A new Epic Warrior Spell, Provoke, has been revealed!
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Well first off - never underestimate a 0 Cost Mana Card.
The effect is pretty good to clear a Minion or a whole Bunch of them ... and it also is Tradeable - this will at least see play in some Control Warrior Lists.
Challenge me ... when you're ready to duel a god!
I guess this is like Serpentbloom except it works the other way around. Will probably see about as much play as Serpentbloom.
Arena > Wild > Standard
Any poison + Deathspeaker + Provoke
Also Bonechewer Vanguard against a board of small minions would be nice.
What if your minion dies before all the envíes attacks? If all the minions attacks even your minion is death, is a 5/5 card with Venomous Scorpid.
By The Holy Light!
I love this, and I will hate it when people school me with it.
Linecracker plus Terrorguard Escapee anyone?
"Be excellent to each other." -Bill and Ted
Hm you just play a big dude and clear the board, really good card
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Quote From UVEWhat if your minion dies before all the envíes attacks? If all the minions attacks even your minion is death, is a 5/5 card with Venomous Scorpid.
The way similar effects worked before, if it dies attacks stop
Maybe I'm being myopic but I am not seeing the return of investment on this card
I think this will be a great card, especially in a controlling deck. I like that it lets you control what gets attacked. It will make desirable deathrattle or frenzy effects that much more reliable.
Unfortunately, common sense isn't as common as it should be.
Hmm, I'm not feeling it. Sure it works wonders with like Rattlegore or Venomous Scorpid, but I feel like there's better options for board clears/removal.
Hey, you heard about that Mario guy?
Does someone know if the order is random or if it is depending on order of having been summoned?
This is very powerful. It basically gives your minion rush and mega-windfury for 0 mana with the option of being tradeable. There are just so many possibilities with this card.
Carrion, my wayward grub.
That's a flavorful (0) mana spell with a neat take on "Taunt'ing"I love it and am already dreading playing against it
Struggle with Heroic Galakrond's Awakening? I got your back :
Interesting removal/frenzy synergy. I can't wait to play with this.
Casual Dragon Cardgame enthusiast.
One of the better cards for Warrior so far this set. Let's you clear threats, trigger frenzies, and make big cards like Rattlegores many times better, AND it has Tradeable.
Really cool design, 0 mana spells always have potential and you can always trade it in for something else if you don't need it. Awesome card.
This would be one of the few cases where trading it would be more expensive than playing it, but I guess if you have no viable targets from it, you might as well try drawing something else. Might be best on some kind of whenever this minion takes damage minion.
Its primary function would be to trigger frenzy or damage related keywords.
As a removal option, its interesting but perhaps a little to optimistic to assume this card would ever clear your opponent's board while leaving a minion intact. Even something as robust as Moonfang can only take 3 hits, and with a clutch buff only 5 hits.
Another problem is likely that the effect triggers from the earliest played minion first, similar to Trueaim Crescent. Since your opponent controls this and not yourself, its never really going to take trades as you prefer it.
But the fact that you can use this as a removal or a trigger, and it being both tradeable and 0 mana, I've no doubt this will see play one way or another.
VERY cool design. Basicly inverse Hysteria for 0 mana. Really good alongside immunity effects or poisonous. Speaking about poisonous, Venomous Scorpid is both a good target for Provoke AND it can discover Provoke. Also Provoke is really useful in order to potentially guarante that a frenzy cards effect gets triggered. Also because you make YOUR OPPONENTS minions attack yours, it doesn't remove your attack with Rush or Charge. Provoke basicly gives one of your rush minions Windfury, because it can trade into your opponents weak minion, and then Provoke allows you to clear a 2nd minion. Also it basicly gives minions without rush, like Rattlegore rush. Also just a reminder that Grommash Hellscream is in the core set, and it a really good target for Provoke as long as your opponent has 8 or less attack worth of minions on board.
Actually now that i think about it, Provoke is also really good in BIG warrior decks, in case you recruit/summon a minion without rush.
In the worst case scenario you can just trade it and draw something you need, which is still pretty good. Provoke is certainly going to... Provoke some people!
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
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