A new Rare Demon Hunter Spell, Sigil of Summoning, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Actually not bad.
Now buff Sigil of Flame so it doesn't nuke your own board and we might have something to work with in slow Demon Hunter.
I tried having fun once.
It was awful.
I was hoping for more Sigils. That achievement is still going to be a pain to do.
As a card, this seems ok, not great.
"Be excellent to each other." -Bill and Ted
Not very exciting. I guess this is a consideration for Big Demon Hunter if that will ever become a thing, but that's about it.
Arena > Wild > Standard
A good sigil? What blasphemy is this?
Great card for slower DH decks, and might fit well into Deathrattle DH to survive early game. It might also fit well into Soul DH. Also worth mentioning is that it probably fits into Token DH, but that deck is absolute garbage. (Still felt like i had to mention that.)
In wild it probably wont see any play. Maybe in some memey deck that's kinda slow it might see play, but it wont see play in actual meta DH decks. (Because it's not ODD costed.)
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
Surprisingly good. The two turn delay before attacking renders this useless for aggro, but two taunts for two mana has proven to be a semi-acceptable formula before, even though these come on a delay.
This post is discussing the wild format.
This is a great Sigil. 2 mana to set up a taunt with 4/4 in stats is amazing.
I think if sigils ever get a build-around legendary (something like Kargal Battlescar but for sigils), this would be sick.
So this is the sigil cards they were talking about. I'm not sure how much just 3 will help with the achievement, and of course if they print more sigils in the future the achievement won't give XP at that point anyway. 4/4 stats with taunt for 2 mana is good, so there's that.
Statwise it seems strong but I'm not sure that's what Demon Hunter wants right now. No rush, no deathrattle. Not sure it has a home. Maybe wild for a token style deck to feed into Nethrandamus.
Casual Dragon Cardgame enthusiast.
Its certainly a card that can make the achievement a little less distasteful in completing.
But outside of that, this is just bad. Under what circumstances will dhunters not want a minion out immediately on 2? Had the payoff been a 4/4 straight out, you might make allowances for basically skipping 2 turns without doing anything to your opponent's board since there's cards like Trueaim Crescent to take one good value trade.
Also, it compares badly to Imprisoned Vilefiend in my opinion. At least that one can take a value trade if nothing else.
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