A new Common Hunter Minion, Sin'dorei Scentfinder, has been revealed!
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Pretty solid card, as long as you can keep some board space open. Plus the new card that gives a beast Poisonous, this helps clear boards easily.
"Be excellent to each other." -Bill and Ted
Not sure why you would want to run this in a constructed deck, but very cool design nonetheless.
Arena > Wild > Standard
It would be solid if it had rush itself. But it does not. Am I supposed to damage the card myself with a spell?
Seems a bit weak, but maybe it's supposed to be payoff for a Sunscale Raptor deck to run alongside other frenzy activators like Pen Flinger or Augment guy.
The problem remains that Hunter still doesn't have a ton of useful draw (less than Priest now, imagine that) so comboing this will always be clunky.
Can you run enough rush minion generators that Parade LEader becomes an option?
I tried having fun once.
It was awful.
Hmm seems interesting. 6 health is pretty hard to remove on turn 4 without triggering the frenzy effect. (unless your opponent is a spell mage with Fireball in hand..) The interesting thing is that there still is Token Hunter support in the core set, specifically with Scavenging Hyena. Maybe we will get more Token Hunter support in future sets and Sindorei ScentinderBADCARDNAME is kinda hinting towards that? Such a deck will need more support though, considering Scavenging Hyena is the only real "wincon" that deck has.
The decks in standard it probably will see play in is a more midrange hunter deck or Beastmaster Leoroxx OTK Hunter. (Helps OTK hunter survive early game) It probably also see play in some kind of Token Hunter deck in the future, once it gets more support.
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
Not really worth it, especially given it is so hard to get value from the rush on the tokens. If you want to summon a bunch of tokens, there are far better options.
This post is discussing the wild format.
Great for Hyena achievement! Not terrible in its own right though.
That's a LOT of Hyenas.
Its not bad, but kinda slow for anything useful. On top of ruining any chance of running Kazakus, Golem Shaper.
The ideal situation is you play this out on 4, your opponent ignores it, you proct it on your turn and rush in with 4 remote guided hyenas.
But likely your opponent will either kill it outright so frenzy doesn't trigger, or just trigger and value trade all day. Both scenarios kinda makes this card look like trash.
I think the card has too low of an attack. You put it down and your opponent can clean it up easy with little risk usually. It's got a good Frenzy for sure but they can summon these rush beast easier in other ways.
Casual Dragon Cardgame enthusiast.
I'm not sure how good this will be. There isn't much that would kill this in one shot, but if it happens on your opponent's turn, they'll probably be able to deal with the 1/1s on their terms.
Cool design, but why would you play this in Hunter? Dropping this at 4 mana and doing nothing else just runs counter to Hunter's current aggressive strategies. Not sure if this will ever see play.
Legend: Season 74, 77, 80, 81, 82, 86
OK card, but not sure that this will find it's place in the meta. Maybe wild for Quest Hunter?
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