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Holy shit what? That's actually kind of insane. It's a 3-mana 1/6. That is basically an unkillable statline unless you're very far behind. Remember Miscreant? That guy was onnly a 1/5 and had to be nerfed despite not even having a continuous effect.
TumbleweedovskiProtector of Elwynn 1470590 PostsJoined 06/12/2019
Posted 1 year, 6 months ago
Great stats for its effect, but still this needs to be on your board along with preferably more than one beast, and then you need to attack with this as well. Too clunky.
I like what this card can do. It will be difficult to remove, but won't necessarily require many resources to do so. Get this on board right before a big swarm turn and you can reap some nice benefits.
Unfortunately, common sense isn't as common as it should be.
Demon in Hunter is weird, but the do have Demon Companion I suppose. This is very sticky with such a high health total, I expect to be nerfed to 5 or 4 health somewhere down the road. Drop this early, your opponent has to remove it, or else you slam down some beats then buff them all and it becomes very hard for your opponent to get the board back.
There's so many things you can work with this card, mostly because as a 6 health 3 drop its nearly guaranteed to survive a turn. Even if it doesn't your opponent would have likely sunk everything to get rid of this menace.
Before we start creaming our pants, there's really not alot of cards that dishes out wide beasts at a timely 4 mana curve. Even at the most optimistic, this will work with Rats of Extraordinary Size for full value, or simply buff a couple of minions at most.
But if midrange beast hunter is your game, there's no reason why this wouldn't see play.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 1 year, 6 months ago
I feel the same way about this card as I do about every other swarm hunter card I have seen this expansion, I really want it to work, but realistically don't think it will. It does have strong stats, but you have to spend 3 mana then wait a turn, and if your opponent doesn't have removal you get to do the same thing druids get to do for 2 mana without the wait or the beast requirement.
GoddammitDontShootMeChampion of the Frozen Wastes 18951283 PostsJoined 06/03/2019
Posted 1 year, 6 months ago
Seems to be a lot of support for filling the board with cheap beast tokens for Hunter this expansion, so I think this could be pretty threatening. Probably gets off 2 procs before it dies.
BrandonOld God Fanatic 13102008 PostsJoined 05/29/2019
Posted 1 year, 6 months ago
Meh i think it wont be that good. Even if it survives a turn, the buff wont be good enough for some kind of beast token "swarm" hunter deck. If it had rush then sure, it would have been strong. But waiting 1 turn for the effect is way too slow.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
6 health for 3 mana is quite chunky. I guess you could play this T3, and then small beasts like Wolpertinger on T4 to start snowballing. Or maybe you could use this + Animated Broomstick + Rats of Extraordinary Size to regain the board for 10 mana? Maybe even throw in an Devouring Swarm, so you get 3/3 Rats?
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Holy shit what? That's actually kind of insane. It's a 3-mana 1/6. That is basically an unkillable statline unless you're very far behind. Remember Miscreant? That guy was onnly a 1/5 and had to be nerfed despite not even having a continuous effect.
I tried having fun once.
It was awful.
Great stats for its effect, but still this needs to be on your board along with preferably more than one beast, and then you need to attack with this as well. Too clunky.
Arena > Wild > Standard
Very very swingy. Has the potential to be seriously busted, but needs a lot of setup.
"Be excellent to each other." -Bill and Ted
I like what this card can do. It will be difficult to remove, but won't necessarily require many resources to do so. Get this on board right before a big swarm turn and you can reap some nice benefits.
Unfortunately, common sense isn't as common as it should be.
I want to see this do well... but it just doesn't have the support to merit the 3 slot
Demon in Hunter is weird, but the do have Demon Companion I suppose. This is very sticky with such a high health total, I expect to be nerfed to 5 or 4 health somewhere down the road. Drop this early, your opponent has to remove it, or else you slam down some beats then buff them all and it becomes very hard for your opponent to get the board back.
Fun idea but probably too slow. Love the flavor though.
Casual Dragon Cardgame enthusiast.
There's so many things you can work with this card, mostly because as a 6 health 3 drop its nearly guaranteed to survive a turn. Even if it doesn't your opponent would have likely sunk everything to get rid of this menace.
Before we start creaming our pants, there's really not alot of cards that dishes out wide beasts at a timely 4 mana curve. Even at the most optimistic, this will work with Rats of Extraordinary Size for full value, or simply buff a couple of minions at most.
But if midrange beast hunter is your game, there's no reason why this wouldn't see play.
Too slow, needs Animated Broomstick and a full board of beasts to be any good.
Hunter can swarm the board with beasts easilly, but i don't have any hope on the archetype.
By The Holy Light!
I feel the same way about this card as I do about every other swarm hunter card I have seen this expansion, I really want it to work, but realistically don't think it will. It does have strong stats, but you have to spend 3 mana then wait a turn, and if your opponent doesn't have removal you get to do the same thing druids get to do for 2 mana without the wait or the beast requirement.
Carrion, my wayward grub.
Mm seems too slow and does not have a tribal that works well on hunter.
Seems to be a lot of support for filling the board with cheap beast tokens for Hunter this expansion, so I think this could be pretty threatening. Probably gets off 2 procs before it dies.
Meh i think it wont be that good. Even if it survives a turn, the buff wont be good enough for some kind of beast token "swarm" hunter deck. If it had rush then sure, it would have been strong. But waiting 1 turn for the effect is way too slow.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
I think this could either be very good or to unreliable to see play. Sure the Statline is good for 3 Mana but it seems kinda slow.
Challenge me ... when you're ready to duel a god!
Too slow.
Too slow for it to work... If it had rush it would be too strong so... Hard to balance...
Lemushki - The one and only since the 2006 rebranding.
6 health for 3 mana is quite chunky. I guess you could play this T3, and then small beasts like Wolpertinger on T4 to start snowballing. Or maybe you could use this + Animated Broomstick + Rats of Extraordinary Size to regain the board for 10 mana? Maybe even throw in an Devouring Swarm, so you get 3/3 Rats?
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Awkward and slow.
Chumbawumba is the worst band name.