A new Legendary Druid Spell, Lost in the Park, has been revealed!
Card ID Not Found
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for United in Stormwind!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
Strong contender for worst card of the set and we're not even halfway through.
I tried having fun once.
It was awful.
Time to shine for Gonk Druid!
On a more serious note, does anyone know if you need to gain the attack in 1 turn or will hero powers over time do as well? This looks like the easiest one to complete so far, but the reward is a bit lackluster too. At least Guff has taunt, that's nice.
Arena > Wild > Standard
Looks interesting but seems kinda weak compared to other Questlines.
I mean yes a 5 Mana 8/8 with taunt that gives you 8 Attack and 8 Armor is still pretty good but im not sure if it`s worth to play a lot of cards to get there.
But still, i kinda like it even tough it seems weak.
Challenge me ... when you're ready to duel a god!
Burn druid. Well that's something new I guess.
But as for whether its ever worth it? Well, its not to say its completely trash. Its very easy to complete and honestly sticks to the gameplan of actually burning your opponent's face while tanking shots at the same time.
There might be a small glimmer of hope somewhere that we're looking at a tier 2 deck.
Obviously this isn't a big game ending card like the other questlines, but it may still be playable. Over time it equates to 18 armor, 8 damage, and an 8/8 taunt with the condition that you play some bad hero buff cards like Gnash and Bite. Currently I don't think we have the right support cards to play this, but if we could actually get some good hero buff cards this expansion then I could see this working.
Carrion, my wayward grub.
It's hard to say if Lost in the Park is any good, but it has a few things going for it. It draws a card over the course of the quest, which helps mitigate the downsides of having it in your opening hand. It's also pretty easy to accomplish curve through progress - Quest turn 1, Minion turn 2, Moontouched Amulet turn 3 for the first proc, Park Panther turn 4 to get you close to the second proc and probably clear two enemies, etc.
That's how I imagine this would need to work - in some kind of midrange deck that plans to use Druid's ample "gain attack" abilities to control the board. That's the direction Blizzard said they wanted to move when the took Swipe out of Standard, and the fact that this gains you armor to mitigate attacks seems pretty relevant. We'd probably still need one or two cards to support it, but this seems like it could be solid.
Definitely weak compared to other Questlines. I'm assuming you have to gain 4, 5, or 6 attack all at once, as opposed to gaining 1 attack 4 times? It would be a bit easier to complete if you could do it in stages, but still not great.
"Be excellent to each other." -Bill and Ted
Probably decent, but deck building restriction is weird
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Kinda lackluster by comparison to the other revealed questlines. The others so far add a substantial amount of finality to the game... this is just a one and done situation.
Don't underestimate that quest, face druid Will be a thing!
By The Holy Light!
This feels like an underwhelming reward for completing the quest. A one time 8 damage just doesn't quite cut it. I just don't think Druid has the tools where they can attack face fast enough to make a burst 8 damage the clinching blow.
Unfortunately, common sense isn't as common as it should be.
Really gonna need to see more support besides Park Panther to work, otherwise I think this is too much effort for too little reward.
Hey, you heard about that Mario guy?
Quote From PezmanDefinitely weak compared to other Questlines. I'm assuming you have to gain 4, 5, or 6 attack all at once, as opposed to gaining 1 attack 4 times? It would be a bit easier to complete if you could do it in stages, but still not great.
I assume you can do it in stages, because gaining 6 attack at once after having already gained 4 and 5 seems way too difficult for Druids.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
I mean, is not bad, you can complete this kinda easily, but the impact compared to the other quests is kinda disappointing, not that is bad but I feel a lack of theme, kinda like the Priest one). Maybe I would have preferred a more difficult questline and an effect that lasted through the entire game like most of the others.
How fast do you think Druid can complete this Questline? I'm afraid it'll be too slow, or you'll have to commit too much of your deck to make it work ...Not sold
Struggle with Heroic Galakrond's Awakening? I got your back :
Less flashy than the other questlines, but I still think this can be a strong finisher depending on other "hero attack" support this expansion.
Casual Dragon Cardgame enthusiast.
Really boring, but also probably really good in some sort of Face Druid aggro deck. Tough to call a Legendary questline a sleeper, but I think this fits the bill.
Looks like the worst questline so far. The reward isn't even permanent like the other ones, just Inner Demon on a stick. Don't believe in Face Druid becoming a thing anyway.
This looks by far the weakest of the Questlines I've seen so far. I hope you don't have to get your hero up to those attack levels all at once, otherwise it seems almost impossible to pull off, for a fairly weak reward. I guess it could be done with very lucky draws of Park Panther, Moontouched Amulet and Feral Rage at the same time. I suppose this is intended as burst for a finisher, though an 8/8 taunt plus 8 armor for you hero might be enough to comeback from behind.
You must be signed in to leave a comment. Sign in here.