A new Rare Paladin Spell, Party Up!, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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I'm almost convinced this used to be much cheaper but got changed last minute to not push Paladin even further over the edge.
Practically useless in this state. Paladin doesn't work well with token that aren't Silver Hand Recruits and Conviction doesn't require you to go that wide.
I tried having fun once.
It was awful.
I feel like this is too slow and too random to be much use, and I'm ok with that. Paladin doesn't need any more tools right now.
Unfortunately, common sense isn't as common as it should be.
I'm happy to draft this in Arena, but I see no reason whatsoever to run this in a constructed deck.
Arena > Wild > Standard
this just seems terrible, what does paladin do with this? hope the opponent doesnt have a way to clear all 5 and conviction what survives? so low impact for seven mana.
Too slow but there aren't that many AoE right now, so 10 stats for 7 with random effects is not that bad, maybe in a midrange deck in can work.
Too expensive for too little payoff. The random keywords are nice, but unless you get a good portion of them as rush or divine shield, this is exceptionally weak to a board clear.
This post is discussing the wild format.
Hmm seems too expansive. But it might be good as a reload, similarly to The Forest's Aid but worse.
Even though it's ODD costed ODD-Pally wont use it. Just too expensive.
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
Too expensive for how highroll it is. Some adventurers are just better than others.
Imagine if Druid had this spell!!!
But Paladin does, so it's meh. I guess you could time it with the new weapon to give the dudes Divine Shield. My luck, I'd get 5 Divine Shield guys off it if I tried that.
"Be excellent to each other." -Bill and Ted
This will be nice to discover with Venomous Scorpid or Snack Run.
5 1/1s is 5 mana, so I guess this cost makes sense. Not sure how often the tokens would stick around for buffs next turn.
Too easy to remove these tokens by the time you can cast it. Also paladin doesn't have enough ways to leverage mass minions that aren't recruits.
Casual Dragon Cardgame enthusiast.
Since its rng dependent, the only hope for this card is as a primordial protector activator and nothing else.
Its not strictly bad, but unfortunately you can get screwed hard. And even in the best case scenario you get rushes and divine shields all round, its still not doing anything really impactful. And that's good rng.
Well, paladin has got to have bad cards at some point.
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