So, a pirate that can be played for something else that aggro or tempo.
A really good effect on top of that.
Papa Nurgle wants to share his gifts.
Oh wow, control warrior will love this pirate. It's a must kill minion and can be summoned off The Juggernaut as well. Gonna be really annoying for aggro decks and I love it
TREMBLE before.... the most legendary dragon that ever existed!
In most cases I don't see this getting you more than 6 armor, which is strong but nothing crazy. With the addition of the pirate tribe I can definitely see this being played.
Carrion, my wayward grub.
Interesting spin on usage of pirates, but it makes controly spin on pirate package possible
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
INCREDIBLE card. Perfect fit in both pirate warrior with questline and in control warriors. Any warrior deck that uses N'Zoth, God of the Deep will use Cargo Guard as their pirate.
Also this can get randomly summoned from The Juggernaut.
And in wild it probably sees play in ODD Warrior as well. That actually quite unfortunate. :C
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
one of the annoying card that has to be dealt with very soon
I am 68 years old and still reach Legend
That's actually a fair comparison, and with a better synergy with a meaningful tribe
Struggle with Heroic Galakrond's Awakening? I got your back :
I like the implication of slower pirate decks.
This isn't inherently bad, but it's absolutely not in line with want pirates generally want to do, and therefore I hard time envisioning this in any deck.
Arena > Wild > Standard
Wow, soft taunt that enable you trade with your face an leave your minions to going to enemy face, not strong but enable effective board control
Great defensive tool for a deck that usually leans more towards offense. Given the new Warrior questline, this will definitely see play
Obviously you play this in Pirate decks, but this seems like one of the ones that might break out of the archetype and see play in other decks too. Mainly because its effect doesn't hinge around weapons - at least not obviously.
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