A new Rare Warrior Spell, Iceblood Garrison, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Fractured in Alterac Valley!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Your friendly neighbourhood bot!Like what I'm doing? Disable ads and unlock cosmetics with Out of Cards Premium!
I'm not sure how to evaluate this. On one hand it's essentially a huge annoyance to any opponent who wants to build a board or runs Divine Shield minions but at the same time it's an end of turn effect which makes it a lot harder to profit off of.
I tried having fun once.
It was awful.
Meh this seems too slow. It hits ALL minions as well, so it can actually hurt you in the long run. Seems honestly kinda bad.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Seems too slow and too easy to play around for your opponent
Great for Control Warrior to stall against Aggro decks while they build up whatever they are trying to do.
Quote From YourPrivateNightmareI'm not sure how to evaluate this. On one hand it's essentially a huge annoyance to any opponent who wants to build a board or runs Divine Shield minions but at the same time it's an end of turn effect which makes it a lot harder to profit off of.
Agreed. This feels odd. Warrior is no stranger to frenzy or enrage decks, but 3 consecutive turns of damaging your own minions seems....painful. I'm sure there are going to be players who play this, and forgot that it's active on the following turn 2 or turn 3, and end up screwing themselves over.
Also, does it scale with spell damage? Like could it work with Talented Arcanist? And if so, does it snapshot the spell damage for all 3 turns or just that single turn? So many questions!
<Your Ad Here>
Pretty much meh. Best thing about this is probably frenzy triggering or Armorsmith.
Somehow I feel that team5 is going to build around this in later expansions. Because for now its practically useless except as a clear option your opponent can see a mile away. It is 2 mana, and 2 mana for a whirlwind effect every turn for 3 turns? Still decent I suppose, even if its not realistically going to accomplish much.
Quote From dapperdogPretty much meh. Best thing about this is probably frenzy triggering or Armorsmith.Somehow I feel that team5 is going to build around this in later expansions. Because for now its practically useless except as a clear option your opponent can see a mile away. It is 2 mana, and 2 mana for a whirlwind effect every turn for 3 turns? Still decent I suppose, even if its not realistically going to accomplish much.
Think you may have the right insight on this one - a build around in an expansion or two from now - as the use for now is quite limited and predictable. And if it is meant to trigger enraged minions, or destroy divine shield boards, we would need those enraged and divine shield minions to be represented in the first place. Soon ?
Struggle with Heroic Galakrond's Awakening? I got your back :
Whirlwind on every turn will be very useful to stop aggro and make use of enrage mechanic
3 Whirlwinds for the price of 1.5!
At first I was like: "Holy shit! This card is busted against aggro! 5 Stars!"
Think I was a bit too optimistic there, but the card is still great and there's still self damage synergies we can use. I see this card more in control warrior though, where you might not have a lot of small minions, but a few big ones, so the 1 damage to your minions shouldn't be too much of a downside. It's still good though, a Whirlwind each turn for 3 turns is nothing to scoff at.
TREMBLE before.... the most legendary dragon that ever existed!
...but let's face it, control is dead 😭💔
Revenge was played for 2 mana because of possibility to get more damage, this does the same but delayed... It is a good tool to prevent any D Shield to last though.
This is certainly very weak as AOE, but obviously Iceblood Garrison is trying to synergize with self-harm Warrior cards. This could make it much easier to eke out value from Bonechewer Raider or Bloodboil Brute, but typically you'd want the damage to be done at the start of your turn in those cases (to make sure your opponent can't trade their damaged minions before you get value from their damaged status). Similarly, this might enable Execute, Coerce, or Snowed In more easily (these seem more likely than the minion synergies), or create useful opportunities for Lord Barov or Rancor. It has lots of possible applications, but I'm not totally convinced it finds a home because of that "end of turn" trigger.
I have mixed feelings about this. Whirlwind, [Hearthstone Card (reckless ghoul) Not Found], even that pirate gave you the ability to choose when to trigger it and how often. This seems like it will be ok. Good for Armor Warrior builds to help stifle a little of the onslaught, but nothing super special
This would be better at 3 mana, then at least Baka Warrior could use it. At 2 mana it is reasonable for early game denial.
I don't see the usefulness of this card currently. Chipping away at aggro boards for three turns doesn't seem to be very helpful. Most of the time they are happy if the aggro minion gets one attack in and then dies. Most of them will be able to do just that with this card and some might get in two attacks. I suppose it really depends on what the warrior will have on the follow up turns, but if isn't spell based you will end up with your own damaged minions.
Unfortunately, common sense isn't as common as it should be.
I've gone back and forth on how much I like this card so many times - it really is just one that needs to be played with before you can prooperly evaluate it, especially since most of its usefulness is very meta dependent.
Welcome to the site!
Slow Whirlwind. I don't see this as a Control tool, what I'm looking at this for is Frenzy Warrior. Triggering your Frenzy minions while playing them on curve is pretty powerful, not to mention that it synergizes with Frothing Berserker. It might be a fun time for that sort of deck.
I have spoken.
Way too slow for control purposes.
Hey, you heard about that Mario guy?
You must be signed in to leave a comment. Sign in here.