A new Rare Hunter Spell, Devouring Swarm, has been revealed!
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Gives me Revenge of the Wild flashbacks so this time I'll pretend this is garbage so that maybe it turns out playable.
I tried having fun once.
It was awful.
Quote From YourPrivateNightmareGives me Revenge of the Wild flashbacks so this time I'll pretend this is garbage so that maybe it turns out playable.
Well, this one cost 0 and you don't need to wait to your next turn.
What's the most powerful card in Hearthstone?
A credit card.
You really need to watch out for 0 mana spells. This one getting cast by Oh My Yogg! will be crazy.
"Be excellent to each other." -Bill and Ted
This is a crazy effect card. Make some value trades, swarm a big minion, and then get everything back to play again? This will be nuts. I stand by my original thoughts that Hunter will be the best class for the boar to succeed.
Unfortunately, common sense isn't as common as it should be.
I'm always skeptical about free spells. We all saw the havoc that ensued with First Day of School.
Hunter got a lot of fun toys this expansion. for ZERO mana, you can remove a minion AND bounce your minions back to your hand. Supports cards that have effects on attacks like Trampling Rhino. Can let it get a kill on something to deal face damage, then play it again to remove another thing for more face damage. Definite potential here.
Wow. That's a strong card. Could be real interesting with a token swarm or strong battle cry minions you want to replay while removing a minion hopefully. Going to be good.
Casual Dragon Cardgame enthusiast.
Its a reverse Provoke. But in a class that can't draw?
A discover card, very choice indeed. Get it from Resizing Pouch and then proceed to scam your opponent by doubling your Trampling Rhino value. Other than that, this can crack deathrattles, or allow you to remove a threat at 0 cost.
Its sad because if hunters can draw, and draw well, this card would be good. But if you get this off your topcard 90% of the time you'd be swearing before proceeding to remove this card from your deck after the match.
Looks cool, but kind of slow. Will help with resource issues tho, so I won't write it off just yet.
I know what you mean. I can't exactly explain it, but this just feels like that one card that everyone thinks will be powerful but then ends up never being played and then forgotten over time.
But at the same time it is 0 mana and effectively gives your minions rush so maybe it will be played?
Carrion, my wayward grub.
Quote From KANSASQuote From YourPrivateNightmareGives me Revenge of the Wild flashbacks so this time I'll pretend this is garbage so that maybe it turns out playable.I know what you mean. I can't exactly explain it, but this just feels like that one card that everyone thinks will be powerful but then ends up never being played and then forgotten over time.But at the same time it is 0 mana and effectively gives your minions rush so maybe it will be played?
The one part that still has me skeptical is how similar it is to Trueaim Crescent, which, while not a bad card at all, often falls flat because the order of attack rarely works out the way you need it to (for instance if you have a 3/4 on board and a Lake Thresher in hand to clear the board, but the 3/4 will always turn into collateral because it was played first).
I'm a bit more optimistic here because of the whole Rat archetype which doesn't seem to be one that relies on always having a board but rahter spontaneously spawning one as needed.
Elwynn Boar support.
This one looks kind of nuts. It can potentially remove a threat, and reload your hand. Obviously better the wider your board is, though.
Seems like a very good card, especially in wild.
In standard it seems really good in the Sword of a Thousand Truths hunter deck, and maybe it might show up in some kind of aggresive hunter deck as well.
Also worth mentioning is that it also works well in deathrattle hunter decks.
In wild it will 100% see play in Highlander Hunter. This can give some insane levels of value. play Zephrys the Great or any highlander card and then Devouring Swarm them into a big minion in order to bounce them AND probably remove a minion. This seems like some really good value.
RNG is only fun, as long as there is a 50/50 chance of getting something good or bad. If RNG always results in something good, it's not fun.
This will be useful in some deck idk which yet.
0 mana that can possible clean the whole board or make some big guys target a poisonouos minion you just played. Also can first make a minion poisonous with the 0 mana spell and after attacking use this for double or triple dipping. Really interesting,
Lemushki - The one and only since 2006
Awesome board clear for the cost
Maybe it's best used as a Deathrattle activator.
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This is good. Great with boars.
Dad Legend. Legend IV
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