A new Common Druid Spell, Fluffy Turtles, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for United in Stormwind!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
That's far above vanilla stats so at the very least this is playable in Arena. The stats had to be divided more evenly for it to be a great Arena card. For constructed purposes, I think it aims to stall just like Spreading Plague in the past. And if you don't need to stall, you can always trade it in. Great bodies for the new Kodo Mount as well.
Arena > Wild > Standard
It's a decent tradable card. Also works well with the new druid legendary Sheldras Moontree, especially if you intentionally shuffle it back into your deck to be cast for free. Very nice control, defensive card, and they also have taunt, and are beasts, so hey, can also work with the failed taunt/beast archetype Blizz tried to push in FitB
TREMBLE before.... the most legendary dragon that ever existed!
It's called Shell Company, which is just an amazing pun. The card itself doesn't sound great, since I'm not sure that any druid deck actually wants 2 minions for 6 mana. Tradeable means it might be better than expected though.
Had this not have that tradeable keyword it would be a decent card that will never see play. But because it does have tradeable its an instantly maybe.
The taunts aren't exactly going to win you games or in fact kill anything, but its still going to stop damage to your face, and it does curve from a turn 4 Overgrowth, so there's that I guess.
This is great in Druid because of the Tradeable keyword. Normally Druid really suffers from getting a bad mulligan. If this ends up in your opening hand you can easily just toss it turn 1 (since you usually don't do anything else anyways) and get a chance for something more useful...and later on it's just always a good play to stabilize.
I tried having fun once.
It was awful.
The Tradeable Keyword makes it decent enough to play.
Challenge me ... when you're ready to duel a god!
I think this is just a meh card. Maybe the tradable keyword puts it in playable range, but I don't see where this is a tool Druid uses.
Unfortunately, common sense isn't as common as it should be.
Can see play as antiaggro tech
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
The stall is nice, and since druid generally lacks removal I could see them wanting to play this.
The thing about tradeable cards is that they will almost always be viable options since you can always just cycle them if you need to.
Carrion, my wayward grub.
Don't think the 2/7s are big enough on 6 to matter that much. Tradeable is nice an all but looks underwhelming to play.
Casual Dragon Cardgame enthusiast.
With the tradeable option on this card, this will be amazing
It's overall bad, but at least it has tradable, really good for arena though.
Good stats but not good enough to include in a deck. The upside is if you ever discover this, you can keep trading it in for a card from your deck that you actually want. Tradeable keyword is what saves this card.
I think Tradable really helps this, since you're probably playing this in a Primordial Protector/Guardian Animals style deck, and you really want your ramp ASAP. As for the card itself... Eh? Probably a good enough roadblock after you've turbo ramped, but with Rush being so prevalent, it's hard to say it'll completely stop an aggro deck.
Hey, you heard about that Mario guy?
Without Tradeable, this card would be borderline terrible. But because of the keyword, it transforms a slow and clunky card into something quite decent. Just goes to show how powerful flexibility is. And it has the bonus of synergizing with Sheldras Moontree.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
For those rather large turtles, the agility course takes a while.
Struggle with Heroic Galakrond's Awakening? I got your back :
This is a lot like Spikeridged Steed in some ways, and that spell was used a lot. This is a bit different, but the cost is good and it's tradeable. I think this will see lots of play. It's a late game board generator, which Token Druid doesn't really have much of right now.
"Be excellent to each other." -Bill and Ted
Pretty good card. Its also very good if you buff it with Arbor Up. Just a solid card, and it works with Sheldras Moontree.
The problem with this card though, is that it has no spell school. But i still feel like Celestial Alignment druid might use it?
In wild i dont see this getting any play, because Spreading Plague is a million times better.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Tradeable makes this much nicer. If you get it in your opening hand, you don't have a dead card for 6 turns. Good defensive stats, too.
You must be signed in to leave a comment. Sign in here.