A new Legendary Druid Hero, Wildheart Guff, has been revealed!
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Both texts says "mana cristal" instead of "empty mana cristal", so you can play some 1 mana card when you play the hero at T5.
I love ramp druid, and that card looks amazing, I can't wait to see crazy 20 mana otk combos.
By The Holy Light!
Amazing hero card. Basicly Shield Block and Wild Growth in 1, and thats just the battlecry! And then you also get the max mana increase! Great Druid card for ramping, generating all kinds of OTKs AND can give druid a bunch more card draw. Really flexible card, and also great in Celestial Alignment druid. Oh and the hero power gives a mana crystal, so it's technically "1 mana: gain a empty mana crystal". And Wildheart Guff is also very cheap at only 5 mana! Honestly Wildheart Guff might fit into any slower druid deck. Amazing card!
I can't wait to see what kinds of crazy combos Markmckz will pull off with Wildheart Guff!
Edit: After reading the text again, Wildheart Guff gives a instant mana crystal on the battlecry, so you could say that Wildheart Guff "technically" costs only 4 mana. (Even though you can only play him when you have 5 mana crystals or more.)
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This one is a little hard, because Im certain this card isn't really as good as the other hero cards.
I can see this one being a fit for most non-aggro druid decks simply because its ramp, and the hero power allows you to basically do something while you're waiting for your heavy cards. Just dont expect this card to save your arse when things go awry. And that's the main problem Im having with this card. Its slower than Overgrowth, and the hero power don't really do much on board. Unless there's support cards that essentially fill your mana crystals for a turn, what is all these additional mana going to do?
This card is really good. for only 5 mana, you get a card, an empty mana crystal, and 5 armor. The best part is your new hero power becomes pre-nerf Wild Growth or Soul Tap. Seems strong at its current cost.
I think the mana cap increase will rarely every be relevant. Besides, if you wanted to play a lot of big cards why would you not just play Celestial Alignment? If you were going to run this card it would be for the battlecry and the drawing part of the hero power.
Your face is already dead
Tour Guide's new best friend.
Quote From FortyDustTour Guide's new best friend.
Honestly, it's not even that good. Tour Guide is for cheating mana. You don't need to cheat 2 mana when you have 7+.
A man is lying on the street, some punks chopped off his head
I'm the only one who stops to see if he's dead.
Hmm. Turns out he's dead.
This seems really crazy, but slow.
Dad Legend. Legend IV
Auto include for Non-aggro Druids. The battlecry is fantastic, and the hero card itself is relatively cheap. The 20 mana max is a meme though, any combos you're hoping to pull off by then would be ridiculously slow even with the Hero Power ramping. But that said, Ramp or Draw in the Hero Power is still very powerful tool to have for control and combos.
Hey, you heard about that Mario guy?
First impression was OMG, but on a second and more detailed view this is still interesting and could be bonkers but not that Game Changing as the first impression made on me :)
Still good and interesting, of course depending on how the meta will shift when the Expansion arrives!
Challenge me ... when you're ready to duel a god!
Looks like 5 mana do nothing at this point but ofc have to see support.
Wild Drus have always loved Finley getting warlock hp though. Is 5 mana better that and more worth it? Hmmm.
HS Needs Mirror Mode: Make Any Deck, 50% You Play it Versus Itself or Play Someone Else's Vs Theirs.
Please Help Support This Obvious and Needed Idea. Stop Playing With 1% of your Collection.
What if you played this without taking advantage of the 20 mana thing? A 5 mana Shield Block and Wild Growth in one card seems pretty good for decks such as CA Druid or Clown Druid.
This card is crazy strong for 5 mana. That hero power is great for value, and the battlecry helps you offset the usual negatives of ramping by giving you cards as well. The 20 mana cap is just memey icing on the cake.
Not that I dislike the design, but I find it hard to imagine a deck that would actually win with this. On paper it's a effectively 4-mana, ramp 1, draw 1 and gain 5. That's not too shabby, but the question is where do you go with this. Unless there's some really game winning combo that you can pull off by havnig more than 10 mana it's really just a win-more "I get to play two big things in a turn" type of card, which isn't really something that necessarily works against the current "I do my thing and then kill you" lists.
I tried having fun once.
It was awful.
Druid would need more armor support or additional stall cards for this hero to see play. Might work with the quest? Hard to say, and would you include Celestial Alignment with Wildheart Guff?
It's just super slow without more support
TREMBLE before.... the most legendary dragon that ever existed!
...but let's face it, control is dead 😭💔
This card does a lot for only 5 mana. I honestly don't think the increase to 20 mana is going to matter much, but that's only one aspect of this card. Playing this will also give you a non-empty mana crystal, effectively making Wildheart Guff only cost 4. And it casts a Shield Block and turns your hero power into Soul Tap as well.
Arena: Not sure if hero cards are going to be draftable, but if so, this is a very solid pick. Who wouldn't want to have Soul Tap as a hero power in druid? The only downside is that have to play an expansive Shield Block first.
Constructed: Decks that crave card draw will surely include this. That could be aggro decks to make sure they don't run out of steam. That could be combo decks looking for a specific set of cards. Or that could be decks that want to thin as fast as possible. Jade Druid comes to mind. It remains to be seen if Wildheart Guff is good enough to be run as a general inclusion without a specific reason.
Arena > Wild > Standard
What the hell?~?~? Twig of the World Tree just got a new friend
Easily worth the price up front, and the hero power is just dramatically better than the default Druid hero power for any combo or control deck, even before you account for the new max mana cap. Auto-include in any deck that wants to go into late game.
Does this mean if you play this card you get two rows of mana crystals? I wonder what the UI for that will look like. The hero power looks really strong too.
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