A new Common Paladin Spell, Vitality Surge, has been revealed!
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this + Shirvallah = Reno poggers.
Not sure if this is needed in Standard. At some point Paladin just doesn't need any more heal and there are better and more tempo focussed draw options available. NOt sure what kind of Big Paladin they are trying to create with this, but right now it's lacking heavily in actual support.
I tried having fun once.
It was awful.
I have to disagree with you on this one, this card by itself will make Big Paladin a possibility. Guaranteed minion draw and in big decks averages out of 5-6 mana. You have the new lifestyle spell to buff up early on and gain gain that lifesteal for the late game power house.
Quote From RinoI have to disagree with you on this one, this card by itself will make Big Paladin a possibility. Guaranteed minion draw and in big decks averages out of 5-6 mana. You have the new lifestyle spell to buff up early on and gain gain that lifesteal for the late game power house.
Hadn't seen that spell yet, but still, drawing minions is one thing, you still have to survive to actually play them and not just lose the board until then.
Great draw for a slower paladin archetype, which will help it thin the deck for and survive until Lightforged Cariel. Good stuff.
Amazing for BIG paladin. Will 100% see play in that deck, and maybe you could try dig for Vanndar Stormpike with Vitality Surge. Getting a guaranteed Vanndar Stormpike on turn 4, or turn 3 with coin is super strong and Vitality Surge can help with that.
And in wild i feel like some kind of slower paladin might use this, together with Shirvallah, the Tiger for the 25 health heal lol.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
More support for Big Paladin. Doubt this will be enough to help them survive to the late game, but we'll see how the meta turns out.
Its draw and draw is good.
But maybe not too good, because I struggle to see any deck playing this card over something like Alliance Bannerman or even just a Loot Hoarder, which pretty much does the same thing but on a stick. The healing is near negligible for pallys.
A nice option for those who want it. But most paladins in standard will say no.
Healing is never negligible, regardless of class. I fear that with all the secrets and tools facehunter is being given, healing will be more necessary than ever.
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Quote From SykomykeHealing is never negligible, regardless of class. I fear that with all the secrets and tools facehunter is being given, healing will be more necessary than ever.
I think even at best only big pally will run it. In your average midrange pally deck you'll get 3-5 health on average, which in my opinion, may not be good enough unless we're talking hyper face aggro.
Healing 25 at once!
Struggle with Heroic Galakrond's Awakening? I got your back :
They seem to be printing a lot of healing cards for Paladin. Maybe Protect the Innocent will be good.
Pretty nice heal, especially if you want to make big paladin work. You'd ideally want to draw a 5+ cost minion from this spell to make it worth it but you'd also want to run legendary minions like Saidan the Scarlet so it's a tough call on if you want to cut small minions just for more heal.
TREMBLE before.... the most legendary dragon that ever existed!
If Big Minion Paladin is a thing, this card is incredible. More likely, though, this see very little play because Paladin already has other decent "Draw 1" effects, and healing is a zero tempo action.
Giant Combo Paladin in Wild... here we go!
Snack Run but thinning the deck for a change, and of course drawing a minion so yeah, yeah, agreed completely different card.
Great support for big paladin, it seems a control paladin will be on it's way again
Obvious support for big Paladin. I dont know if I hope they get the tools to make it work or not. Added bonus of not only healing but getting some minions ready to play once you hit the mana for them. Plus, more minions in hand makes your buffs that much more effective.
Unfortunately, common sense isn't as common as it should be.
Very strong for Big Paladin decks, giving them some life back while finding one of their big minions for Cavalry Horn. It might be just enough to stall an aggressive deck, but I'm thinking the deck is probably too slow.
I have spoken.
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