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TumbleweedovskiProtector of Elwynn 1470590 PostsJoined 06/12/2019
Posted 1 year, 6 months ago
Neutral Imprisoned Felmaw. Looks like a premium 2-drop for Arena. It might be a bit slow on curve, in the midgame, it doesn't drop as much in power level as so many other 2-drops.
Its a rogue card. No other class can ever take advantage of this.
But at the same time, its nearly always 1 turn too slow because it doesn't have rush. Is there any reason not to just play Imprisoned Vilefiend instead?
Is there a way to reliably play this on two or three and still proc the awaken effect? If not and you have to wait for a full turn of mana to wake it up, it essentially plays as a two turn dormant. I guess in aggro it could go better and have an early threat on board.
Unfortunately, common sense isn't as common as it should be.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 1 year, 6 months ago
I don't think this will see play. Unless you have a handfull of 1-drops in your hand, the earliest this can reasonably be expected to attack is turn 5. And that is if it is played on turn 2.
Generally it isn't worth going through this much trouble just to get a couple of extra stats.
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Sounds like a Rogue card, but I'm not sure if it's good enough
I tried having fun once.
It was awful.
Neutral Imprisoned Felmaw. Looks like a premium 2-drop for Arena. It might be a bit slow on curve, in the midgame, it doesn't drop as much in power level as so many other 2-drops.
Arena > Wild > Standard
This is good for aggro decks. Drop this on 2 and play 3 one-drops next turn and you have a good board ready to go.
Interesting card. Might be too slow but may be able to wake this up quick with some zero cost spells.
Casual Dragon Cardgame enthusiast.
Not sold on it.
Like Lundy said: play this on turn two and follow up with 3 one-drops. But if you curve out with a three-drop, four-drop, and so on it's pretty bad.
Also Imprisoned Felmaw immediately attacks, which this here doesn't.
Its a rogue card. No other class can ever take advantage of this.
But at the same time, its nearly always 1 turn too slow because it doesn't have rush. Is there any reason not to just play Imprisoned Vilefiend instead?
Probably not.
Actually quite decent in decks that play a lot of cards, like Rogue, Demon Hunter and Mage.
Is there a way to reliably play this on two or three and still proc the awaken effect? If not and you have to wait for a full turn of mana to wake it up, it essentially plays as a two turn dormant. I guess in aggro it could go better and have an early threat on board.
Unfortunately, common sense isn't as common as it should be.
This will be a common place in any aggro or Rogue deck. Just like Hunter's damn demon
Worse version of Felmaw. Might be ok in some scenarios though.
"Be excellent to each other." -Bill and Ted
This can also see play in shaman or druid because of Lightning Bloom, good card overall.
Looks promising - mostly for Aggro i guess but defenitely worth a try.
Challenge me ... when you're ready to duel a god!
Rogue can make use of this.
Easy enough to wake up. gREAT for rogue.
Lemushki - The one and only since the 2006 rebranding.
Only viable in Rogue.
Certain classes like Rogue/Hunter could take advantage of this effect quite quickly. Could definitely seeing it getting added into Face Hunter
TREMBLE before.... the most legendary dragon that ever existed!
If you play the 3 cards on turn 3 you just start turn 4 with a 5/4 which, given, is good but not a "WOW!" play.
Papa Nurgle wants to share his gifts.
Obvious class for this is Rogue. Certainly bad if you can't awaken it until turn 5, but pretty damn good on turn 3.
I don't think this will see play. Unless you have a handfull of 1-drops in your hand, the earliest this can reasonably be expected to attack is turn 5. And that is if it is played on turn 2.
Generally it isn't worth going through this much trouble just to get a couple of extra stats.
Carrion, my wayward grub.