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This might just be insane in wild pirate warrior since the drawback of having a questline taking up a spot in your hand is immediately gone after you finish the first step and the first step isn't even hard.
I eat your fast food spare changes when you sleep.
This is an absolutely nutty Quest. The conditions are piss easy to fulfill considering the amount of playable pirates. The support cards are almost entirely premium and the lategame potential is insane. Control Pirate Warrior anyone?
One thing though: Why does Cap'n Rokara look so...skinny?
Am I correct in seeing that the Juggernaut cannot be removed? That is absolutely insane. Yes, play pirates for control and this will eventually kill your opponent.
"Be excellent to each other." -Bill and Ted
Guff's OwlTK
A Celestial Alignment Druid Deck created by
Pezman. Last updated 1 year, 2 months ago
Doesn't seem too hard to finish this quest, most Pirates are fairly cheap. The end reward seems bonkers too. This will be the most fun Questline I think.
An aggro quest with an insane value finisher. This will be crazy. A fresh pirate, a fresh warrior weapon, and two (2) damage pings every turn is pretty nuts.
Unfortunately, common sense isn't as common as it should be.
Probably my favorite card from this expansion. This will probably be incredibly bonkers in Wild, but I like how it promotes a more mid-rangey and grindy style of play with Pirates, as opposed to the usual aggressive stuff. Those conditions are super easy to meet, and the new Pirates like Stormwind Freebooter and Harbor Scamp look pretty good as well. I'm crafting this one for sure, I miss playing Warrior (didn't play the class that much in Barrens, other than some control decks that sucked).
I wish Cap'n Rokara was a hero portrait, though. That would be more awesome than any of the crap portraits they made of her.
Also you can put Laday Prestor in your deck as top end. After you done the quest you can turn 3-5 leftover cheap pirate into Dragon as another win condition
This is one of those few quests that can actually function outside its supposedly archetype.
I've no reason whatsoever to suspect that this is a pure aggro card. You can easily build control and midrange out of this thing because the conditions aren't difficult and the reward is spectacular.
If it does suffer, its largely because the quest is kinda slow. Like there's just so many situations you'd be playing cpt rokara on turn 7-8, and since she doesn't have rush and the effect only starts the following turn, its essentially asking you to pass the turn.
DarkFrostXOld God Fanatic 8301229 PostsJoined 07/26/2019
Posted 1 year, 6 months ago
Pirates are generally cheap, so this seems really good. I've never been a fan of pirate or aggro decks, but I've been of RNG fiesta and flavor, so I really like this card, may make me try warrior pirate finally.
the random enemy part will keep this from being executed too quickly given that there isn't a whole stock of cards that will do that. But this is something to help get things on the board and fast... on top of drawing them.
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This might just be insane in wild pirate warrior since the drawback of having a questline taking up a spot in your hand is immediately gone after you finish the first step and the first step isn't even hard.
I eat your fast food spare changes when you sleep.
This looks good - and i just saw Kibler finish the Questline and get the Juggernaut - pretty good.
Challenge me ... when you're ready to duel a god!
...Huh.
On the one hand, I'm not sure about Quests focused on tempo/aggression work...
But on the other hand, The Juggernaut (Portal, Start of Turn: Summon a random Pirate, equip a weapon, deal 2 damage twice.) is looking hype.
Yo ho, yo ho, a pirate's life for me~
Hey, you heard about that Mario guy?
I'm annoyed by this already. Hopefully, Pirate Warrior is fast enough that having this card in their mulligan turns out to actually not be beneficial.
Arena > Wild > Standard
This is an absolutely nutty Quest. The conditions are piss easy to fulfill considering the amount of playable pirates. The support cards are almost entirely premium and the lategame potential is insane. Control Pirate Warrior anyone?
One thing though: Why does Cap'n Rokara look so...skinny?
I tried having fun once.
It was awful.
Am I correct in seeing that the Juggernaut cannot be removed? That is absolutely insane. Yes, play pirates for control and this will eventually kill your opponent.
"Be excellent to each other." -Bill and Ted
Doesn't seem too hard to finish this quest, most Pirates are fairly cheap. The end reward seems bonkers too. This will be the most fun Questline I think.
When you can't pull out the Juggernaut...
... Because you already killed your opponent with your aggro pirate deck =(
An aggro quest with an insane value finisher. This will be crazy. A fresh pirate, a fresh warrior weapon, and two (2) damage pings every turn is pretty nuts.
Unfortunately, common sense isn't as common as it should be.
" Winning the annual Ratchet Regatta really went to their heads. " ^^
Struggle with Heroic Galakrond's Awakening? I got your back :
Love the finisher for a pirate deck. Very thematic with the ship. Looks fun.
Casual Dragon Cardgame enthusiast.
Probably my favorite card from this expansion. This will probably be incredibly bonkers in Wild, but I like how it promotes a more mid-rangey and grindy style of play with Pirates, as opposed to the usual aggressive stuff. Those conditions are super easy to meet, and the new Pirates like Stormwind Freebooter and Harbor Scamp look pretty good as well. I'm crafting this one for sure, I miss playing Warrior (didn't play the class that much in Barrens, other than some control decks that sucked).
I wish Cap'n Rokara was a hero portrait, though. That would be more awesome than any of the crap portraits they made of her.
One of the easiest to complete quests and a huge reward.
Your Hero Will have a permanent equipped weapon, Will deal 4 dmg every turn and summon a pirate.
Keep your golden copies, that card will be nerfed soon.
By The Holy Light!
Also you can put Laday Prestor in your deck as top end. After you done the quest you can turn 3-5 leftover cheap pirate into Dragon as another win condition
This is one of those few quests that can actually function outside its supposedly archetype.
I've no reason whatsoever to suspect that this is a pure aggro card. You can easily build control and midrange out of this thing because the conditions aren't difficult and the reward is spectacular.
If it does suffer, its largely because the quest is kinda slow. Like there's just so many situations you'd be playing cpt rokara on turn 7-8, and since she doesn't have rush and the effect only starts the following turn, its essentially asking you to pass the turn.
Easy to complete, with potential infinite value and tempo? Yeah, this good.
Pirates are generally cheap, so this seems really good. I've never been a fan of pirate or aggro decks, but I've been of RNG fiesta and flavor, so I really like this card, may make me try warrior pirate finally.
the random enemy part will keep this from being executed too quickly given that there isn't a whole stock of cards that will do that. But this is something to help get things on the board and fast... on top of drawing them.
Copy the quest reward.