Maybe there's some class that would like some random spell generation, perhaps Mage if they're willing to run minions, but I doubt you the other player will cooperate and get you many spells.
The name makes the card.
It's the meme dream for some wild OTK.
Papa Nurgle wants to share his gifts.
It's just bad. For less mana you could just discover a spell instead of getting a random one. And worse, your opponent has a level of control over how many spells you get, making it even harder to utilize. There is just no reason to play this, which is a shame since it would be pretty funny to bash my opponent's face in with giant wheels of cheese.
Carrion, my wayward grub.
Annoying for your opponent but how does it win the game for you? Random. That's how.
Dad Legend. Legend IV
"Ah ha I've got you now Jaina! You can't help but give me more resources! Ugh, more Paladin Secrets... Wait stop stop, you're giving me too many cards, too many cards NOOO!!!"
Hey, you heard about that Mario guy?
very weak card
I am 68 years old and still reach Legend
way too inconsistent and greedy
I am envoy from nowhere in nowhere. Nobody and nothing have sent me. And even though it is impossible I exist. ©Trimutius
Actually this seems better than i first expected. Its good when there are a bunch of spell-heavy decks in the meta, and it just seems like a must include in a bunch of Questline Hunter decks, just so they can try get some more damaging spells. Also it gives spells FROM ANY CLASS, which makes it so much better. Also it fits perfectly in burgle rogue decks. Great card.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
That's the type of design that I usually rate way too high for how useful it'll end up being, but heck -tradition
Struggle with Heroic Galakrond's Awakening? I got your back :
Lovely fun effect. SHould have been SI:7 to ensure a bit more use of it in rogue.
It's good for a filler, but not very good to include in a serious decks
An interesting card, but far too random to have any real use
The 3/7 that summons 2/2 Taunts has seen play as a tech card, so I don't count this out immediately. Having said that, the effect is much worse, so I don't anticipate much experimentation before it gets relegated to Arena.
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