New Paladin Hero - Lightforged Cariel

Fractured in Alterac Valley
  • Arthas's Avatar Black Lotus 880 2537 Posts Joined 03/10/2019
    Posted 2 weeks, 2 days ago

    A new Legendary Paladin Hero, Lightforged Cariel, has been revealed!

    Lightforged Cariel Card Image

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    The Immovable Object Card Image Blessing of Queens Card Image

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  • Brandon's Avatar Old God Fanatic 985 1414 Posts Joined 05/29/2019
    Posted 2 weeks, 2 days ago

    AMAZING hero card! Consecration is already 4 mana, so for only 3 mana you get 5 armor and that AMAZING weapon. Control might actually have a chance!... as long as you dont die before turn 7. And the hero power is a amazing way to get bigger minions on board. Sure its random, but +4/+4 for only 2 mana is INCREDIBLE. The hero power is Blessing of Kings for halve the price! (Which you might immediately understand, considering its called "blessing of Queens".) Also the weapons damage reduction is AMAZING. OTK decks now need double the amount of resources to kil your hero! Which can often be very good... as long as it's not against Ignite mage. Ignite will still kill you just as easely. And maybe Lightforged Cariel might be a reason to run weapon removal...

    Lightforged Cariel will 100% be a must-include in Libram Paladin, and any other slower/midrange paladin deck and Handbuff Paladin. I don't want to be too optimistic, but if other hero cards will be as cool as this, control might have a chance! (I love it!)

    RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.

    1
  • dapperdog's Avatar Dragon Scholar 1475 3292 Posts Joined 07/29/2019
    Posted 2 weeks, 2 days ago

    The effect is powerful, the weapon is powerful, the hero power is...powerful. This is one very powerful card all in one that essentially fits into every paladin deck until rotation.

    Its basically an auto craft if you're playing paladin, because even if this card rarely ever features, you wouldn't ever want to play a game without the knowledge that this card exist in your deck. Likewise, every opponent will be playing around this card, via Rustrot Viper or otherwise, because if you get this out and your opponent cant respond by terminating your weapon, you just win the game.

    The only problem with this card is rustrot viper exists, and the fact that its a 7 mana card that will not save your arse in the early game. And paladin losing its early game is essentially death. At least this card does ensure that you need not play too many late game cards, because as long as you have Mr. Smite in hand that's really all you need to finish up.

    Bonus points given because mage needs to actually play minions to get rid of this weapon. There's that at least. Because even with infinite Ignites, its going to take quite a while to kill paladin with this on.

    3
  • Lundy's Avatar Little Devil Teemo 1290 684 Posts Joined 06/21/2019
    Posted 2 weeks, 2 days ago

    Expensive, but if you consider the Battlecry is just Consecration, then for 3 mana you get 5 armor and an amazing weapon. This seems great, but this will be over shadowed by the much faster aggro paladin this expansion.

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  • FortyDust's Avatar Pumpkin 1005 1418 Posts Joined 05/29/2019
    Posted 2 weeks, 2 days ago

    I don't even need to see the rest of the cards to know that this will be auto-include in every Paladin.

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  • BigE's Avatar The Cake Is A Lie 1010 586 Posts Joined 05/28/2020
    Posted 2 weeks, 2 days ago

    Seems very powerful in a vacuum. Let's see what the rest of the set brings before overreacting... Oh, wait. IT'S INSANE! CONTROL IS OP. PALADIN IS DERP A DERP! 

    Dad Legend. Legend IV

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  • Shifty's Avatar Charmander 155 9 Posts Joined 11/16/2021
    Posted 2 weeks, 2 days ago

    Very excited to try this in Handbuff Paladin.  Between the hero power and Highlord Fordragon we'll be pumping out some big bois. 

    1
  • Live4vrRdieTryn's Avatar 475 821 Posts Joined 07/14/2019
    Posted 2 weeks, 2 days ago

    What's not to like? Fingers crossed this isn't too slow and they have finally blessed the control fanbase with usable tools for once!

    HS Needs Mirror Mode: Make Any Deck, 50% You Play it Versus Itself or Play Someone Else's Vs Theirs.

    Please Help Support This Obvious and Needed Idea. Stop Playing With 1% of your Collection.

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  • Tetsuo's Avatar Ice Rager 830 591 Posts Joined 05/29/2019
    Posted 2 weeks, 2 days ago

    Incredibly powerful card. That weapon could rival any treasure you get from Duels, that's how insane it is. It HAS to be answered/removed otherwise you'll just win a lot of the time. Honestly, this hero card feels like it belongs to the Warrior class, but I'm happy to try out some control archetypes that this card will probably enable in Paladin. 

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  • FieselFitz's Avatar Prince Charming 865 1104 Posts Joined 05/29/2019
    Posted 2 weeks, 1 day ago

    Very powerful, most likeley will see in almost every paladin deck because it is pretty good on it's own!

    Challenge me ... when you're ready to duel a god!

    0
  • aposteljoe's Avatar COMMENT_COUNT_500_HS 985 525 Posts Joined 06/18/2019
    Posted 2 weeks, 1 day ago

    While she has the weapon equipped: What happens when Cariel is hit by an unstoppable force?

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  • Erodos's Avatar Crossroads Historian 895 1001 Posts Joined 05/29/2019
    Posted 2 weeks, 1 day ago

    This is just an insane defensive tool. 7 mana is expensive, and the hero power doesn't really fit slower decks, but the weapon alone makes it so that you basically can't die. Beware of Rustrot Viper.

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  • Caro's Avatar Alterac Academic 1635 1354 Posts Joined 03/12/2020
    Posted 2 weeks, 1 day ago

    So basically you need weapon destruction or The Immovable Object gets out of hand...well defensively. Cariel's HP is not bad either, but the weapon is what makes the hero card insane. Also bare in mind, Suckerhook could transform your 6 mana weapon into The Immovable Object as Shaman, so nice buff to that card

    TREMBLE before.... the most legendary dragon that ever existed!

    ...but let's face it, control is dead 😭💔

    0
  • YourPrivateNightmare's Avatar Skeleton 1650 3568 Posts Joined 03/25/2019
    Posted 2 weeks, 1 day ago

    So the weapon is pretty sick, but you just get hardcountered by Rustrot Viper which makes it kind of pointless as an anti-combo tool, meaning it's mostly oriented as anti agggro....for which it probably comes down a bit too late.

    Generally speaking this is very slow, but if your opponent doesn't have an answer or a way to close out the game you're probably winning.

    I tried having fun once.

    It was awful.

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  • Hydrafrog's Avatar Gul'dan 1630 2858 Posts Joined 05/28/2019
    Posted 2 weeks, 1 day ago

    Ok, after seeing what you get with the Immovable Object and that ridiculous hero power... this seems like a powerhouse.  at 7 mana, you're paying for it.  But a Consecration, with 5 armor, a weapon that HAS to be destroyed or it's a continual 2 damage to whatever, AND only taking half damage... This isn't necessarily OP, but damn... this is a good long game card

    1
  • AngryShuckie's Avatar 1370 1372 Posts Joined 06/03/2019
    Posted 2 weeks, 1 day ago
    Quote From Caro

    So basically you need weapon destruction or The Immovable Object gets out of hand...well defensively. Cariel's HP is not bad either, but the weapon is what makes the hero card insane. Also bare in mind, Suckerhook could transform your 6 mana weapon into The Immovable Object as Shaman, so nice buff to that card

    The Immovable Object is not itself a collectible card, so Suckerhook wouldn't be able to transform weapons into it.

    That aside, I'm not really sure why the weapon has a full 5 durability if it never loses it itself and it makes no difference to full weapon removal. The protection against the full compliment of 2xBloodsail Corsair and 2xToxic Sewer Ooze seems a bit paranoid, so all it really does is give Harrison Jones a bigger payday :P

    0
  • Tumbleweedovski's Avatar Protector of Elwynn 1245 552 Posts Joined 06/12/2019
    Posted 2 weeks, 1 day ago
    Quote From AngryShuckie
    Quote From Caro

    ...

    That aside, I'm not really sure why the weapon has a full 5 durability if it never loses it itself and it makes no difference to full weapon removal. The protection against the full compliment of 2xBloodsail Corsair and 2xToxic Sewer Ooze seems a bit paranoid, so all it really does is give Harrison Jones a bigger payday :P

    Obviously, it's to synergize with Furnacefire Colossus if you're somehow able to get The Immovable Object back into your hand, and Phantom Freebooter, which see about as much play as Harrison Jones these days.

    Jokes aside, onto the card itself. I'm a little worried that every deck starts running weapon hate if Lightforged Cariel is a prevalent meta card. Having to run and play weapon hate still hurdles your opponent and that doesn't get rid of Blessing of Queens, but that does get rid of arguably the biggest asset of this card. Regardless, the 4/4 buff each turn to a card in your hand is nothing to scoff at and the Consecration can be surprisingly useful as well at times. 

    Arena: Ysera the Dreamer and Goliath, Sneed's Masterpiece might be slightly stronger, but aside from those this is an auto-pick. Your opponent isn't likely to have weapon hate and isn't saving it in his hand as he isn't expecting Lightforged Cariel either.

    Constructed: Every slower deck would probably want to run Lightforged Cariel. I wouldn't even be surprised if this is run in an Uther of the Ebon Blade combo deck.

    Arena > Wild > Standard

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  • GoddammitDontShootMe's Avatar Royal Librarian 1490 721 Posts Joined 06/03/2019
    Posted 2 weeks, 1 day ago

    This looks really insane. Vulnerable to weapon removal of course.

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  • meisterz39's Avatar 880 1151 Posts Joined 06/03/2019
    Posted 2 weeks, 1 day ago

    Lightforged Cariel seems like a really solid value card with a lot of relevant support already available for the hero power (Catacomb Guard and First Blade of Wrynn come to mind). The Immovable Object offers a nice little bit of chip damage in longer games, and may save your bacon against aggro. The odd thing, though, is that most handbuff decks we've seen lately have been tempo decks that hope to end the game with Battleground Battlemaster. This is probably a nice addition, and maybe a solid tech card against aggro in that deck, but you're mostly looking to close the game out before you could hope to generate a ton of value from this.

    0
  • ElSabidon's Avatar Salty Dog 820 670 Posts Joined 06/07/2019
    Posted 2 weeks ago

    I remember an interview a while ago where a dev (I think it was the weekly AMA guy, don't remember his name) said that their design philosophy regarding big mana cards changing from essentialy being big mana cards to big mana win conditions. Lightforged Cariel is such a card. Not only because of the soft AoE (which can be set-up with Equality or Libram of Justice the turn before to be much more impactful), but because the Hero Power makes it so it's much harder to remove their minions (and everyone should know how dangerous it is to leave a minion on board against a Paladin) combined with an anti-combo weapon that also works as a makeshift free Hunter hero power.

    This is the Control wet dream and yet somehow feels balanced, because unlike other win conditions the game has introduced over these last expansions, Lightforged Cariel can actually be countered by somthing other than finishing the game before she's played. 

    Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
    Wins per class (18/11/21): DH-180; Druid-931Hunter-910; Mage-1016; Paladin-1088; Priest-695; Rogue-938; Shaman-1024; Warlock-821; Warrior-847

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