A new Common Hunter Spell, Aimed Shot, has been revealed!
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For his neutral special he wields a G U N
I tried having fun once.
It was awful.
After seeing the Hunter Questline i think this card is pretty good.
Challenge me ... when you're ready to duel a god!
Amazing synergy with the questline Defend the Dwarven District. Even without it, it's probably good enough to see play. It's a more flexible Lava Burst without the overload considering the fact that Lava Burst almost always went face.
Arena > Wild > Standard
Great support for the Questline. Valuable trigger for early, extra burst for later.
"Be excellent to each other." -Bill and Ted
I can't believe this isn't restricted to targeting minions. 7 damage to the face, every time.
Questline synergy and does what Hunter wants to do, hit face. 5/5.
This will be a great card in the questline. It works for progressing and for the burst at the end to finish the opponent off. I think it also makes a case just to go into face hunter decks. Odd hunter in wild with this and the double damage hero power guy completes that achievement pretty quick.
Unfortunately, common sense isn't as common as it should be.
P-please show mercy Odd Hunter....
5 mana deal 7 face dmg.
Face hunter Will take profit of this.
By The Holy Light!
Just a good card. No target restrictions. Adding to your HP, with the new quest allowing you to freely target, this will be strong. Wild too!
Casual Dragon Cardgame enthusiast.
It deals 5 damage. Is a debate needed on whether this sees play? Nope.
Crazy strong, SKill Command is back baby!
This is just a strong card, the math works out. 5 damage is worth a 3 mana investment. You do have to use your hero power for 2 mana to take advantage of it, but you're playing Hunter, you're already using your hero power every other turn. And in conjunction with the quest, this is just bonkers.
Carrion, my wayward grub.
And you can even split the kill command damage here.
So 5 mana, deal 7 damage. This will probably end a lot of games.
Me before seeing Defend the Dwarven District: "Oh it's Kill Command, oh sorry "Skill" command. Well thats going to be pretty good"
Me after seeing Defend the Dwarven District: "OMG this is sooo good. This is so busted."
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
Better Kill Command, both for being able to split up the damage, and also easier to get that +2 damage vs. needing beasts in your deck.
Hey, you heard about that Mario guy?
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