to leave a comment. Sign in here.