A new Rare Paladin Minion, Wealth Redistributor, has been revealed!
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I'm assuming this can target itself, in which case it can easily be a 5 mana 4-6/8 that also cripples an opposing minion.
Cute effect but feels a bit too inconsistent to be good. I mean we just got a spell that does the same thing but way better.
I tried having fun once.
It was awful.
Nice sticky minion, and can disrupt your opponent. Also it's a pirate, which is a BIG deal. This means paladin now has a good pirate for N'Zoth, God of the Deep Paladin, even though that package doesn't see like any play anymore. But regardless, i think that Libram Paladin will probably experiment with it.
In wild it probably sees no play, because it's not good enough.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Quote From YourPrivateNightmareCute effect but feels a bit too inconsistent to be good. I mean we just got a spell that does the same thing but way better.
I think that you missunderstand the card effect.
That card swaps the attack of the highest and lowest attack Minions, no one spell does that.
At T5 you can easily get a 5 mana 5/8 pirate taunt that sets a enemy minion attack on 2.
It's a really cool effect, but nowadays there are a few decks that play Big boys, but maybe can deal with quest rewards.
By The Holy Light!
Its sort of like Twilight Acolyte, except you cant target as you wish.
So if your opponent plays giant, you play this and make your own giant while reducing your opponent to a useless 2 attack minion, and this card has taunt.
But since most paladin cards have decent stats on their own, this has a chance to backfire, but it almost always guarantee a good minion with taunt on 5, and that's what counts in the grand scheme of things.
Quote From UVEQuote From YourPrivateNightmareCute effect but feels a bit too inconsistent to be good. I mean we just got a spell that does the same thing but way better.I think that you missunderstand the card effect.That card swaps the attack of the highest and lowest attack Minions, no one spell does that.At T5 you can easily get a 5 mana 5/8 pirate taunt that sets a enemy minion attack on 2.It's a really cool effect, but nowadays there are a few decks that play Big boys, but maybe can deal with quest rewards.
My point is this doesn't remove anything by itself, it only cucks statsticks, which the spell does better because it also yeets their health and makes them easier to pick off, which subsequently makes it more useful against minions with ongoing effects.
Basically this one only makes sense against something like Flesh Giant or Anetheron for the counter tempo swing, but even then you're probablly better off with the spell version that actually invalidates the opposing minion completely and doesn't require you to still ahve to deal with a 2/8 or something along that size
Cucks, yeets? You sound like my 20 yo exroomate Noah. I think this is a strong card that can see play. Potentially overstated while affecting your opponents board. Looks like a must pick in Arena
HS Needs Mirror Mode: Make Any Deck, 50% You Play it Versus Itself or Play Someone Else's Vs Theirs.
Please Help Support This Obvious and Needed Idea. Stop Playing With 1% of your Collection.
Probably pretty good since Paladin can make 1/1s whenever he wants. Just make sure you don't have the highest attack minion on the board when you play this.
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