A new Common Shaman Minion, Snowfall Guardian, has been revealed!
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So...this is somewhat balanced through the fact that it hits your own board and is therefore not a tempo card, but holy shit is this a swing turn. You can Frost Nova your opponent while plopping down a fat beatstick at the same time and possibly clean up the following turn with a big AoE.
I tried having fun once.
It was awful.
So it's Varden Dawngrasp, instead of potentially doing more damage it only freezes the board and instead leaves behind a HUGE body? (Actually Frost Nova with a big upside is probably a better comparesin.) Seems like a really good card to me. And it's a elemental, so it can be discounted by 1 by that one elemental. This is super good!
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Really really strong card that freezes your opponents board and gains stats. This will almost always get to attack as the opponent needs spells to remove.
Yuck. More freeze.
Dad Legend. Legend IV
I dont like freeze effects, but this one is pretty good. In fact, in the right meta its downright disgusting.
Being able to stall is one thing, but getting a massive minion to boot? That's just a board swing right then and there. Its a meta choice, but if it gets dropped it'll not be because it lacks in power.
This seems fun. Seems like if freeze shaman becomes a thing you'll need to carefully balance your deck with removal AND minions, lest you get swept away by all in deck building (spell based or minion based decks)
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So it's Frost Nova on a stick (even if it hits your own minions), which seems good. But then again, Varden Dawngrasp never saw play, and I don't think that this will either considering we rather just play a bunch of Windchills.
'' You’re finally awake! That fall looked really bad. Demon Hunters? Mercenaries? What are you talking about? Come on, I just unpacked a Golden Moorabi, let’s go build a Freeze Shaman deck. ''
Struggle with Heroic Galakrond's Awakening? I got your back :
Never tried the interaction with Living Dragonbreath, so I think I will try this time in wild, hope it get the stats lol
Wow, this card is really great stall for freeze shaman, and if the archetype takes off, this will be your savior against aggro and a wide board. The fact that it freezes your own minions won't be a problem, just make sure you attack with your minions first before playing this guy😉
TREMBLE before.... the most legendary dragon that ever existed!
...but let's face it, control is dead 😭💔
Could potentially be a 16/16. It freezes your side, but also severely limits your opponent's ability to respond to it.
You need to freeze 3+ minions to make this worth the cost from a statline standpoint. Ideally you'd only be freezing enemy minions, but between Wildpaw Cavern, Sleetbreaker, and Cheaty Snobold, I think you'll probably be playing Freeze Shaman as a midrange deck where the self-freeze might be kind of painful (even if it does make your Snowfall Guardian huge).
This is a decent strategy for anti aggro. As long as you can conjure up something to taunt them from going to your face the next turn, this will be great
Amazing when played from behind but then, it will need to secure a lot of damage and presure to swing the game back.
One of the weaker cards for Shaman this set.
Really strong standalone card, this can delay Aggro another turn and also survive your boardclear next turn.
Put your faith in the Light!
Another nice stall card for Shaman. Play it on curve to swing back against a Druid's Arbor Up turn. If you are lucky enough to combo with Cheaty Snobold it gets even better.
Unfortunately, common sense isn't as common as it should be.
You need mass Freeze for a Freeze deck to work, so this automatically makes it in. The stats are honestly pretty damn good as well, even if you do take out your own board in the process.
Welcome to the site!
I don't see why you would play this in a Tempo deck, since you're also freezing your minions, but a big body for Control that stops your opponent for a turn isn't terrible. I don't think this is worth actually running in a deck, but I can definitely see how I would be wrong about that.
I have spoken.
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