A new Legendary Priest Spell, Seek Guidance, has been revealed!
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I hate this card, and everyone will be complaining about it pretty soon. Its just a Tickatus for Priest, if you play control then get out because you aren’t going to kill a Priestbefore they finish this quest
This ain't no place for a hero
Curve Quest Priest...As hype as it is to have a reward that literally wins you the game, it might actually be hard to curve out as easily in the reveal video. Sure the discovers between each step completion will help with the internal consistency, but for the most part you are devoting most of your turns playing 1 big thing at a time.
That's really the hard part because hoo boy, Thrive in the Shadows is an easy tutor for the Shard
Hey, you heard about that Mario guy?
Reno Priest is generally faster and more consistant so I don't expect to see this in Wild. In Standard, you can pretty much just slot this into the already existing N'Zoth priest with a few adjustments for the 7 and 8 mana cards. Its win condition used to be to bore your opponent to death and that won't be any different if this Questline makes the cut. This is still very slow.
Arena > Wild > Standard
What terrible card design. Whose bright idea was this? Priest, you know, the class everyone hates - let's give them a blunt game-ending win condition. I don't care if the card itself is horrible; the idea should've been punted into a back room the moment it was voiced. If their excuse is 'giving tools to players who enjoy this type of playstyle', it's not even a good tool! Surely there were better ideas than this.
Seek Guidance is destined to be a bad card that feels bad to play and feels bad to play against.
This will be incredible if you can curve your way to a quick win. Priest will also win ANY control matchups from here on out. I just wonder is a card has it's cost reduced, does it count as the original cost for this, or the modified cost. The 8 mana priest spell that reduces with other spells in hand seems good if the original cost is what gets used.
Increidble for control vs control matchus, but I think I'll be pretty bad against combo and aggro.
Alright, just so we're clear on this, this is AWFUL design, quite possibly the worst Exodia they've printed so far, not because of it's powerlevel, but simply because of the fact that this is the first time in a while that Priest gets an actual win condition, but the gameplan is just "stay alive until you play enough cards to win"
However, I don't actually believe this card will see play...like...at all (outside of maybe Tournaments as a specific counter for the mirror).
The main thing about it is that you are now required to run SPECIFIC cards of particular costs, quite possibly multiple copies.
You can technically get away with running a single 8-drop because of Taelan, but you're gonna need at least two 7-drops (one will be Mutanus, but the other might be more difficult to find).
8-drops are the most difficult part here. You can try and run Natalie to have an actual proactive 8-drop. G'huun will probably just get you killed (or just burns two cards basically).
Basically you'll have to pollute your deck with pretty bad cards to autowin the control matchup but the amount of bad cards you'll likely have to run (+ the initial -1 in hand) will probably make you useless against aggro (at least any currently existing decks).
On the flipside the control matchup is far from guaranteed (even if it is generally in your favour). Currently, unless the quest ignores discounts and counts cards on their base cost, there is no way to finish the Quest and play Xyrella on the same turn. this means she is incredibly vulnerable to Mutanus the Devourer who is already a Control staple and will continue to be. There's also the Warlock matchup where Tickatus can either burn the Shard (although you can usually avoid that by using one of the many spell tutors) or burn your 7- or 8-drops and render the quest useless, although that'S far from likely unless Altar of Fire is also involved.
The issue here is that the Control matchup will basically always turn into a coinflip. They can't kill you before you finish your quest so their only chance is to wait it out and then haily Mary the Mutanus.
Awful quest, terrible to play against, probably even worse to play. Pretty sure we'll never see this after the first two weeks and grindy "discover your win condition" Priest will still be better, UNLESS Warrior or Warlock become so dominant that the only way to beat them is this broken piece of shit.
I tried having fun once.
It was awful.
Thrive in the Shadows, Cleric of An'she, Devout Dungeoneer, High Abbess Alura and Malygos the Spellweaver, Primordial ProtectorAnd this are standard only, and some of them you can run 2 copies. dying on 10-11 would happen sometimes if priest gets perfect curveThere are some counters of course but still
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Interesting straight up "I win" reward. Takes a bit but the quest itself drawing (discovering) cards out of your deck is great on it's own. Priest already has strong survivability, this should be a nice finisher even along side C'thun as the first 2 parts can help you finish putting him back together too.
Casual Dragon Cardgame enthusiast.
On its face, this is seriously overpowered card. In reality, I fear it will suffer from inconsistency in drawing the right cards. How many 7 and 8 mana cards can you run to give you a good chance to draw one of each of them by the correct turn?
Unfortunately, common sense isn't as common as it should be.
The way to progress the questline is boring and the reward is moronic. No amount of Wronchi animations can fix the stupidity that is this card. And I thought the Pyroblast option from Yogg-Saron, Master of Fate was terrible design.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (31/8/21): DH-162; Druid-920; Hunter-906; Mage-1003; Paladin-1067; Priest-688; Rogue-935; Shaman-996; Warlock-805; Warrior-789
Priest decks uses tons of stuff generation like Renew, Venomous Scorpid, Palm Reading, Draconic Studies... So you can pick a card with the cost that you need and doesn't found drawing from your deck.
That Questline looks slow, but playable. I'll try for sure.
By The Holy Light!
I don't think it's very good, but this is another control killer card for sure. You basically get a free win against any non-proactive decks, much like Tickatus Warlock destroys those kinds of decks. Thankfully there's C'Thun, the Shattered as a possible win condition for other control decks.
Legend: Season 74, 77, 80, 81, 82, 86, 88
First you have to play 7 cards in a specific order, which is a lot and will take some time. Then you get to shuffle a card into your deck which must then bed drawn again, which will take even more time. Then you just win.
It seems too slow to work, and really unfun when it does. People don't generally like solitaire combo decks, but this really takes the cake.
Carrion, my wayward grub.
Well, its basically a control counter card. Which isn't too bad considering that priest have to run cthun to get anywhere in those matchups.
But honestly, this is just bad. Curving is one thing, but since when does priest ever wins its games by playing 1 card per turn? Also, the very nature of the quest progression means if you get screwed with how your cards are drawn you'll never finish the quest because that 5 mana card you need is at the very bottom of your deck.
Just on point of comparison, how many times have priest actually managed to play cthun at all? And cthun is a vastly more easier 'quest' to complete compared with this thing. The games will end way before you actually finish this quest and if it doesn't you still have to somehow dodge a Mutanus that will no doubt be waiting when you finish the quest.
Most certainly the strongest Questline so far.Tempo/Control Priest, seems viable ... sadly, as it is terribly slow, in a class that excels at long gamesWho needs C'thun if you have Purified Shard, or vice-vers-ça ?
Struggle with Heroic Galakrond's Awakening? I got your back :
On its face, looks like a card that won't be very fun to play or play against. If this card does see play, maybe players are able to figure out a way to complete it while still playing a two-person game, but it does not seem like this card is doing a good job at incentivizing more than a one-person "play this card, then this card" game. A very good thing there are cards like Tickatus and Mutanus to counter it, otherwise the only way to interact with this deck would be to kill it. Probably too slow for ladder, but I have a feeling we will see this in competitive Hearthstone.
I have spoken.
I guess Blizzard didn't like people playing C'Thun, the Shattered to beat control vs. control matchups, so they printed a Rube Goldberg win condition that actually has consistency compared to other control win conditions. Control Warrior has use an obscure combo as a win condition, while Priest gets a more consistent wincon neatly packaged into one card that always starts in your opening hand and doesn't hinder your play (in fact, the discovery might actually help it).
That said, I feel like there's merit to the idea of a deck that isn't control, but instead focuses very hard on this questline as their wincon: drawing their entire deck while controlling the board, kind of similar to a Mecha'thun deck playstyle. I think something like that could actually be interesting.
Or this card will just become unbelievably painful to play against and Priest's amount of generation (even post-nerf) will bring this card into general viability. If it wasn't bad enough that they've generated a million heals and removals, they can also help progress the questline.
I wonder if Blizzard realises they're printing the most annoying and obnoxious cards for Priest almost exclusively.
Priest cards will always trigger me, but hey, at least Priest now got a means to end the game outside of boring you to death.
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