A new Legendary Rogue Spell, Find the Imposter, has been revealed!
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What have you done? The stale memes will be here any second, we have to hide!
What qualifies as an SI:7 card though? Is it really just in the card name, because if so that's a really forced gimmick (and if it isn't, then that's just confusing)
That being said, I really like this one, probably one of the better quests. The gizmos are all really powerful by themselves. It's basically a Rogue Ysera with extra steps.
I tried having fun once.
It was awful.
And i think they mean Cards with the SI:7 in the Name. Seems decent enough to see play.
Challenge me ... when you're ready to duel a god!
Quote From YourPrivateNightmareWhat qualifies as an SI:7 card though? Is it really just in the card name, because if so that's a really forced gimmick (and if it isn't, then that's just confusing)
It functions the same as poisons in that regard, so it's perfectly consistent with rogue card wording this year. Honestly I like that approach for things that aren't really tribes/spell schools, so long as there aren't any awkward cases. Now I think about it, Mathias Shaw would be such an awkward case if they actually printed him. They'd have to call him SI:7 Master Shaw, or something similar.
Anyway, yes, the quest looks a lot of fun, and is certainly making a completely unique archetype. We have to keep in mind Shadowstep and other bounce/copy effects exist, so the number of gizmos we can get its bonkers.
It is funny for the fact that unlike other mercenaries, Scabbs ends up 'losing' on his quest journey, that sad look on his face. But fortunately he got away.
Very interesting that Scabbs "learns the truth" about Lady Prestor. Keen to see the story for his book of merc adventure
TREMBLE before.... the most legendary dragon that ever existed!
Overall, this looks good and really fun. I don't know why the mole Spy Gizmo gives you a card "from your opponent's class". I thought they had moved away from that because of how much it sucks against other Rogues.
"Be excellent to each other." -Bill and Ted
Very interesting that they made SI:7 its own thing, kind of like Watch Towers. The Gizmos are neat, but not really game winning. It'll be fun to experiment with in a Tempo Rogue deck, but if a Rogue deck is meta, this won't be a part of it.
Wow just incredible
Your whole deck is built around this card with the new SI:7 cards that are just terrible and borderline boring and what do you get at the end?
5 cards that are not so bad but can't win you the game and sure you can Shadowstep Spymaster Scabbs but still no win condition
I wish they did something fun with the Deathrattle cards that they just printed and didn't even give them any kind of support and are just kinda dead on arrival
As a Rogue main I'm just disappeared in the last two expansions and wish they actually give Rogue some kind of a win condition to the class
( Elwynn Boar is my last hope even though it's a meme card it might be just memey enough to win you the game )
I saw this played during the theory craft streams. I wasn't impressed with how it worked out. The randomness of the reward cards made it a little awkward to plan for.
Unfortunately, common sense isn't as common as it should be.
Interesting Questline. I like the gizmos mostly but randomness of getting them worries me. Will be fun to try and I like the SI:7 tribe idea.
Casual Dragon Cardgame enthusiast.
I've not so familiar to Warcraft lore, are there already SI:7 cards thematically that don't have SI:7 in their name?
The spy gizmos are incredible, which means its worth your while to build around this quest.
But it really does suffer from a few issues. Firstly, rogues cant heal, so if this doesn't win them the game it's basically asking for you to die. Second, the SI cards are decent at best, and none of them have taunt. Is it worth it to both skip one turn and draw one less? Aggro decks basically eat this quest alive.
It can certainly get better, because rogue can easily just shadowstep scabbs to perpetually have reload in hand. Its just the healing issue they need to resolve.
Either way, for being one of the few quests that can actually be completed without breaking a neck, and that the reward is decent, its definitely a cut above the others.
This seems kinda bad, the Spy Gizmos are incredibly overpowered but the SI:7 cards are mostly bad. Also, rogue is so dependent on Octobot right now that you don't want to give up a mulligan slot for this.
The individual pay-offs are actually pretty cool. I can see this being played competitively because of those gizmos. Add in Tenwu to get another batch of gizmos and there are plenty of cards available to manipulate the board a bit.
So this is what all those SI:7 cards are for. I'm not sure this will be that good. Looks real easy to complete, but the reward is certainly weaker than a "For the rest of the game" reward.
In wild: the 6 mana 4/4 mech that deals 1 damage to all characters at the end of each turn, plus give it poisonous, and permanent stealth.
Good but not that exciting....
Lemushki - The one and only since the 2006 rebranding.
One of the more interesting and fun questlines.
Incredible flexibility, awesome flavor, and the mustache... The perfect Rogue questline. SI7 tho... not that great...
Papa Nurgle wants to share his gifts.
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