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ErodosCrossroads Historian 9351017 PostsJoined 05/29/2019
Posted 1 year, 6 months ago
It's a good card by itself, I'm just not sure where it fits in. It's not quite good enough for Guardian Animals (the 5 mana beasts have better stats and already get Rush from the spell), it doesn't fit with any token strategy and ramp decks want to ramp on 4. Good in arena though.
It's kind of like a mini Illidari Inqusitor if you think about it. You can use it to deal with 2 smaller minions in a turn and if it isn't removed it can give you even more attack value.
I guess now the only question is actually having the health to keep attacking.
This is a super solid card. It basically guarantees you'll be able to deal 7 damage because it has rush. Reminds me of Stormstrike but with a body attached more damage overall. Could also be more ammo for a Guardian Animals deck.
Its just another decent midrange card that will usually deal with two minions on 4.
Unlike most decent druid cards, this one might actually see some play if only because I can easily picture this in menagerie druid. In most other druid decks its just a little too...well...normal.
CaroChampion of the Frozen Wastes 21002159 PostsJoined 03/12/2020
Posted 1 year, 6 months ago
This is very good for practically any deck except spell druid. A little worse when pulled out of Guardian Animals coz it's already got rush. But this card might help that beast midrange deck become more playable.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 1 year, 6 months ago
Great card, feels a little like Stormstrike but costing 1 more and giving you a body. Also this can be resurrected with n'zoth but I think there are better beasts for this.
Reminds me of Stormstrike, but deals 1 more and has the potential to leave a body on the board as well. Probably not good enough to include outside of some jank combo.
Geno9999Pirate King 1445910 PostsJoined 11/10/2019
Posted 1 year, 6 months ago
Very solid midrange card... except I don't think that Druid is playing that type of deck anytime soon with Primordial/Survival Druid still being around.
Current Druid builds don't need this card as they have better options. So, the only way I believe Park Panther can see play is if Beast Druid (or some other sort of midrange Druid) becomes a thing.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
A new Rare Druid Minion, Park Panther, has been revealed!
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It's a good card by itself, I'm just not sure where it fits in. It's not quite good enough for Guardian Animals (the 5 mana beasts have better stats and already get Rush from the spell), it doesn't fit with any token strategy and ramp decks want to ramp on 4. Good in arena though.
It's kind of like a mini Illidari Inqusitor if you think about it. You can use it to deal with 2 smaller minions in a turn and if it isn't removed it can give you even more attack value.
I guess now the only question is actually having the health to keep attacking.
I tried having fun once.
It was awful.
Does anyone still remember Savage Combatant? I loved that card back in the day. This card is clearly better, can't wait to pick this in Arena.
Arena > Wild > Standard
You VS the guy she tells you not to worry about.
This is a super solid card. It basically guarantees you'll be able to deal 7 damage because it has rush. Reminds me of Stormstrike but with a body attached more damage overall. Could also be more ammo for a Guardian Animals deck.
Interesting effect, really good in arena, but probably not good enough to see play in constructed....
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Its just another decent midrange card that will usually deal with two minions on 4.
Unlike most decent druid cards, this one might actually see some play if only because I can easily picture this in menagerie druid. In most other druid decks its just a little too...well...normal.
This is very good for practically any deck except spell druid. A little worse when pulled out of Guardian Animals coz it's already got rush. But this card might help that beast midrange deck become more playable.
TREMBLE before.... the most legendary dragon that ever existed!
Rush plus attack buffs, good stuff. As others said a remake of Savage Combatant. Solid card.
Casual Dragon Cardgame enthusiast.
It's 4 mana for 7 damage and a body. I could definitely see this being played especially since druid tends to have a lack of removal options.
Carrion, my wayward grub.
This is quite fun. 4 to punch something for 7 on the board. Or at the least, give your hero a quick punch.
Any removal for druid os good, 4 mana remove 2 minions against aggro is totally worth.
By The Holy Light!
Great card, feels a little like Stormstrike but costing 1 more and giving you a body.
Also this can be resurrected with n'zoth but I think there are better beasts for this.
This looks pretty good - sure not for Druid Decks with [Hearthstone Card (Guarding Animals) Not Found] but for other lists this seems pretty good.
Challenge me ... when you're ready to duel a god!
Reminds me of Stormstrike, but deals 1 more and has the potential to leave a body on the board as well. Probably not good enough to include outside of some jank combo.
Very solid midrange card... except I don't think that Druid is playing that type of deck anytime soon with Primordial/Survival Druid still being around.
Hey, you heard about that Mario guy?
Current Druid builds don't need this card as they have better options. So, the only way I believe Park Panther can see play is if Beast Druid (or some other sort of midrange Druid) becomes a thing.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
This should pack a decent punch on turn 3 or 4.
Plus, as it has rush, its effect is guaranteed to trigger
Struggle with Heroic Galakrond's Awakening? I got your back :
This is a pretty sweet card. Anything with Rush is at least playable, and this can also synergize with various other cards.
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