A new Common Druid Spell, Sow the Soil, has been revealed!
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Is this better or worse than Treenforcements?
Either way it probably won't see play. We don't have specific Treant synergy anymore and +1 attack probably matters very little when you compare it to all the other buff spells.
I tried having fun once.
It was awful.
That wide attack buff will be real handy in a number of scenarios. Remember we also have Solar Eclipse.
"Be excellent to each other." -Bill and Ted
More token druid stuff, but I'm not sure it is good enough to get a spot away from other cards. Considering the other good support token druid gets, I just don't see this being good enough.
Unfortunately, common sense isn't as common as it should be.
Even though it doesn't get the Health of the minions, this is still a solid Chose One card
Not a stellar card, but can be gotten from Wandmaker and other card generation effects.
I think this will fit into spell only tokens real easily. A 1 mana 2/2 is great and the + attack is a nice additional finisher if needed.
Casual Dragon Cardgame enthusiast.
Its certainly a good card for token druid. Being able to cheat out a win is practically the win condition and this card not only provides a viable 1 drop it also allows for that win condition. Shouldn't be underestimated is what I would rate this as.
It's flexible in a good way: you can use it early for board presence or later as a mini-Savage Roar. Will it be good enough to take up a deck slot in an already tight deck though? Maybe.
A decent board buff to push for extra damage. I imagine in most cases you wouldn't want to summon the treant, but it is still nice to have the option.
Carrion, my wayward grub.
Seems better, an attack buff for all your minions in swarm decks can be a winning strike.
Seems at least decent. You'd probably choose the Treant about as often as the Panther from Power of the Wild.
Hmm interesting card. Summoning a treant isnt that bad turn 1, and it can kinda act as a finisher with the buff. Probably will at least see experimentation.
In wild its a worse Treenforcements, which already sees nearly no play.
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
Pretty decent for Token Druid - also works in combo with Solar Eclipse.
Challenge me ... when you're ready to duel a god!
Buffing your huge board or building it. Just a great all pourpose card.
Lemushki - The one and only since 2006
Feels like token druid has better buffs
Geez, pretty flexible for a token deck. But between you and me, there very little use for the second options.Still pretty good, for a single mana
Struggle with Heroic Galakrond's Awakening? I got your back :
I wonder if it is good enough staple card for Token Druid in Wild. Doubtful.
If you have a full board this could be 1 mana 7 damage!?!? That's not enough. No health buff, so it's not getting played early. We need more Treant synergies to play the other choice.
Dad Legend. Legend IV
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