A new Common Paladin Spell, Judgment of Justice, has been revealed!
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you play around this secret the same way you play around reckoning, which is only seeing play sometimes as a one of, cant see this making paladin any better, maybe it replaces that one copy of reckoning but thats all it will do
Well there goes the chance for Secret Paladin to maybe not be the best thing yet again.
This basically fucks every minion based deck trying to value trade. At least before we only had to worry about Noble Sac or Avenge which aren't played right now, but might come back just because of this.
Can you at least fucking delete oh my Yogg from the game so I don't have to play RNG Minesweeper every time I play against these piss-colored lightbulb fetishists?
I tried having fun once.
It was awful.
Knowledge is Power
This card is super good in lots of situations, but terrible when your opponent has a 1/1 or similar. It will support Secret Paladin pretty well overall.
"Be excellent to each other." -Bill and Ted
Pretty strong effect. Glad to see paladin secrets getting a little stronger. Not sure this one slots into the same aggressive package as Oh My Yogg!, but It's definitely a lot more powerful than any anti-minion secret paladin has had before.
This post is discussing the wild format.
Wow another great secret for paladin, so "surprising". Wow didn't see that coming... Secret pally will certainly use this, at the very least as an 2 off.
In wild i don't think it sees any play. Wild has better secrets, and Secret pally isn't that good in Wild. The only secrets paladin uses in Wild are secrets like Avenge which help an aggresive deck.
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
they dont even bother with avenge they just use never surrender and redemption
Not very good. Not good enough to be ran, but if some sort of secret generator comes along it could be okay.
Quote From jeffbezosthey dont even bother with avenge they just use never surrender and redemption
Alright, thanks for mentioning that! Kinda forgot they stopped using it. :)
Quote From jeffbezosyou play around this secret the same way you play around reckoning, which is only seeing play sometimes as a one of, cant see this making paladin any better, maybe it replaces that one copy of reckoning but thats all it will do
I second this.
Arena > Wild > Standard
Basically just redundancy for Reckoning, but idk if you want to run 4x Reckoning?
The problem with this card is that its a late game card so getting this off Sword of the Fallen is basically worthless 90% of the time.
But when it works, this card will likely see the end of a nicely crafted keyboard as it slams against the nearest table.
Im on the fence with this one. Its true strength, like all secrets, is the ability to strike fear where non exist. That alone makes any secret paladin a massive chore to play against.
Strong secret. May not fit in typical secret paladin because if the Sword pulls it early it's not doing much. Maybe that is still enough though. I think I prefer Reckoning.
Casual Dragon Cardgame enthusiast.
This might be too easy to play around by simply attacking with a cheap minion. Or your opponent might not have anything like that available, but really needs to get rid of some of your minions.
Interesting card and i think at least now (at the beginning of the new cards) lots of players will not think about this card and not play around, so this could be decent enough to find it`s play.
Also can slow down many plays if the opponent only has 1 strong minion on board that can attack - kinda like if you bluff with hunter to play Freezing Trap for example.
Challenge me ... when you're ready to duel a god!
Just play Reckoning instead.
This ain't no place for a hero
this is easier to play around, just attack with a token.
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