New Paladin Spell - Dun Baldar Bridge

Fractured in Alterac Valley
  • Arthas's Avatar Black Lotus 880 2537 Posts Joined 03/10/2019
    Posted 2 weeks, 2 days ago

    A new Rare Paladin Spell, Dun Baldar Bridge, has been revealed!

    Dun Baldar Bridge Card Image

    Discuss this card below or head on over to the card page to give it a rating!


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    1
  • IlBelTia's Avatar Wizard 415 320 Posts Joined 06/01/2019
    Posted 2 weeks, 2 days ago

    Am I the only one with the feeling that this card is going to be a pain in the ass?

    1
  • UVE's Avatar 1070 780 Posts Joined 05/29/2019
    Posted 2 weeks, 2 days ago

    Compare the power level of this card and Sword of Justice... It's a nonsense, and dudedin will be nuts.

    By The Holy Light!

    1
  • Brandon's Avatar Old God Fanatic 985 1414 Posts Joined 05/29/2019
    Posted 2 weeks, 2 days ago

    This seems bad on first impression, but when you realise it says "summon" you might understand why this effect is NUTS. Dun Baldar Bridge is amazing in DUUUUDDEEE paladin, and in wild maybe EVEN paladin might run it? Either way Dun Baldar Bridge is either going to be insanely good or its going to be complete trash because it's technically "4 mana do nothing." no inbetween, only strong or complete garbage. either way i'm looking forward to seeing the cards succes/failure.

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    0
  • dapperdog's Avatar Dragon Scholar 1475 3292 Posts Joined 07/29/2019
    Posted 2 weeks, 2 days ago

    Its an interesting card because we never have limited time persisting effects before. Kinda have the feeling that this is what the shrines in Rastakhans should've been.

    As far as this goes, its alot of mana for an advantage the following turn. And because paladin don't have too many rush minions, its really a hit and miss as far as surviving long enough to take advantage of the effect.

    Probably not going to see much play, to be honest. Lightforged Cariel is the clear winner in 90% of paladins now, so where does this fit in?

    1
  • Lundy's Avatar Little Devil Teemo 1290 684 Posts Joined 06/21/2019
    Posted 2 weeks, 2 days ago

    This card will be nuts, especially in Aggro Paladin.

    T3: Coin Dun Baldar Bridge

    T4: Drek'Thar

    Swarm your opponent with many strong minions early. This will be busted and nerfed to 5 mana early on.

    -1
  • FortyDust's Avatar Pumpkin 1005 1418 Posts Joined 05/29/2019
    Posted 2 weeks, 2 days ago

    Are you ready for Murloc Tinyfins? So many Tinyfins.

    0
  • BigE's Avatar The Cake Is A Lie 1010 586 Posts Joined 05/28/2020
    Posted 2 weeks, 2 days ago

    Boom boom boom big butt paladin incoming. 

    Dad Legend. Legend IV

    0
  • Geno9999's Avatar Pirate King 1080 404 Posts Joined 11/10/2019
    Posted 2 weeks, 1 day ago

    Kind of scary card with Paladin having plenty of Dudes in a Can cards with Day at the Faire and Stand Against Darkness, but the flipside is that spending 4 mana doing nothing else on your turn is actually a bit of a demand as seen with Invigorating Sermon. It's obviously better than Sermon since it does affects ALL the minions you summon and not just play, so there's hope yet.

    0
  • FieselFitz's Avatar Prince Charming 865 1104 Posts Joined 05/29/2019
    Posted 2 weeks, 1 day ago

    That looks good - also could work in Quest Paladin or even in Dude Paladin ! Potential to be very good.

    Challenge me ... when you're ready to duel a god!

    0
  • Erodos's Avatar Crossroads Historian 895 1001 Posts Joined 05/29/2019
    Posted 2 weeks, 1 day ago

    Seems very expensive for a card that does nothing at the moment and relies on you summoning a lot of minions at the same time, something paladin does not do at the moment. Might work in Quest Paladin, but that deck just runs out of steam too quickly.

    0
  • Caro's Avatar Alterac Academic 1635 1354 Posts Joined 03/12/2020
    Posted 2 weeks, 1 day ago

    So this card can basically add an infinite amount of stats, depending how many minions you can summon on the following turns. For some reason, I see this can be good in quest paladin as it buffs up all the 1 drops you play, and being 1 drops, you can play quite a few, along with the HP. 

    Could even be good in a midrange paladin

    TREMBLE before.... the most legendary dragon that ever existed!

    ...but let's face it, control is dead 😭💔

    0
  • YourPrivateNightmare's Avatar Skeleton 1650 3568 Posts Joined 03/25/2019
    Posted 2 weeks, 1 day ago

    That's a card that's either completely busted or entirely useless. Good luck if your class doesn't have boardclears.

    I tried having fun once.

    It was awful.

    1
  • Hydrafrog's Avatar Gul'dan 1630 2858 Posts Joined 05/28/2019
    Posted 2 weeks, 1 day ago

    This is just ridiculous.  3 turns of dropping Silver Hand Recruits with several cards  and they ALL get +2/+2?  Not to mention how many low cost minions you play (Murloc Paladin coming back in Wild?)

    1
  • Pezman's Avatar Pirate King 1805 1575 Posts Joined 06/03/2019
    Posted 2 weeks, 1 day ago

    This card looks insane. Even if played on curve ("do nothing" turn 4), you then get 2 turns of summoning buffs. HUGE.

    0
  • Tumbleweedovski's Avatar Protector of Elwynn 1245 552 Posts Joined 06/12/2019
    Posted 2 weeks, 1 day ago

    4 mana do nothing is suicide so you can't play this on turn 4. Sure, you can spam dudes, but those dudes do nothing until the turn after. They don't have initiative. I feel like playing this card gives your opponent way too much time to do whatever he wants whether that's in arena or in constructed. I get that the idea is to present your opponent with a new wave of minions if he's able to clear the previous one, but depending on his game plan he might not need to or you might not be able to as you just don't have the cards in hand for a new wave.

    Arena > Wild > Standard

    0
  • meisterz39's Avatar 880 1151 Posts Joined 06/03/2019
    Posted 2 weeks ago

    The fact that Dun Baldar Bridge works for summon (rather than play) is the only thing that makes me think this card could be good. The payoff wants you to run a token strategy, but the midgame turns are where you want to be cementing your control of the board, so this ends up competing with various Rush minions and buff effects you might rather have for immediate impact. There are some cool combos you could do here (e.g. Derailed Coaster the turn after you play this could be a big board swing, and City Architect could be as a fast follow on this), but those may be too inconsistent.

    1
  • GoddammitDontShootMe's Avatar Royal Librarian 1490 721 Posts Joined 06/03/2019
    Posted 2 weeks ago

    I remember seeing an article not that long ago for a custom fan-made set that used location cards for persistent effects, some of which had a turn limit on them. I said to myself, if Blizzard implements something like that in game, it's going to be a spell card. As for the card, this looks insane for dude Paladin. I assume the turn you play it counts as one of the 3 turns, so you probably don't want to play it at 4 mana.

    0
  • Live4vrRdieTryn's Avatar 475 821 Posts Joined 07/14/2019
    Posted 2 weeks ago

    Drafting invigorating sermon pays off a lot more than this. Exception being summon multiple dude cards if you think youre lucky enough to draw it all at the same time.

     

    I think this has to be an avoid at all cost in Arena. Ridic bad top deck for one thing.

    HS Needs Mirror Mode: Make Any Deck, 50% You Play it Versus Itself or Play Someone Else's Vs Theirs.

    Please Help Support This Obvious and Needed Idea. Stop Playing With 1% of your Collection.

    0
  • ElSabidon's Avatar Salty Dog 820 670 Posts Joined 06/07/2019
    Posted 2 weeks ago

    I can't find a reason to ever like this card. It will either be insanely broken or insanely useless and I don't like either. Hell, even Invigorating Sermon looks more intersting.

    And no, Dude Paladin won't really want this card. Not only because the best Dude Paladin right now is Quest Paladin (which would rather try to finish the quest on turn 4 than pass it), but because Dude Paladin is just a worse Taunt Druid which can't highroll as hard. And even if the right support comes for that deck (which would probably be in the form of a broken 1 drop), I really hope Dun Baldar Bridge doesn't make the cut.

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (18/11/21): DH-180; Druid-931Hunter-910; Mage-1016; Paladin-1088; Priest-695; Rogue-938; Shaman-1024; Warlock-821; Warrior-847

    0
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