A new Common Neutral Minion, Peasant, has been revealed!
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"At the start of your turn" effects are weak and ppl doesn't use to play It.
Nat Pagle la better and don't see any play.
By The Holy Light!
Hmm seems like a HORRIBLE card. 1 health is way too fragile, and it's a start of turn effect. Start of turn effects have only been good on Doomsayer and Skull of the Man'ari and that's basicly it... and lets not start talking about the caravans...
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
Nat Pagle, but cheaper and guaranteed draw... if it survives. Unfortunately, this will almost always be killed immediately, making it useless.
Too bad it dies to everything
To me it looks like the set's inconspicuously broken neutral common. Many decks can't ping on turn 1, or only at a cost.
Its a card that basically asks your opponent to question your sanity.
The only time I expect this to see this card competitively in ranked is that the other player is subliminally signalling to me that he's trying to complete achievements rather than play seriously. Outside of that this peasant is covered in shit and will likely never see play.
Cute pack filler.
I like this card only because it hurts First Day of School.
Casual Dragon Cardgame enthusiast.
I feel as though this card is getting underestimated. As cheese said, not many classes can kill it t1. A paladin could play it on t1 then follow up with a Hand of Adal on t2. It reminds me of when paladin played knight of anointment on 1 and used the hand it drew with it on 2. The only issue is you would rather play knight of anointment on 1 instead of this on 1. I am for sure going to give this a shot early on.
Your face is already dead
The fact that it's 1 mana helps a lot, since you can play this on turn 1 going first and almost always get a draw from him...
Any later than that and he's effectively just a 2/1. Pass.
Hey, you heard about that Mario guy?
Pack Filler - if the effect would be at the end of your turn this could see play. But not like this.
Challenge me ... when you're ready to duel a god!
Easy 1-star rating. It will die to easily and you don't want a card the may draw you a card in 1 out 20 games. Also a bad top deck later on.
If this ever sees play the game is completely fucked
I tried having fun once.
It was awful.
This goes up there with the Caravans. It is a nuisance minion that should be dealt with because the effect will irritate the opponent
I like the flavor and art, but I mean come on, who the heck thought this card was worth printing? If you go first and if this starts in your opening hand and if your opponent doesn't use the coin to kill it then you to draw a single extra card for 1 mana. I am calling it now, this is the worst card in the set.
I also think it is weird that this would be featured in the announcement video. They only get to showcase a small number of cards to tell us what the set is about and create a good first impression. You'd think they would pick something more exiting. It isn't a big deal or anything, I just think it's an odd decision.
Carrion, my wayward grub.
Caravans have barely seen play because they never last, even with 3 health. Yes, this comes down on turn 1, but still, 1 health? Nope.
"Be excellent to each other." -Bill and Ted
Quote From HuntardHuntardI feel as though this card is getting underestimated. As cheese said, not many classes can kill it t1. A paladin could play it on t1 then follow up with a Hand of Adal on t2. It reminds me of when paladin played knight of anointment on 1 and used the hand it drew with it on 2. The only issue is you would rather play knight of anointment on 1 instead of this on 1. I am for sure going to give this a shot early on.
This is definitely a strong play on turn 1 especially if you can buff it. The problem is that literally any later than turn 1 and it is completely useless. Even going second you will have only seen roughly 16-17% of your deck by that point. Even if you hard mulligan with two copies you may still at best get it once every other game. And even then there is no guarantee you will be able to follow up with Hand of A'dal.
Aggresive arena decks wouldn't be sad to draft this card. That's about the only angle I can see this card getting any play.
Arena > Wild > Standard
Only good on turn 1 because it has very high chances to survive and the broom will no be used on turn 1, but it's not very strong
I don't think this will be drawing very many cards. Maybe if you can play it on turn 1.
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