A new Common Neutral Minion, Rustrot Viper, has been revealed!
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Weapon tech without the (complete) downside? Seems like Doomhammer Shaman will take a hit, for one, along with all the Profession tools as they come in. Good stats for the cost in any case.
Quintessential Dad Legend player.
Neutral tradeable is good. Gets released as the profession weapons come out is no coincidence. If any of those see play, so does this.
Oooh super good weapon tech. the bad thing about weapon tech is that it's a SUPER BAD draw, and just sits there in your hand against classes with no weapons. But this "downside" is completely removed because for the low price of 1 mana you can put in back into your deck and draw something better.
100% sees play whenever weapons are popular, and considering every class is getting a weapon, like Prismatic Jewel Kit and Runed Mithril Rod i think it will see a lot of play.
In wild might see play, but Gluttonous Ooze is still a super good weapon removal card. Rustrot Viper has some strong comepition.
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
Rustrot Viper is straight up power creep over Gluttonous Ooze, with potential upside as a Beast (or possible downside with N'Zoth, God of the Deep if you prefer another Beast to return.)
Basically no weapon would be safe because this card is absolutely insane. Tradeable is already a busted keyword, and now you're pasting it on one of the most niche of counter cards available. So if its against a weaponless class, just draw another card for one mana. If its against shaman you keep it. The fact that it has decent stats too makes it bizarre that team5 would ever print it, because what drawback is there in this card? The only real problem is to find a spot for it in your deck.
The fact that this has tradable, and as such can be shuffled away when facing a deck that doesn't run weapons, is the only edge it has over Ooze, but that edge is just perfect for a tech card.
Hey, you heard about that Mario guy?
Ooze has been replaced!
Tradeable makes this a real strong counter card to run as it doesn't clog your hand when it's useless. It's just a 1 mana swap then, still good. Probably see a lot of play, especially if the new Profession tools are popular.
Casual Dragon Cardgame enthusiast.
Very good - will replace Ooze most defenitely because this one is way better.
Challenge me ... when you're ready to duel a god!
I think this is the most solid card revealed from the new expansion yet. Great body for 3-mana, a useful effect, a beast tag, and could be cycled through your deck if you know your opponent doesn't have a weapon (which is a dream for tech cards). Very, very good card that you will definitely run over Ooze.
Legend: Season 74, 77, 80, 81, 82, 86
Sweet card, have better Body/cost than Ooze (2 mana 3/2 < 3 mana 3/4) and the tradeable keyword helps you against decks that don't use weapons.
The only downside is the beast tag, you don't want to resurrect it with N'Zoth, God of the Deep, and that god increases his power when more expansions are revealed, can be a solid win condition for a lot of control decks in the second half of the year because more tribe minions will be revealed.
By The Holy Light!
rip weapon classes but for real this time.
I mean, what's even the downside of running this. the only reason why Ooze is a bad inclusion most of the time is because it's always a dead draw if you're not facing a weapon class.
Not only is a 3/4 a much better tempo play, but the fact that you can just toss it backk into the deck whenever you want (and essentially becomes a 1-mana draw 1 if you aren't tossing it off the top). Maybe they should have saved it for the mini set so the new weapons actually get a chance.
Also, unused Wailing Caverns artwork lul
I tried having fun once.
It was awful.
1 more mana than Acidic Swamp Ooze for a fatter butt. OR Tradeable and infinitely better. What I am wondering is how well this mechanic will work and how reliable will it be
This is the only Tradeable card we've seen so far that really benefits from being Tradeable: opponent has no weapon? Toss it back. I would love to see Tradeable on other tech cards (anti-secret, anti-tribe, etc).
"Be excellent to each other." -Bill and Ted
Cards like this are the reason the Tradeable keyword exists.
It's a tech card that is safe to run in your deck since if it ends up being a dead draw you can just opt to not draw it. Wonderful card.
Carrion, my wayward grub.
I do think this is actually better than Gluttonous Ooze in most cases, so I expect to see this card a lot.
Arena > Wild > Standard
The ultimate anti-weapon tech. Are you facing a weapon class? Rustrot Viper destroys the weapon. Are you facing a non-weapon control deck? Rustrot Viper can pseudo-cycle through your deck. Are you facing an aggressive deck and you already have that game winning board wipe in hand? Rustrot Viper's premium stats can delay your opponent just enough to reach your more powerful late game.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (1/6/21): Demon Hunter - 154; Druid - 904; Hunter - 902; Mage - 995; Paladin - 1046; Priest - 684; Rogue - 935; Shaman - 963; Warlock - 786; Warrior - 785
I think Acidic Swamp Ooze just got killed. Opponent doesn't have a weapon? Send it back for a chance at something useful.
Tech cards that can be swapped if needed? 4/5 great card
I'm glad Blizzard invent these profession tools, then add a really good weapon tech to destroy them all. Great tech card to add the Tradeable mechanic on
TREMBLE before.... the most legendary dragon that ever existed!
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