A new Rare Rogue Spell, Snowfall Graveyard, has been revealed!
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Hmmm this effect seems really good, but also extremely slow. You need to play Snowfall Graveyard probably when your about to trigger some deathrattles. (Assuming it works the turn you play it.) Playing deathrattles after playing Snowfall Graveyard is really bad, as your opponent can just play around it and potentially waste the effect.
Also outside of a couple cards like Ticket Master and maybe Infiltrator Lilian rogue doesnt really have any good deathrattles. (Maybe some neutral ones, but not class ones.) so i'm guessing rogue will need a bunch of support for a card like Snowfall Graveyard. Also Ticket Master and Infiltrator Lilian rotate next expansion, so deathrattle rogue will lose some good deathrattles in the next expansion.
However this card will be really good in wild, where it already has a LOT of support.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This doesn't seem so good. You often don't get to play this AND a Deathrattle minion in the same turn, and if you play the minions the turn after this is played, your opponent just ignores them, giving you only 1 turn to actually make use of it. Might be some niche interaction, or maybe something in Wild with the older Rogue Deathrattle synergies, but nothing in Standard as of yet.
You can always play a really strong Deathrattle like Burning Blade Acolyte first and see if it sticks. If not, great, you have a big demon. If your opponent is not ready for a big demon and chooses not to give it to you, you can play this to punish them, then proceed to play more Deathrattles. Works great with Counterfeit Blade, too.
Its not that this card isn't good, but that there's not really a lot of deathrattle cards worth running in standard, for what rogue usually does. Perhaps this is the time where I'll finally be able to play deathrattle rogue unironically, because I refuse to believe that this card can be printed without at least having some support.
At the moment you can try Nerubian Egg, or Infiltrator Lilian. Or if you prefer to shuffle, there's Ticket Master. But more would be needed because you can't just play a 3 mana do nothing on 3 without an immediate payoff on 4. And certainly long games with rogue is as elusive as ever.
Full of potential, but without the much needed support cards, this is just an arrow without a bow.
Right now it's Ticketmaster and plush bears, which is fun, but slow. I want shuffle rogue to be a thing, but this ain't helping. If'n we get some interesting deathrattles in this set, then we can run this out on 3 and hope the deathrattles slowly triggering twice will help make up the tempo lost. Seems so anti rogue.
Dad Legend. Legend IV
I assume they count as spells so we can Preparation it? 3 mana do nothing doesn't seem great unless you've already got deathrattles on the board. The only Rogue playable early deathrattle I can think of is Sneaky Delinquent and that will rotate.
Can't wait to see what this card's counterpart payoff card is......
HS Needs Mirror Mode: Make Any Deck, 50% You Play it Versus Itself or Play Someone Else's Vs Theirs.
Please Help Support This Obvious and Needed Idea. Stop Playing With 1% of your Collection.
Not a lot of deathrattle cards for Rogue in Standards, and not really that strong. Need to see more deathrattle cards printed out before I can judge. 2/5 for now.
Knowledge is Power
Deathrattle Rogue had a brief flash in Stormwind with Sketchy Information and Loan Shark... and evaporated just as quickly. Needs some actual Deathrattle targets to work with, but as is it's pretty weak.
Hey, you heard about that Mario guy?
This has potential to be pretty damn strong ! Good card even tough it still depends on what kind of new deathrattles we will get but still pretty decent.
Challenge me ... when you're ready to duel a god!
This does not fit with what rogue wants to do, and rogue barely has any deathrattle synergy in standard at this moment.
Urm... thought priest was getting the deathrattle support this year? Rogue needs better deathrattle cards but it "could" see play with Sketchy Information as a follow up to immediately trigger the deathrattle twice from the card you drew.
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Is a bit hard to evaluate but realistically you can just stack some deathrattles and just play this the turn you trigger it. In that sense it's a 3-mana Necrium Vial (with the issue that you actually have to proc the deathrattles yourself).
As of now there aren't enough relevant Deathrattles in Rogue but they clearly building up to something with this and I'm curious what it is.
I tried having fun once.
It was awful.
I'm so glad that this isn't a Priest card
Arena: Unpickable in most drafts. You can consider it if you have some great deathrattles, but even then it's probably a trap.
Constructed: Pretty insane compared to Necrium Vial, a card that did see some fringe play back in the day. Standard needs some more synergy for this. In Wild, this could work, but you'd need to high roll.
Arena > Wild > Standard
You need to play that card and kill your own minions, looks weak and situational unless some broken DR minions will be reveled that set.
By The Holy Light!
Deathrattles don't need to be that good to make doubling them great. Doubling an early Loan Shark could be a pretty big deal. Having the effect stick around is also huge - cards like Baron Rivendare have been bad because they get killed before you can generate persistent value, but that's very much not the case here.
This looks like it could be good. It depends on how many good deathrattles are printed for Rogue of course.
Rogue doesn't just need good Deathrattles, they need good 2 mana Deathrattles. Deathrattles are slow by nature and, on curve, Snowfall Graveyard is a turn 3 skip into turn 4 slow card. So effectively, without a good 2 mana Deathrattle to immediately activate, Snowfall Graveyard's effect lasts for 1(!) turn if played on curve.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (18/11/21): DH-180; Druid-931; Hunter-910; Mage-1016; Paladin-1088; Priest-695; Rogue-938; Shaman-1024; Warlock-821; Warrior-847
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