A new Epic Demon Hunter Spell, Sigil of Reckoning, has been revealed!
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This seems like a crazy good card, will provide a lot of mana cheat. Pit Commander ready to pull out something else at the end of your next turn? Illidari Inquisitor immediately ready to rush and rush face? Yes please!
Cheating those Big Demons as early as T5-T6, this makes me happy
Struggle with Heroic Galakrond's Awakening? I got your back :
As a big shaman lover I have to say this is worrisome compared to Eureka or the 4 mana Ancestor card. However you can't go wrong if this summons a big demon.... Who summons a bigger demon o.O
HS Needs Mirror Mode: Make Any Deck, 50% You Play it Versus Itself or Play Someone Else's Vs Theirs.
Please Help Support This Obvious and Needed Idea. Stop Playing With 1% of your Collection.
Constructed: Is it fair to compare this to Skull of the Man'ari? Skull looks much better of course, but is in Warlock and the most aggressive minion it can pull is Doomguard. Instead, Sigil of Reckoning can pull an Illidari Inquisitor. It all depends on if the critical mass for Big Demon Hunter is there to be viable. If so, this card is in there, but it won't make the deck viable on its own.
Arena > Wild > Standard
Skull of the Man'ari this is not, but this is guaranteed (whereas Skull could be removed before doing anything), and there are a ton of incredibly powerful demons in Demon Hunter that have immediate impacts on the board. I'm very excited to see Big Demon Hunter in the coming meta.
Someone had mentioned it pulling Illidari Inquisitor and I am not looking back. Big DH is suddenly a very promising deck archetype.
Hey, you heard about that Mario guy?
This will probably push Big DH into true competitive viability, together with Proving Grounds, Caria Felsoul, and Vanndar Stormpike. Cheating out an Illidari Inquisitor with this on turn 6 is f'cking nuts. I'm excited to try this out.
Good for Big Demon Hunter. Effectively, its Shadow Hunter Vol'jin without needing another minion in play (plus, you don't have to worry about running smaller minions so long as they aren't Demons). This should be pretty good, the deck already has a variety of tools and this should make it even more reliable.
I have spoken.
Skull of the Man'ari but it only activates once. Still that's REALLY good. Basicly you invest 5 mana, or your turn 5 into a HUGE play next turn. It does seem slow, but considering you can kinda control what happens next it can still be a huge swing. Get out a Pit Commander, Illidari Inquisitor or Ancient Void Hound on turn 6 thanks to Sigil of Reckoning and then spend your 6 mana on stabalising the board, or just play Caria Felsoul. I bet Sigil of Reckoning will be a staple core card in BIG DH.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Big Demon support, but the cost of this should have been 4. A sigil turn 5 demon drop (with The Coin) to get a random demon from your hand onto the board seems mediocre at best. If it grabs something like Illidari Inquisitor that shows it's value by punching 2 things in a turn, this could be very scary though.
Amazing Big Demon card. This is Skull of the Man'ari that only lasts 1 turn, but can't be destroyed. Demon Hunters also have significantly better Big Demons than Warlock.
This gets high marks from me despite the need to basically spend 5 mana do nothing.
It setups a potentially big minion on 6, and because you'll get it with full mana crystals to do whatever you like with it. Considering that Faceless Manipulator is still in standard, we're looking at two massive threats on 6. Illidari Inquisitor itself will near guarantee 16 damage to face. If there any need to say more?
Also, you can't disrupt the summoning, unlike Skull of the Man'ari. I mean, really. Imagine playing this on curve at 5. You'll lose a turn at a relatively safe spot, but get a massive advantage the next. Some decks will kill for that privilege.
Sweet card for putting big demons on the board early.
I feel like if you compare poorly to Fel Summoner you're already doomed. The only saving grace is the fact that now there's actually a critical mass of cheating effects so maybe that'll hold the deck together...for about two weeks until it gets rolled over by actual meta decks.
Unnerf Priestess of Fury.
I tried having fun once.
It was awful.
This is 5 mana do nothing, pray you don't die before next turn. I know Skull of the Man'ari costs 1 more and saw plenty of play, but that was a different era and meta. If you really want this sigil to work, you need to play it along with something else in the same turn, so most times, you won't play it on turn 5 which is the best turn to cheat out a Pit Lord or other big demon. I'm fairly certain big demon DH will be viable next expansion, but this sigil is too risky to run
TREMBLE before.... the most legendary dragon that ever existed!
I have a feeling big demon DH will live and die by the availability of this card. The comparisons with Skull of the Man'ari aren't very apt as DH doesn't have the quality of AoE Warlock has (just compare Defile with Immolation Aura) but DH maybe has enough small AoE and Lifesteal to survive the early game.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (18/11/21): DH-180; Druid-931; Hunter-910; Mage-1016; Paladin-1088; Priest-695; Rogue-938; Shaman-1024; Warlock-821; Warrior-847
I really don't see the use of this card unless you can specifically play it on turn 5 or 6. Otherwise, you could just, yknow, play the big guy from your hand. I have a feeling I may be wrong, but I don't see this being strong.
"Some inspirational quote from some famous person" - Some famous person
As someone who loves priestess of fury or the big dormant guy (can't remember name at the moment) this makes me happy. Anything other than deathrattle or smorc DH is good.
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If the deck remains playable and 4 mana gain stats taunt will stop the opponent for more than 1 turn, this will be ok but 5 mana do nothing without protection will never be good on its own.
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