New Paladin Weapon - Prismatic Jewel Kit

  • Arthas's Avatar Black Lotus 840 2195 Posts Joined 03/10/2019
    Posted 4 weeks ago

    A new Rare Paladin Weapon, Prismatic Jewel Kit, has been revealed!

    Prismatic Jewel Kit Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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    1
  • Brandon's Avatar Old God Fanatic 820 1149 Posts Joined 05/29/2019
    Posted 3 weeks, 6 days ago

    Seems interesting, paladin got a lot of support for this kind of archetype, but is it stronger than libram/Secret Pally? Not sure. Probably not. Still it seems like a interesting card and it probably will get some more support that we haven't seen yet. Let's keep an eye out for this one, because it might turn out really strong.

    (i wouldnt be surprised it the paladin Questline is going to be: "play x divine shield minions")

    RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.

    0
  • Lundy's Avatar Headless Horseman 1095 490 Posts Joined 06/21/2019
    Posted 3 weeks, 6 days ago

    This doesn't do a whole lot on its own, requiring set up with Divine Shield minions, and having minions you want to buff in your hand, but it only costing 1-mana is interesting and may see some fringe play.

    3
  • dapperdog's Avatar Dragon Scholar 1365 2717 Posts Joined 07/29/2019
    Posted 3 weeks, 6 days ago

    3 mana do nothing on board. 3 mana do nothing unless you have a divine shield minion up, 3 mana I rather be spending on actually good cards that protect my board like Seedcloud Buckler

    What Im trying to say is that this card is likely trash. Unless of course team5 prints something like sauranite chain gang for paladins only. Even then I'd still be skeptical.

    Edit: Dont know why, but I kept thinking it was 3 mana. Oh well, it isn't really changing my opinion because the last thing paladin needs is to skip its turn 1 and I dont think they are ever going to ditch sword of the fallen anyway.

    -1
  • Synnr7's Avatar 715 458 Posts Joined 07/19/2019
    Posted 3 weeks, 6 days ago

    I love this card, divine shield pay off and hand buffs. So my thing.

    Sadly the new viper kills most of the weapons. Could still work if you could pop all 3 at once. 

    Casual Dragon Cardgame enthusiast. 

    0
  • Geno9999's Avatar Ice Rager 915 289 Posts Joined 11/10/2019
    Posted 3 weeks, 6 days ago

    I'm excited to see Kibler add this to his Dude Paladin deck, since iirc he runs Seedcloud Buckler. You 100% run those two together with Buckler first, then break it by playing this card to give your board Divine Shields to then proc this weapon's effect.

    That being said, it'd be a Kibler deck, so only Kibler-level players are going to be able to pilot the deck right, so 3/5 is the absolute best that I can give this.

    0
  • FieselFitz's Avatar Anduin 675 978 Posts Joined 05/29/2019
    Posted 3 weeks, 6 days ago

    Love it. Bubble Paladin will Rise once again :) 

     

    Challenge me ... when you're ready to duel a god!

    0
  • YourPrivateNightmare's Avatar Bloodfeather 1460 3096 Posts Joined 03/25/2019
    Posted 3 weeks, 6 days ago

    Not exactly sold on handbuff Paladin in Standard, but weirder things have happened.

    I tried having fun once.

    It was awful.

    0
  • Hydrafrog's Avatar Gul'dan 1480 2507 Posts Joined 05/28/2019
    Posted 3 weeks, 6 days ago

    I love playing odd paladin and even I hate this card already

    1
  • KANSAS's Avatar Old God Fanatic 1725 2850 Posts Joined 03/25/2019
    Posted 3 weeks, 6 days ago

    Paladins will already play Smuggler's Run to get a single +1/+1 buff, and for the same amount of mana and a minuscule amount of extra work, you an get triple that. I am not looking forward to dealing with this.

    Carrion, my wayward grub.

    1
  • Pezman's Avatar Academy Adventurer 1715 1551 Posts Joined 06/03/2019
    Posted 3 weeks, 6 days ago

    Nice utility, but not OP. I think it will have a hard time competing for the weapon spots in your deck, but it's good enough to try.

    0
  • DarkFrostX's Avatar Old God Fanatic 760 1192 Posts Joined 07/26/2019
    Posted 3 weeks, 6 days ago

    haha I love the Edit, yeah this card is really werid, but for 3 mana it would be total crap hahah

    0
  • MurlocAggroB's Avatar COMMENT_COUNT_550_HS 935 560 Posts Joined 06/12/2019
    Posted 3 weeks, 5 days ago
    Quote From KANSAS

    Paladins will already play Smuggler's Run to get a single +1/+1 buff, and for the same amount of mana and a minuscule amount of extra work, you an get triple that. I am not looking forward to dealing with this.

    It's definitely not a miniscule amount of work. You need to have Divine Shield minions in play (so less minions in hand), you need to be running a consistent amount of Divine Shield minions, and even then you don't get the buffs immediately.

    Slow handbuff cards have historically been dreadful, so I don't see much use for this card. The potential is there, but it's too clunky.

    A man is lying on the street, some punks chopped off his head

    I'm the only one who stops to see if he's dead.

    Hmm. Turns out he's dead.

    0
  • Elfensilver's Avatar 585 663 Posts Joined 03/14/2019
    Posted 3 weeks, 5 days ago

    It's to much work - as of now. Maybe with some self-copying minions, a more efficient hand refill than First Day of School, and with lots and lots of optimizing this could become barely playable?

    0
  • Tumbleweedovski's Avatar Pikachu 1115 406 Posts Joined 06/12/2019
    Posted 3 weeks, 5 days ago

    I wasn't all that impressed with this card at first, but I just realized that this card is only 1 mana, so easy to slot into a turn and the effect can potentially be huge. Still think this card too situational, but I'm not writing it off completely.

    Arena > Wild > Standard

    0
  • GoddammitDontShootMe's Avatar Crossroads Historian 1320 466 Posts Joined 06/03/2019
    Posted 3 weeks, 4 days ago

    This might be pretty good in combination with Day at the Faire and Balloon Merchant. Of course, that's a lot of mana, so maybe not.

    0
  • JackJimson's Avatar 585 567 Posts Joined 11/19/2019
    Posted 3 weeks, 3 days ago

    If I understood this correctly, this looks like worse Conditioning (Rank 2)

    • At 3 durability, this procs at most 3 times, giving +3/+3 to minions on hand. Though, stronger than level 2 and at par with 3, I think this is inferior due to being conditional effect. (Which also means you need to build around this to improve its consistency).
    • It takes the weapon equip slot. 
    • Effect can be countered by ooze and the new Rustrot Viper.
    • Another reason why conditioning is better is the class. Warrior has a lot of rushers which can compensate the tempo/initiative loss of playing this card. Paladin doesn't have an abundance of that. I think this will have the same problem as MSoG handbuffing.
    1
  • allthehype's Avatar Crossroads Historian 515 656 Posts Joined 07/26/2019
    Posted 3 weeks, 3 days ago

    It's cheap, and it's effect is actually pretty strong. You could get a lot of value, but Divine Shield supports have shown to be clunky and Paladins wants to have actual weapons equipped.

    0
  • Caro's Avatar 1355 941 Posts Joined 03/12/2020
    Posted 3 weeks, 3 days ago

    We'd need to see more cards that have rush and divine shield, or this card ends up being mediocre with no support

    0
  • ElSabidon's Avatar Salty Dog 710 589 Posts Joined 06/07/2019
    Posted 3 weeks, 3 days ago

    The snowball effect Prismatic Jewel Kit offers is insane when combined with Seedcloud Buckler, because you can trigger its Deathrattle and immediately use Prismatic Jewel Kit's effect for massive hand buffs (just imagine a Conditioning (Rank 3), except on turn 4). Also, aggro Paladin runs just enough Divine Shields for Prismatic Jewel Kit to be considered in that deck.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (1/6/21): Demon Hunter - 154; Druid - 904Hunter - 902; Mage - 995; Paladin - 1046; Priest - 684; Rogue - 935; Shaman - 963; Warlock - 786; Warrior - 785

    0
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