A new Legendary Hunter Minion, The Rat King, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for United in Stormwind!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
This has a lot of potential with the class. Hunter can easily produce a number of minions to rush at something and die in a turn
Unless this is a mistranslation this doesn't require the 5 minions to die on the same turn, right? This basically means that you can just throw this into a regualr midrange deck without particular token support and just have a consistently recycling 5/5 with Rush.
Maybe Midrange HUnter will actually be a thing again, this is some serious lategame pressure
I tried having fun once.
It was awful.
"Rats, we're rats, we're the rats! We prey at night, we stalk at night, we're the rats!""I'm the giant rat that makes all of da rules, let's see what kind of trouble we can get ourselves into!"
5/5 Rush for 5 is eh, but it's the deathrattle that really makes this interesting, assuming that it's not restricted to one turn. However, Hunter is really wishing they still had stuff like Springpaw, Desert Spear, Unleash the Hounds, or even Swarm of Locusts. As it stands, expect it to only revive like 1 or 2 times ever.
Hey, you heard about that Mario guy?
Recurring fast minion, yes please. Decent body and not too hard to revive. Solid card for sure.
Casual Dragon Cardgame enthusiast.
How often can you realistically expect this deathrattle to trigger in a game? I think you should count yourself lucky if it triggers twice. Still, that's 3 5/5's with rush. That's good value. Main questions is: which deck wants to do this? Besides an Unseal the Vault deck in Wild I can't think of any. Maybe this card is good enough on it's own and doesn't need support to be good.
Arena > Wild > Standard
This also looks like a fun card. Giving Hunter some longer term value through the game is nice. Maybe this enables some playstyles that don't revolve around me go face.
Unfortunately, common sense isn't as common as it should be.
Hey first guy who was in BGs first and then revealed as a card. I think... But can be powerful, but needs synergies so doesn't neccesarily make existing decks stronger.
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
So, technically, with enough copies and by trading them one at a time, you can have an endless supply of The Rat Kings. That being said, it doesn't have Trample, so he feels way too fair.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (1/6/21): Demon Hunter - 154; Druid - 904; Hunter - 902; Mage - 995; Paladin - 1046; Priest - 684; Rogue - 935; Shaman - 963; Warlock - 786; Warrior - 785
I don't care how strong it is - I'll be making a meme deck where I fill my board with six copies of this, for sure!
AN ENDLESS SUPPLY OF RATS >:D
Nice synergy with Tavish Stormpike.
I like it.
It doesn't seem terribly powerful, but it is unique and just strong enough to build some fun decks with him. This is also another step towards building some kind of swarm hunter with all of the hyena tokens.
Carrion, my wayward grub.
This is just a 5 star card. Having rush is good. Being able to come back from death is better.
So you play this card and rush into something. At some point of time you'd reload the board and your opponent has to now play in such a way that this doesn't just come back when they've spent all their mana removing your board. Even if your opponent decides not to kill anything, you can simply run your own minions to their deaths and this comes right back with rush to boot.
And its a beast. Amazing.
All in all, the only reason this wouldn't see play is because the dominant hunter is yet again face for days. Otherwise, this fits neatly into nearly everything hunter could want.
Does nobody remember Sherazin, Corpse Flower? Same idea, but a much better card overall. Sherazin didn't see much play, but this might.
"Be excellent to each other." -Bill and Ted
5 mana 5/5, commit a slot of your board for the rest of the gameNot sure, but at least intrigued
Struggle with Heroic Galakrond's Awakening? I got your back :
I don't think this will fit in the current existing archetype of face hunter but may help the return of a new archetype (i.e midrange).
This makes me think of a slower but persistent Imprisoned Vilefiend. This needs token support though to get the most mileage, Kolkar Pack Runner, Sin'dorei Scentfinder, Wolpertinger, and Adorable Infestation first come to mind.
I love this Card. Maybe some sort of Rat Hunter will emerge and rule over all ? :) :)
Challenge me ... when you're ready to duel a god!
Super interesting card. This synergizes very well with Kolkar Pack Runner, Wolpertinger, Sin'dorei Scentfinder and Rats of Extraordinary Size. Seems very solid so far.
In wild it will probably also work well in Unseal the Vault hunter.
Overall a solid card, that will probably see a bunch of play.
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
Doesn’t go face, so probably won’t see any play outside of fun decks like Quest Hunter
This ain't no place for a hero
Good card, but seems a bit too slow for hunter. It usually wants to do its big board summoning in the early game with Kolkar Pack Runner, while playing solitary big dudes (Trampling Rhino) and face things after turn 5.
You must be signed in to leave a comment. Sign in here.