A new Rare Neutral Minion, Irondeep Trogg, has been revealed!
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Can this be good against questline mage?
Wait that's actually kind of nutty. It basically doubles for every spell meaning that you throw this out against Druid and give it any sort of buff and they are locked out of the game.
It's literally a 1-mana Watchpost unless you can kill it with a single spell...might get nerfed just for being too good of a counter to certain decks.
I tried having fun once.
It was awful.
Interesting for some aggro decks. It's weak to AOE spells, but strong against single target removal. This can really easely full up the board, seems good in a token druid deck.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
This can actually be decent in something like Token Druid that can buff low cost cards. Functions similarly to Crossroads Watch Post, but summon another minion instead of buffing what you already have.
STOP AGGROING MORE!
Struggle with Heroic Galakrond's Awakening? I got your back :
I forsee this card being insanely broken with nearly any class that can buff. The mount cards alone make this card very scary...
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At first I read this as being a 1/3 and got very scared. Then I realized that it's only 2 health, and that the copy only triggers after the spell is cast and not when, so the immediate removal response of getting shot by Siphon Mana nips this in the bud quite a bit.
Hey, you heard about that Mario guy?
Not really good in any class but paladin and priest, and only good against certain decks.
In other words, I wouldn't bet on this being any kind of meta breaker any time soon. One of the biggest problem with this card is that it has only 2 health, and most spells and minions will easily dispose of this.
Its a card that punishes poor players, but any decent ones can and will dance around this for days.
This seems pretty insane, especially when going first. There's not really an efficient way to clear this without using spells, which just increases your problem. Imagine this T1, Doggie Biscuit T2? Or this T1 coin Adorable Infestation? Yeah this is crazy, Face Hunter is gonna love it.
It's not very difficult to play around it, but on the other hand, if you go first an your opponent is a quest one, now he have 2 minions to get rid of
This into Doggie Biscuit is a pretty game winning opener if you ask me.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Reading conflicting views on this card and I honestly don't think it's very good. It dies way to easily and only summons another copy after the spell is cast, so most times it'll die to removal and won't get out of control. Also most classes have board clears, so even the summoned copies will die. It's a nice flavor and goes along with other trogg minions we've seen in the past, but other than that, it's a gimmick
TREMBLE before.... the most legendary dragon that ever existed!
Handbuff mechanic might abuse it but fear of the hunters is real.
Looks like Troggs are back. This might be good with any class that likes buffs. Mostly Paladin and Priest I assume.
Cool tech card in against spell-heavy decks. Might see some play if Questline Mage keeps being a powerful deck.
Hunter: This, followed by Doggie Biscuit.
Paladin: This, followed by Noble Mount.
For some classes, that could be nearly impossible to deal with. Imagine Rogue or Mage - if they can't remove the minion on T1, it may start an impossible number of copies to handle. At a minimum, it will allow the Hunter/Paladin to dominate the early game.
My prediction is this is a card that is very good against some classes, and at least a decent opener against any class.
I am putting this in my handbuff Paladin deck for sure.
This feels like a great tech card for Buffadin/Questline Paladin. Other than that, summoning a copy of a 1/2 isn't the greatest against decks that play mass removal like mage and priest.
Interestingly enough, this may help out in wild against questline Hunter. Going first really puts them in a bad spot of having to use removal prior to the quest coming out. Even going second forces them to have at least two damage in one spell. If they don't have those things to deal with it immediately, almost any buff (mount spells are ideal) starts to put it out of range and just lets it snowball away,
Unfortunately, common sense isn't as common as it should be.
Triggering after the spell is cast means it's quite vulnerable to most removal spells, so you really want to buff it up a little the turn you play it (thankfully buffs will carry over to the copies). There are some decks like Libram Paladin that might find this a little tricky to play around, but I'm not sure what deck would want to play this specifically to counter something like that.
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