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BrandonOld God Fanatic 13102008 PostsJoined 05/29/2019
Posted 1 year, 2 months ago
Wow a 2 mana does nothing, and your opponent can EASELY play around it. Yeh this filler "definately" sees play.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This will go into a deck with Swamp King Dred and Ram Mount. Minion decks without spell removal beware. Other than that it’s not bad stats so maybe stealth rogue will play it.
Eat shit Quest Mage, guess you needed Minions after all, huh?
(IN any other matchup this is just awful unless your opponent literally has no way to just take it out with a 1-drop)
Wouldn't quest mage not care about this though? You either leave it stealthed (where it does no pressure against them) or you go face, and then use Runed Orb to kill it off. Or I missing some thought process here?
Eat shit Quest Mage, guess you needed Minions after all, huh?
(IN any other matchup this is just awful unless your opponent literally has no way to just take it out with a 1-drop)
Wouldn't quest mage not care about this though? You either leave it stealthed (where it does no pressure against them) or you go face, and then use Runed Orb to kill it off. Or I missing some thought process here?
Point is that they can't clear it with a minion so you're basically getting a 2-mana 4/2 with stealth that's almost guaranteed to go face.
Has decent attack. But honestly, is there any reason not running Sneaky Delinquent instead?
The fact is that this will nearly never live past the turn. You can do some shenanigans with Ramming Mount or Ace Hunter Kreen, but no hunter can keep a card in hand just so this can gain more value than it deserves.
It seems like a fun idea, any imminity effect turns it into real value but combo with ram mount is 5 mana already, all will depend on list of actually played minions. I'll try it though.
CaroChampion of the Frozen Wastes 21002146 PostsJoined 03/12/2020
Posted 1 year, 2 months ago
I'm sure there's a way we can abuse this minion down the line. Reminiscent of Swamp King Dred but being a low cost, there's spells you can use to make this a scary threat.
GoddammitDontShootMeChampion of the Frozen Wastes 18951283 PostsJoined 06/03/2019
Posted 1 year, 2 months ago
This probably kills most things you could play on turn 2 or 3, so it might slow your opponent down a bit. Too bad it will likely die the first time it attacks.
Honestly, I think this is pretty solid. It's true you can play around it, but there aren't that many 1-drops with 2 or more attack that see play, so in the early game your worst case here is often trading a 2-drop for a 2-drop. That's pretty fair, and the upside is that sometimes you get a 4-Attack minion on board going into turn 3, which is very powerful. If it doesn't auto-trade on your opponent's turn, it will curve nicely into Greyheart Sage, so maybe this can help a last hurrah for Stealth Rogue before it rotates.
5 star solely for the naming convention! That is hilarious. I don't see this being used a lot based on the fact that I would see my opponent just throw a random 2 attack minion on the board to nuke this.
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Wow a 2 mana does nothing, and your opponent can EASELY play around it. Yeh this filler "definately" sees play.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Eat shit Quest Mage, guess you needed Minions after all, huh?
(IN any other matchup this is just awful unless your opponent literally has no way to just take it out with a 1-drop)
I tried having fun once.
It was awful.
This can kill most, if not all, 3 mana minions. It's a pack filler, but I have an interesting effect
This will go into a deck with Swamp King Dred and Ram Mount. Minion decks without spell removal beware. Other than that it’s not bad stats so maybe stealth rogue will play it.
Snipe but Neutral, and also very easily played around.
Wouldn't quest mage not care about this though? You either leave it stealthed (where it does no pressure against them) or you go face, and then use Runed Orb to kill it off. Or I missing some thought process here?
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Neutral Snipe as a minion. Though getting Ramming Mount or Ace Hunter Kreen with this makes it even spicier.
Hey, you heard about that Mario guy?
Point is that they can't clear it with a minion so you're basically getting a 2-mana 4/2 with stealth that's almost guaranteed to go face.
I tried having fun once.
It was awful.
Has decent attack. But honestly, is there any reason not running Sneaky Delinquent instead?
The fact is that this will nearly never live past the turn. You can do some shenanigans with Ramming Mount or Ace Hunter Kreen, but no hunter can keep a card in hand just so this can gain more value than it deserves.
Hey, look- everyone gets Snipe! Snipe sucks.
HS Needs Mirror Mode: Make Any Deck, 50% You Play it Versus Itself or Play Someone Else's Vs Theirs.
Please Help Support This Obvious and Needed Idea. Stop Playing With 1% of your Collection.
Good card overall, Snipe isn't great but this can be buffed and can trade at will next turn.
Snipe on a schtick, so slightly better but attacks automatically so still not good.
Loving the flavour and art, might see play with some handbuffs to block combos.
Rogues do it!
It seems like a fun idea, any imminity effect turns it into real value but combo with ram mount is 5 mana already, all will depend on list of actually played minions. I'll try it though.
I'm sure there's a way we can abuse this minion down the line. Reminiscent of Swamp King Dred but being a low cost, there's spells you can use to make this a scary threat.
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This probably kills most things you could play on turn 2 or 3, so it might slow your opponent down a bit. Too bad it will likely die the first time it attacks.
Honestly, I think this is pretty solid. It's true you can play around it, but there aren't that many 1-drops with 2 or more attack that see play, so in the early game your worst case here is often trading a 2-drop for a 2-drop. That's pretty fair, and the upside is that sometimes you get a 4-Attack minion on board going into turn 3, which is very powerful. If it doesn't auto-trade on your opponent's turn, it will curve nicely into Greyheart Sage, so maybe this can help a last hurrah for Stealth Rogue before it rotates.
5 star solely for the naming convention! That is hilarious. I don't see this being used a lot based on the fact that I would see my opponent just throw a random 2 attack minion on the board to nuke this.