A new Common Shaman Spell, Frostbite, has been revealed!
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Absolutely solid removal/burn with an occasional upside. Freeze Shaman has a future after all.
I tried having fun once.
It was awful.
Burn for questline shaman, great removal and stall tool for freeze shaman and it really messes with your opponent. Sure you need to get a honorable kill with it, but is are plenty of 3 health stuff around. And we all know how good effects like Cult Neophytes are. Yes this only increases the cost of your opponents NEXT spell, but that's the thing. "THE NEXT SPELL", this means this effect can effectively mess with your opponent when they want to play a spell after a couple of turns!
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Kind of meh, but disrupting your opponent is usually fun so this will be good to discover.
Some people may be excited about all this freeze shaman support. Not people like me, though. I hate freeze and hope this ends up terrible.
Dad Legend. Legend IV
Well, I guess when we play Shaman we have to keep an eye on our minions at 3 health. The card is incredible if it finds its prey, but the human mind is incredible too which may force it out.
Naturally absolutely fine in Arena. 2 deal 3 works.
HS Needs Mirror Mode: Make Any Deck, 50% You Play it Versus Itself or Play Someone Else's Vs Theirs.
Please Help Support This Obvious and Needed Idea. Stop Playing With 1% of your Collection.
Good removal tool with upside. Being able to disrupt your opponent is always a good thing.
Frostbolt for shaman with an upside? Sure why not.
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2 mana deal 3 damage is pretty much standard nowadays. But the honor kill triggering is devastating. It'll probably trigger more often from your own minions but against spell heavy decks its likely going to force a skip, or at very least a much less powerful turn.
Good solid card that'll prop out every now and then because spell heavy decks are almost always meta.
This is actually pretty sick, forcing your opponent to pay 2 extra mana is a huge tempo win and can completely stall out combo turns. Not sleeping on this one.
Early removal are more often than not useful, and this one also may have an extra upside.I think this will see loads of experiments
Struggle with Heroic Galakrond's Awakening? I got your back :
Pretty strong for delaying the opponent, if you combine this with a cultist it became a strong nuisance for enemy next turn
One of the very best cards of the set. A Darkbomb in itself is already a flexible card, 3 Health on minions is extremely common, and the disruption effect it provides is simply devastating for tempo.
Put your faith in the Light!
Good removal tool for freeze shaman and additional stall if you get the honorable kill. We know from Darkbomb that 2 mana deal 3 is ok by itself, so the honorable kill effect is just frozen icing on the cake 😁
TREMBLE before.... the most legendary dragon that ever existed!
...but let's face it, control is dead 😭💔
It isn't too hard to find minions with 3 health. This could be good against the right type of opponent. i.e. not someone that barely uses spells.
Reasonable damage for the cost with a lot of upside if you get an Honorable Kill. Easily a 2-of in Frost Shaman, and maybe a 2-of in other Shaman decks too (e.g. an Aggro Shaman that wants to ward off enemy AOE).
2 mana to deal 3 damage and make your opponent's next spell cost more! With so many 3 health minions alone, let alone with any set up, this is just awesome
It feels good even without HK. 2 mana deal 3 that can provide reach if needed? Quite good, quite good.
Not the greatest for it's cost. Remember though, it can go face.
I think the best part of this is that it is not limited to next turn. It is just the next spell. This makes reasonably useful against any deck. Most of them run at least a few spells to provide some more push.
Unfortunately, common sense isn't as common as it should be.
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