A new Rare Druid Spell, Kodo Mount, has been revealed!
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It's kind of slow but also technically one of the better removal spells Druid has. It's basically 8 damage you can trade with and doubles as reach. The only issue might be having something to attach this to.
I tried having fun once.
It was awful.
Reminds me of a card like Fishy Flyer which already is one of the better cards in Arena. Big upside is that you don't have to pay 4 mana for the second body, but you have less control over when it comes into play and as with all mounts you already need a minion in play to play the mount. Overall, I expect this to be stronger than a Fishy Flyer.
Arena > Wild > Standard
Giving any specific minion rush can be very good, especially when playing a minion on the same turn. This spell may surprise ppl in it's efficiency
TREMBLE before.... the most legendary dragon that ever existed!
Pretty powerful, easy arena pick, though it might struggle a little finding the right constructed deck to run it. I'd say token, but with Gibberling to 2, it's a little harder to squeeze. Perhaps a Miracle Druid with Umbral Owl will serve as a potent removal.
Hey, you heard about that Mario guy?
The card itself is alright (could be removal, seems more promising as burst damage), but I did just realize that these mount spells leave Deathrattles on their minions... that might be fun to exploit sometime!
Reminds me of Restless Mummy. Has 1 more attack on each, but requires a target. Not a fan of this Mount spell and don't think it'll see much use.
Quote From CaroGiving any specific minion rush can be very good, especially when playing a minion on the same turn. This spell may surprise ppl in it's efficiency
4 mana for giving a minion you just dropped rush sems terrible, the good part of this card is just the stats
NOt a bad buff, but for Druid I don't imagine this being used a lot
clearly overstatted and i expect will be a nerf candidate.
(altho arbor up is stillaround, somewhow.)
Very nice removal spell and also providing an extra minion on top. Solid card.
Casual Dragon Cardgame enthusiast.
Kodos in Stormwind?
I like the entire concept of the mounts. I think they will all get play within their respective classes. This one is nicely versatile with some nice burst if a minion is already on board and the obvious dual layered removal.
Unfortunately, common sense isn't as common as it should be.
Pretty strong buff, juggernaut in arena, but in standard needs a fit, and I am not sure it is there
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
This card is strange. On one hand, the buffing component makes Kodo Mount a win more card. On the other, it's a +4/+2 Rush, meaning Kodo Mount is more suitably used as a comeback option. I'm guessing the rather modest statline Kodo Mount gives is mainly because of Solar Eclipse, but still, the seemingly anti-synergy this card has with itself makes it less reliable as a removal option.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
A very useful card. Giving a minion rush which also summons another rush minion is incredibly good removal.
Giving rush feels a bit weird since you will have to summon the minion and still have 4 mana left over, which means you will be playing a 1-drop on turn 5, or a 3 drop on turn 8. But the reward is very powerful. Instant impact with multiple target removal.
I so like the rush though since it fixes a big problem with buff cards which is that they help you reinforce your board, but aren't useful if you don't have a board established. Since this gives rush it is always going to be impactful.
Carrion, my wayward grub.
Its a buff card for removals. Lake Thresher, Twilight Runner, Strongman, you name it. Run samuro, because why not.
Unfortunately, its probably never going to see actual inclusion into a deck. Its just too expensive for what it does, and its a decent spell among so many broken ones that I simply can't see it. A nice choice discover, is what this card essentially is.
Oh, and its not a nature spell. That another star off out of 5.
Pretty solid value for 4 mana. I'm glad it's not a Nature spell!
"Be excellent to each other." -Bill and Ted
Quote From Me0203 I did just realize that these mount spells leave Deathrattles on their minions... that might be fun to exploit sometime!
I did just realize that these mount spells leave Deathrattles on their minions... that might be fun to exploit sometime!
You are on to something, and like Bob would say '' I like where you are going with this ''
Struggle with Heroic Galakrond's Awakening? I got your back :
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